Player Matchup

Cerberus
Cerberus
Avernonn
Cerberus
Level 61
God Stats
1W - 2L
1,486 SR
Queue Stats
6W - 8L
1,339 Elo+
Party 1
Mercury
Mercury
DarkesTrolton
Mercury
Level 37
God Stats
3W - 3L
1,536 SR
Queue Stats
23W - 26L
1,332 Elo+
Party 1
He Bo
He Bo
Duukiii
He Bo
Level 85
God Stats
112W - 86L
1,613 SR
Queue Stats
414W - 402L
1,553 Elo+
Solo
Cernunnos
Cernunnos
Jrmenezes9
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,355 Elo+
Party 1
Cthulhu
Cthulhu
PhotonHawk
Cthulhu
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 7L
1,197 Elo+
Party 1
Team Averages
Level 55
1,527 SR
1,355 Elo+

VS

Team Averages
Level 128
1,411 SR
1,515 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
HighLanderGhost
Lancelot
Level 129
God Stats
2W - 3L
1,244 SR
Queue Stats
294W - 258L
1,563 Elo+
Solo
Nu Wa
Nu Wa
ReibergShot
Nu Wa
Level 154
God Stats
4W - 8L
1,311 SR
Queue Stats
313W - 312L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avernonn
Cerberus
7
0 / 2 / 0
4,465
447
1,274
9,195
4,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
6
1 / 2 / 1
4,577
458
945
8,767
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Duukiii
He Bo
11
2 / 1 / 1
5,741
574
4,551
2,766
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Jrmenezes9
Cernunnos
7
0 / 2 / 3
4,480
448
4,615
7,642
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
PhotonHawk
Cthulhu
7
1 / 0 / 1
4,886
489
2,578
6,267
2,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 1 / 1
6,006
601
4,489
7,132
1,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
9
1 / 0 / 1
5,989
599
4,453
2,863
1,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Maui
 
Maui
7
1 / 0 / 2
4,843
484
2,370
6,188
3,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lancelot
9
3 / 2 / 1
5,472
547
5,682
6,893
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 3
6,131
613
2,415
4,750
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
7
7
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
1
1
2.5
W
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Maui
 
Maui
1
0
2
2
L
Cerberus
Avernonn
Cerberus
0
2
0
0
L
Mercury
1
2
1
0.75
L
He Bo
Duukiii
He Bo
2
1
1
2.5
W
Lancelot
3
2
1
1.75
L
Cernunnos
Jrmenezes9
Cernunnos
0
2
3
0.75
L
Cthulhu
PhotonHawk
Cthulhu
1
0
1
1.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,963
Damage
19,409
34,637
Taken
27,826
12,596
Mitigated
11,178
11,214
Healing
11,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
4,489
2,193
0
3,596
7,132
1,990
822
176
6,956
0
43,082
W
Sylvanus
 
Sylvanus
4,453
1,616
194
1,574
2,863
1,533
414
1,142
1,721
25,414
7,834
W
Maui
 
Maui
2,370
677
600
2,313
6,188
3,192
0
2,352
3,798
7,721
0
L
Cerberus
Avernonn
Cerberus
1,274
407
44
3,064
9,195
4,237
0
3,746
5,449
22,646
0
L
Mercury
945
503
0
1,880
8,767
2,381
0
1,304
7,463
0
18,293
L
He Bo
Duukiii
He Bo
4,551
215
0
467
2,766
871
0
856
1,910
32,180
0
W
Lancelot
5,682
1,309
0
2,318
6,893
2,638
0
1,984
4,748
0
25,418
L
Cernunnos
Jrmenezes9
Cernunnos
4,615
2,455
0
3,331
7,642
2,186
0
901
6,741
0
21,786
L
Cthulhu
PhotonHawk
Cthulhu
2,578
488
296
2,132
6,267
2,921
0
1,534
4,733
7,655
0
W
2,415
424
0
625
4,750
1,825
0
2,360
2,200
49,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,149
Gold Earned
28,441
215
Minions Killed
311
0
Camps Cleared
0
949,435
Distance Traveled
877,157
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,006
601
85
9
0
143,024
6
W
Sylvanus
5,989
599
61
6
0
134,334
2
W
Maui
4,843
484
11
1
0
194,662
5
L
Cerberus
4,465
447
72
7
0
188,818
2
L
Mercury
4,577
458
27
3
0
193,829
3
L
He Bo
5,741
574
72
7
0
185,854
3
W
Lancelot
5,472
547
55
6
0
221,911
1
L
Cernunnos
4,480
448
31
3
0
180,455
2
L
Cthulhu
4,886
489
13
1
0
200,479
4
W
Nu Wa
6,131
613
99
10
0
183,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role