Player Matchup

Neith
Neith
BigBoiZaney
Neith
Level 104
God Stats
31W - 3L
1,904 SR
Queue Stats
308W - 60L
1,901 Elo+
Party 2
Horus
Horus
JadenTaylor1
Horus
Level 149
God Stats
42W - 4L
1,998 SR
Queue Stats
656W - 143L
1,992 Elo+
Party 2
Sol
Sol
SilentGiggity
Sol
Level 129
God Stats
52W - 13L
1,891 SR
Queue Stats
535W - 113L
1,956 Elo+
Party 2
Team Averages
Level 127
1,931 SR
1,950 Elo+

VS

Team Averages
Level 120
1,646 SR
1,575 Elo+
Lancelot
Lancelot
Bladerang98
Lancelot
Level 129
God Stats
2W - 2L
1,634 SR
Queue Stats
82W - 91L
1,543 Elo+
Party 1
Merlin
Merlin
Lineman101
Merlin
Level 84
God Stats
6W - 5L
1,678 SR
Queue Stats
66W - 81L
1,535 Elo+
Party 1
King Arthur
King Arthur
migul2695
King Arthur
Level 147
God Stats
7W - 4L
1,625 SR
Queue Stats
157W - 93L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 11
7,794
779
5,505
5,092
2,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 0 / 8
8,557
856
8,595
5,636
5,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god steals 30 health (+1.5 per level) away from your target and restores 20 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+35
Physical Protection
+35
Magical Protection
+300
Health
+20
Mp 5

When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities. Can only trigger once per enemy per ability.

14
8 / 0 / 6
9,096
910
15,582
6,761
3,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health. <n>GLYPH - For every 40 Magical Power you have, you gain 2% Attack Speed.

Charon's Coin

Charon's Coin

+90
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bladerang98
Lancelot
9
0 / 6 / 0
5,774
577
1,604
10,480
5,025
Evolved Soul Eater

Evolved Soul Eater

+40
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 20% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Merlin
Lineman101
Merlin
11
0 / 4 / 0
6,393
639
5,100
7,547
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+95
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.8 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
migul2695
King Arthur
11
0 / 6 / 0
6,218
622
5,024
14,577
8,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+20
Physical Power
+40
Physical Protection
+250
Health
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 30% of your Protections from items and abilities. Can only trigger once per enemy per ability.

Soul Eater

Soul Eater

+25
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
16
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
11
6.5
L
Lancelot
Bladerang98
Lancelot
0
6
0
0
W
7
0
8
11
L
Merlin
Lineman101
Merlin
0
4
0
0
W
8
0
6
11
L
King Arthur
migul2695
King Arthur
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,682
Damage
11,728
17,489
Taken
32,604
10,702
Mitigated
16,220
11,670
Healing
1,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,505
2,209
0
1,556
5,092
2,073
1,086
1,643
3,449
0
37,252
L
Lancelot
Bladerang98
Lancelot
1,604
181
0
560
10,480
5,025
0
5,026
5,242
0
6,273
W
8,595
2,969
691
4,041
5,636
5,404
100
1,483
4,153
351
16,867
L
Merlin
Lineman101
Merlin
5,100
695
0
0
7,547
2,863
0
2,796
4,477
29,792
0
W
15,582
7,958
0
5,382
6,761
3,225
1,956
2,166
4,595
45,418
5,707
L
King Arthur
migul2695
King Arthur
5,024
247
16
800
14,577
8,332
0
6,136
8,110
0
18,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,447
Gold Earned
18,385
162
Minions Killed
89
0
Camps Cleared
0
557,660
Distance Traveled
502,417
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,794
779
75
8
0
182,900
3
L
Lancelot
5,774
577
12
1
0
156,389
0
W
Horus
8,557
856
12
1
0
187,899
1
L
Merlin
6,393
639
43
4
0
162,884
3
W
Sol
9,096
910
75
8
0
186,861
4
L
King Arthur
6,218
622
34
3
0
183,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role