Player Matchup

King Arthur
King Arthur
DoctorStackz
King Arthur
Level 28
God Stats
0W - 1L
1,761 SR
Queue Stats
16W - 26L
1,327 Elo+
Party 2
Sol
Sol
HannahF2041
Sol
Level 39
God Stats
7W - 10L
1,425 SR
Queue Stats
264W - 155L
1,557 Elo+
Party 2
Jing Wei
Jing Wei
MidnightM-
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,517 Elo+
Solo
Team Averages
Level 57
1,562 SR
1,467 Elo+

VS

Team Averages
Level 86
1,599 SR
1,464 Elo+
Hel
Hel
KekeRush3734
Hel
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,426 Elo+
Party 1
Atlas
Atlas
WhatUpCori
Atlas
Level 107
God Stats
2W - 1L
1,746 SR
Queue Stats
39W - 33L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
colenordhoff99
Gilgamesh
Level 142
God Stats
4W - 0L
1,552 SR
Queue Stats
39W - 39L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DoctorStackz
King Arthur
15
2 / 8 / 2
10,715
595
12,942
20,626
14,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
3 / 5 / 3
12,276
682
21,673
17,780
6,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
MidnightM-
Jing Wei
17
2 / 7 / 2
11,835
658
12,242
21,997
6,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 9
11,869
659
8,360
17,657
8,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Atlas
18
3 / 0 / 15
13,307
739
15,138
24,614
34,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
colenordhoff99
Gilgamesh
19
14 / 1 / 6
14,159
787
25,066
25,657
20,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
7
Kills
20
20
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DoctorStackz
King Arthur
2
8
2
0.38
L
3
5
3
0.9
W
3
6
9
1.25
L
Jing Wei
MidnightM-
Jing Wei
2
7
2
0.43
W
Atlas
3
0
15
10.5
W
Gilgamesh
colenordhoff99
Gilgamesh
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,857
Damage
48,564
60,403
Taken
67,928
27,922
Mitigated
63,424
10,899
Healing
16,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DoctorStackz
King Arthur
12,942
2,469
0
1,240
20,626
14,690
0
10,649
9,977
0
22,549
L
21,673
6,379
0
5,259
17,780
6,373
189
7,032
10,748
72,456
5,418
W
8,360
1,784
6,103
5,052
17,657
8,755
506
7,381
9,846
28,943
0
L
Jing Wei
MidnightM-
Jing Wei
12,242
7,606
0
4,400
21,997
6,859
504
6,515
15,482
0
66,786
W
Atlas
15,138
5,742
653
2,314
24,614
34,646
978
6,051
18,065
46,837
0
W
Gilgamesh
colenordhoff99
Gilgamesh
25,066
10,314
0
2,494
25,657
20,023
431
6,628
18,765
0
77,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,826
Gold Earned
39,335
178
Minions Killed
181
0
Camps Cleared
0
833,457
Distance Traveled
934,424
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,715
595
12
1
0
272,919
2
L
Sol
12,276
682
98
5
0
290,215
0
W
Hel
11,869
659
46
3
0
279,474
0
L
Jing Wei
11,835
658
68
4
0
270,323
1
W
Atlas
13,307
739
49
3
0
330,018
1
W
Gilgamesh
14,159
787
86
5
0
324,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role