Player Matchup

Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze I
DarkCayde123
Anubis
Bronze I
Level 108
God Stats
1W - 1L
1,459 SR
Queue Stats
15W - 28L
803 MMR
Solo
Thanatos
Thanatos
Silver IV
Interpidthunder
Thanatos
Silver IV
Level 129
God Stats
24W - 40L
1,386 SR
Queue Stats
283W - 309L
731 MMR
Solo
Bellona
Bellona
Silver IV
jgabriel794
Bellona
Silver IV
Level 125
God Stats
5W - 7L
1,399 SR
Queue Stats
89W - 109L
504 MMR
Solo
Skadi
Skadi
Silver V
xXG3T DROP3DXx
Skadi
Silver V
Level 89
God Stats
8W - 5L
1,511 SR
Queue Stats
69W - 94L
563 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,451 SR
820 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,576 SR
714 MMR
Chang'e
Chang'e
Silver V
Gejbii
Chang'e
Silver V
Level 155
God Stats
18W - 10L
1,646 SR
Queue Stats
143W - 168L
575 MMR
Solo
Aphrodite
Aphrodite
Silver III
SLEEEPYXO
Aphrodite
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 141L
1,013 MMR
Solo
Terra
Terra
Silver III
kaylenivy
Terra
Silver III
Level 138
God Stats
88W - 76L
1,576 SR
Queue Stats
199W - 212L
940 MMR
Solo
Artemis
Artemis
Bronze I
mikezo28
Artemis
Bronze I
Level 143
God Stats
18W - 9L
1,619 SR
Queue Stats
389W - 420L
397 MMR
Solo
Ratatoskr
Ratatoskr
Silver V
slaying123
Ratatoskr
Silver V
Level 65
God Stats
51W - 59L
1,539 SR
Queue Stats
86W - 108L
643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
3 / 0 / 7
14,457
578
17,384
21,397
10,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
20
6 / 4 / 8
14,469
579
26,585
21,741
13,480
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
20
10 / 6 / 3
14,408
576
10,634
20,846
12,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
jgabriel794
Bellona
19
1 / 0 / 9
13,412
536
11,858
29,082
29,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
4 / 7 / 7
12,033
481
15,763
17,873
8,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ah Muzen CabMulanPoseidonHades

VS

Bans
CernunnosYmirCharybdisShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gejbii
Chang'e
18
4 / 5 / 2
12,232
489
19,969
21,174
7,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
SLEEEPYXO
Aphrodite
15
2 / 3 / 5
10,165
407
9,464
16,478
7,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Terra
kaylenivy
Terra
18
2 / 3 / 9
12,083
483
8,796
24,393
25,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
mikezo28
Artemis
16
0 / 4 / 4
10,096
404
14,111
16,730
5,523
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ratatoskr
slaying123
Ratatoskr
18
9 / 9 / 2
12,303
492
19,955
28,869
11,126
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
24
Kills
17
17
Deaths
24
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
7
6.5
W
Anubis
6
4
8
2.5
L
Chang'e
Gejbii
Chang'e
4
5
2
1
W
Thanatos
10
6
3
1.92
L
Aphrodite
SLEEEPYXO
Aphrodite
2
3
5
1.5
W
Bellona
jgabriel794
Bellona
1
0
9
5.5
L
Terra
kaylenivy
Terra
2
3
9
2.17
L
Artemis
mikezo28
Artemis
0
4
4
0.5
L
Ratatoskr
slaying123
Ratatoskr
9
9
2
1.11
W
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,224
Damage
72,295
110,939
Taken
107,644
74,635
Mitigated
57,246
56,672
Healing
40,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,384
12,968
0
13,602
21,397
10,876
4,885
5,304
16,023
0
168,791
W
Anubis
26,585
2,438
980
13,788
21,741
13,480
968
7,751
13,838
118,361
0
L
Chang'e
Gejbii
Chang'e
19,969
825
2,380
8,855
21,174
7,746
497
3,028
18,146
90,767
0
W
Thanatos
10,634
4,443
0
17,674
20,846
12,649
4,509
5,195
15,536
0
97,535
L
Aphrodite
SLEEEPYXO
Aphrodite
9,464
804
2,007
7,575
16,478
7,092
720
2,410
14,068
68,828
0
W
Bellona
jgabriel794
Bellona
11,858
1,960
0
9,731
29,082
29,259
0
13,295
15,117
0
97,032
L
Terra
kaylenivy
Terra
8,796
516
6,709
8,156
24,393
25,759
96
6,857
17,536
39,843
0
L
Artemis
mikezo28
Artemis
14,111
4,828
0
1,598
16,730
5,523
937
2,782
13,948
0
68,160
L
Ratatoskr
slaying123
Ratatoskr
19,955
6,919
0
2,901
28,869
11,126
573
11,508
17,317
0
102,275
W
15,763
7,214
0
897
17,873
8,371
2,585
6,253
11,543
0
62,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,779
Gold Earned
56,879
726
Minions Killed
591
0
Camps Cleared
0
2,295,531
Distance Traveled
2,247,775
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,457
578
210
8
0
463,549
8
W
Anubis
14,469
579
153
6
0
386,373
4
L
Chang'e
12,232
489
174
7
0
402,467
5
W
Thanatos
14,408
576
141
6
0
474,521
3
L
Aphrodite
10,165
407
117
5
0
435,014
3
W
Bellona
13,412
536
145
6
0
542,316
8
L
Terra
12,083
483
47
2
0
495,230
6
L
Artemis
10,096
404
112
4
0
421,612
8
L
Ratatoskr
12,303
492
141
6
0
493,452
6
W
Skadi
12,033
481
77
3
0
428,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role