Player Matchup

Merlin
Merlin
Two-_-Jamezz
Merlin
Level 105
God Stats
5W - 6L
1,432 SR
Queue Stats
25W - 29L
1,516 Elo+
Party 2
Neith
Neith
Who is Blazing
Neith
Level 129
God Stats
53W - 56L
1,477 SR
Queue Stats
325W - 392L
1,452 Elo+
Solo
Bacchus
Bacchus
xsheeeshx1
Bacchus
Level 126
God Stats
5W - 2L
1,849 SR
Queue Stats
12W - 11L
1,549 Elo+
Party 2
Team Averages
Level 120
1,586 SR
1,505 Elo+

VS

Team Averages
Level 131
1,564 SR
1,500 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Thanydevitos805
Anubis
Level 129
God Stats
52W - 37L
1,666 SR
Queue Stats
333W - 324L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
TheMortonMan
Sun Wukong
Level 105
God Stats
0W - 2L
1,526 SR
Queue Stats
166W - 138L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 0 / 6
10,406
800
12,823
7,553
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 3 / 6
10,149
781
11,253
11,519
4,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
xsheeeshx1
Bacchus
15
3 / 1 / 8
10,406
800
7,071
12,746
20,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 2 / 1
9,224
710
7,293
9,601
4,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 2
9,109
701
8,918
14,561
8,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
TheMortonMan
Sun Wukong
13
0 / 5 / 3
8,344
642
7,319
13,632
9,354
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
12
Kills
4
4
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
1
1.25
L
2
5
2
0.6
L
Sun Wukong
TheMortonMan
Sun Wukong
0
5
3
0.3
W
Merlin
4
0
6
7
W
5
3
6
2.67
W
Bacchus
xsheeeshx1
Bacchus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,147
Damage
23,530
31,818
Taken
37,794
28,092
Mitigated
21,621
5,001
Healing
8,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,293
2,585
0
1,415
9,601
4,199
0
4,321
5,280
0
42,935
L
8,918
29
0
5,670
14,561
8,068
224
8,868
5,693
37,320
0
L
Sun Wukong
TheMortonMan
Sun Wukong
7,319
1,970
0
1,273
13,632
9,354
286
6,777
6,855
0
29,704
W
Merlin
12,823
843
0
500
7,553
3,208
411
2,208
5,345
51,597
0
W
11,253
3,745
0
2,523
11,519
4,741
809
3,678
7,841
0
36,281
W
Bacchus
xsheeeshx1
Bacchus
7,071
1,285
0
1,978
12,746
20,143
213
3,092
9,654
16,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,961
Gold Earned
26,677
159
Minions Killed
178
0
Camps Cleared
0
753,578
Distance Traveled
713,047
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,224
710
74
6
0
230,000
0
L
Anubis
9,109
701
61
5
0
221,494
1
L
Sun Wukong
8,344
642
43
3
0
261,553
1
W
Merlin
10,406
800
102
8
0
255,331
2
W
Neith
10,149
781
40
3
0
219,091
1
W
Bacchus
10,406
800
17
1
0
279,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role