Player Matchup

Chronos
Chronos
 
Chronos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
SkeieBall24
Neith
Level 14
God Stats
7W - 3L
1,614 SR
Queue Stats
10W - 10L
1,397 Elo+
Party 1
Amaterasu
Amaterasu
Vetsey
Amaterasu
Level 46
God Stats
10W - 9L
1,555 SR
Queue Stats
47W - 62L
1,402 Elo+
Solo
Athena
Athena
dakidchange58
Athena
Level 47
God Stats
77W - 73L
1,497 SR
Queue Stats
158W - 164L
1,412 Elo+
Solo
Tyr
Tyr
ztMauro
Tyr
Level 47
God Stats
5W - 9L
1,395 SR
Queue Stats
103W - 111L
1,512 Elo+
Solo
Team Averages
Level 60
1,512 SR
1,445 Elo+

VS

Team Averages
Level 68
1,496 SR
1,471 Elo+
Medusa
Medusa
Aensuo
Medusa
Level 29
God Stats
3W - 2L
1,678 SR
Queue Stats
137W - 104L
1,557 Elo+
Party 2
Cerberus
Cerberus
FG Luckyflea
Cerberus
Level 73
God Stats
0W - 2L
1,267 SR
Queue Stats
272W - 282L
1,390 Elo+
Solo
Anubis
Anubis
Glimah
Anubis
Level 69
God Stats
2W - 2L
1,715 SR
Queue Stats
285W - 288L
1,510 Elo+
Party 2
Chaac
Chaac
Gonzxles
Chaac
Level 127
God Stats
0W - 3L
1,350 SR
Queue Stats
54W - 60L
1,498 Elo+
Solo
Fenrir
Fenrir
Gooroo1991
Fenrir
Level 40
God Stats
4W - 5L
1,472 SR
Queue Stats
32W - 54L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
2 / 0 / 3
9,627
566
8,975
6,989
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 0 / 6
8,263
486
10,389
9,900
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Vetsey
Amaterasu
16
5 / 0 / 0
9,571
563
9,170
13,353
7,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 1 / 6
8,730
514
6,990
13,018
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyr
16
1 / 0 / 0
9,745
573
9,398
9,923
10,901
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aensuo
Medusa
12
0 / 3 / 1
7,603
447
8,632
10,477
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
FG Luckyflea
Cerberus
9
1 / 4 / 0
6,787
399
4,489
19,336
16,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Glimah
Anubis
13
0 / 3 / 0
8,132
478
4,680
11,902
6,078
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
Gonzxles
Chaac
14
0 / 1 / 0
8,276
487
7,582
17,719
16,949
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
Gooroo1991
Fenrir
12
0 / 2 / 0
7,228
425
2,381
15,913
8,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
1
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
3
3.5
L
Medusa
Aensuo
Medusa
0
3
1
0.17
L
Cerberus
FG Luckyflea
Cerberus
1
4
0
0.25
L
Anubis
Glimah
Anubis
0
3
0
0
L
Chaac
Gonzxles
Chaac
0
1
0
0
L
Fenrir
Gooroo1991
Fenrir
0
2
0
0
W
2
0
6
5
W
Amaterasu
Vetsey
Amaterasu
5
0
0
5
W
3
1
6
6
W
Tyr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,922
Damage
27,764
53,183
Taken
75,347
34,148
Mitigated
51,527
21,678
Healing
31,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,975
1,105
0
2,684
6,989
2,819
1,811
3,013
3,976
67,546
0
L
Medusa
Aensuo
Medusa
8,632
5,046
0
4,098
10,477
3,957
732
2,318
8,119
0
54,691
L
Cerberus
FG Luckyflea
Cerberus
4,489
332
0
2,808
19,336
16,239
107
4,866
14,418
31,502
1,709
L
Anubis
Glimah
Anubis
4,680
40
0
5,545
11,902
6,078
686
4,212
7,370
61,538
0
L
Chaac
Gonzxles
Chaac
7,582
1,058
0
8,994
17,719
16,949
0
1,300
16,336
0
67,935
L
Fenrir
Gooroo1991
Fenrir
2,381
658
0
9,646
15,913
8,304
0
1,541
14,324
0
49,580
W
10,389
5,121
0
5,210
9,900
3,916
1,446
2,177
7,723
0
54,305
W
Amaterasu
Vetsey
Amaterasu
9,170
4,243
0
3,914
13,353
7,067
0
1,744
11,609
0
88,125
W
6,990
2,139
435
4,008
13,018
9,445
211
3,398
9,620
33,547
7,989
W
Tyr
9,398
1,910
0
5,427
9,923
10,901
0
0
9,923
0
74,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,936
Gold Earned
38,026
545
Minions Killed
509
0
Camps Cleared
0
1,699,485
Distance Traveled
1,440,210
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,627
566
141
8
0
310,222
2
L
Medusa
7,603
447
102
6
0
295,903
1
L
Cerberus
6,787
399
80
5
0
303,551
3
L
Anubis
8,132
478
112
7
0
255,702
1
L
Chaac
8,276
487
123
7
0
305,831
6
L
Fenrir
7,228
425
92
5
0
279,223
5
W
Neith
8,263
486
73
4
0
286,315
2
W
Amaterasu
9,571
563
133
8
0
399,269
0
W
Athena
8,730
514
49
3
0
357,022
3
W
Tyr
9,745
573
149
9
0
346,657
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role