Player Matchup

Tiamat
Tiamat
DiamondDaddy
Tiamat
Level 128
God Stats
1W - 1L
1,334 SR
Queue Stats
25W - 27L
1,596 Elo+
Party 1
Serqet
Serqet
LoLoWxGoZu
Serqet
Level 109
God Stats
3W - 3L
1,358 SR
Queue Stats
11W - 12L
1,268 Elo+
Party 1
Mercury
Mercury
NarSixx
Mercury
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Ishtar
Ishtar
Sokyo
Ishtar
Level 159
God Stats
5W - 7L
1,412 SR
Queue Stats
48W - 50L
1,557 Elo+
Party 1
Ganesha
Ganesha
necrotique
Ganesha
Level 160
God Stats
4W - 0L
1,722 SR
Queue Stats
167W - 132L
1,566 Elo+
Party 1
Team Averages
Level 123
1,465 SR
1,497 Elo+

VS

Team Averages
Level 105
1,531 SR
1,533 Elo+
Rama
Rama
Bhtz
Rama
Level 106
God Stats
2W - 6L
1,413 SR
Queue Stats
113W - 105L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
FaintCrystal
Kuzenbo
Level 107
God Stats
7W - 7L
1,634 SR
Queue Stats
420W - 417L
1,503 Elo+
Solo
Mulan
Mulan
LimulusX
Mulan
Level 19
God Stats
1W - 2L
1,351 SR
Queue Stats
51W - 35L
1,628 Elo+
Solo
Persephone
Persephone
Malerin
Persephone
Level 148
God Stats
0W - 3L
1,618 SR
Queue Stats
33W - 42L
1,494 Elo+
Solo
Ao Kuang
Ao Kuang
gorgtaddonuts
Ao Kuang
Level 146
God Stats
2W - 2L
1,638 SR
Queue Stats
281W - 269L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
1 / 4 / 1
9,881
760
7,171
9,851
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
LoLoWxGoZu
Serqet
17
5 / 3 / 2
10,649
819
11,725
12,488
12,545
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
NarSixx
Mercury
15
1 / 4 / 1
8,732
672
4,229
8,482
4,374
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
Sokyo
Ishtar
17
1 / 2 / 6
9,443
726
10,526
11,571
6,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
necrotique
Ganesha
16
0 / 2 / 6
9,716
747
7,553
16,470
20,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bhtz
Rama
17
4 / 3 / 3
9,857
758
5,213
11,205
5,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
FaintCrystal
Kuzenbo
16
0 / 2 / 11
10,006
770
7,210
12,062
17,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
LimulusX
Mulan
17
3 / 2 / 6
9,723
748
15,035
18,962
17,912
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Malerin
Persephone
14
0 / 1 / 1
8,447
650
3,806
1,966
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ao Kuang
gorgtaddonuts
Ao Kuang
18
8 / 0 / 6
10,832
833
17,201
12,512
6,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
15
15
Deaths
8
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Rama
Bhtz
Rama
4
3
3
1.83
W
Tiamat
1
4
1
0.38
L
Kuzenbo
FaintCrystal
Kuzenbo
0
2
11
2.75
L
Mulan
LimulusX
Mulan
3
2
6
3
W
Serqet
LoLoWxGoZu
Serqet
5
3
2
2
L
Persephone
Malerin
Persephone
0
1
1
0.5
W
Mercury
NarSixx
Mercury
1
4
1
0.38
W
Ishtar
Sokyo
Ishtar
1
2
6
2
L
Ao Kuang
gorgtaddonuts
Ao Kuang
8
0
6
11
W
Ganesha
necrotique
Ganesha
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,204
Damage
48,465
58,862
Taken
56,707
50,874
Mitigated
47,795
11,110
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Bhtz
Rama
5,213
3,625
0
3,145
11,205
5,248
1,878
3,160
8,045
0
41,540
W
Tiamat
7,171
509
111
1,745
9,851
6,957
2,448
5,961
3,752
43,496
0
L
Kuzenbo
FaintCrystal
Kuzenbo
7,210
2,302
0
1,537
12,062
17,316
206
4,849
6,835
21,918
0
L
Mulan
LimulusX
Mulan
15,035
1,696
0
5,861
18,962
17,912
0
2,866
15,380
473
44,345
W
Serqet
LoLoWxGoZu
Serqet
11,725
3,795
0
1,705
12,488
12,545
328
6,457
5,782
0
21,241
L
Persephone
Malerin
Persephone
3,806
30
0
0
1,966
573
0
436
1,421
19,461
0
W
Mercury
NarSixx
Mercury
4,229
1,511
0
340
8,482
4,374
0
2,759
5,599
0
13,656
W
Ishtar
Sokyo
Ishtar
10,526
7,073
0
4,143
11,571
6,850
0
5,206
6,211
0
39,581
L
Ao Kuang
gorgtaddonuts
Ao Kuang
17,201
1,934
105
7,493
12,512
6,746
255
3,072
8,956
43,398
0
W
Ganesha
necrotique
Ganesha
7,553
983
0
3,066
16,470
20,148
0
7,402
8,828
23,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,421
Gold Earned
48,865
233
Minions Killed
280
0
Camps Cleared
0
1,344,936
Distance Traveled
1,206,078
7
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,857
758
85
7
0
239,784
3
W
Tiamat
9,881
760
96
7
0
259,210
0
L
Kuzenbo
10,006
770
27
2
0
285,989
13
L
Mulan
9,723
748
59
5
0
257,687
3
W
Serqet
10,649
819
40
3
0
312,770
3
L
Persephone
8,447
650
38
3
0
119,596
1
W
Mercury
8,732
672
16
1
0
246,003
0
W
Ishtar
9,443
726
74
6
0
243,793
1
L
Ao Kuang
10,832
833
71
5
0
303,022
3
W
Ganesha
9,716
747
7
1
0
283,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role