Player Matchup

Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
KNRingabel
Charybdis
Level 44
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
He Bo
He Bo
SKUIIHACK
He Bo
Level 82
God Stats
9W - 6L
1,516 SR
Queue Stats
109W - 129L
1,432 Elo+
Party 2
Yemoja
Yemoja
flynhigh214
Yemoja
Level 20
God Stats
4W - 7L
1,279 SR
Queue Stats
12W - 29L
1,220 Elo+
Party 2
Team Averages
Level 85
1,467 SR
1,430 Elo+

VS

Team Averages
Level 103
1,569 SR
1,690 Elo+
Izanami
Izanami
Cyberdeamon87
Izanami
Level 32
God Stats
8W - 5L
1,219 SR
Queue Stats
15W - 11L
1,298 Elo+
Solo
Thor
Thor
PlsGiftMeChest
Thor
Level 160
God Stats
1W - 0L
1,646 SR
Queue Stats
29W - 7L
1,847 Elo+
Party 1
Anubis
Anubis
ScurriWind
Anubis
Level 14
God Stats
1W - 0L
1,322 SR
Queue Stats
16W - 3L
1,829 Elo+
Party 1
Loki
Loki
ShadyByrd
Loki
Level 148
God Stats
6W - 2L
1,894 SR
Queue Stats
121W - 57L
1,761 Elo+
Party 1
King Arthur
King Arthur
bigsby17
King Arthur
Level 160
God Stats
2W - 0L
1,763 SR
Queue Stats
179W - 125L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 5 / 0
4,590
459
2,463
8,918
4,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
 
Merlin
7
0 / 6 / 1
4,486
449
2,536
6,939
2,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
KNRingabel
Charybdis
7
0 / 3 / 0
4,043
404
2,855
5,824
1,053
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
SKUIIHACK
He Bo
6
2 / 7 / 1
4,884
488
3,352
8,790
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
7
0 / 2 / 0
4,625
463
826
6,147
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
3 / 1 / 1
5,985
599
5,795
5,107
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 1 / 4
6,803
680
6,825
6,078
2,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ScurriWind
Anubis
11
4 / 0 / 4
6,976
698
5,293
6,262
2,906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
11
8 / 1 / 1
6,903
690
4,272
6,909
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
bigsby17
King Arthur
10
2 / 1 / 5
5,976
598
4,675
8,129
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
22
23
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
0
0.2
L
Merlin
 
Merlin
0
6
1
0.08
W
Izanami
3
1
1
3.5
L
Charybdis
KNRingabel
Charybdis
0
3
0
0
W
5
1
4
7
L
He Bo
SKUIIHACK
He Bo
2
7
1
0.36
W
Anubis
ScurriWind
Anubis
4
0
4
6
W
Loki
8
1
1
8.5
W
King Arthur
bigsby17
King Arthur
2
1
5
4.5
L
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,032
Damage
26,860
36,618
Taken
32,485
13,003
Mitigated
15,148
6,723
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,463
610
0
1,584
8,918
4,920
0
3,684
5,234
0
16,491
L
Merlin
 
Merlin
2,536
145
0
500
6,939
2,128
0
212
6,727
21,616
0
W
Izanami
5,795
3,637
0
2,155
5,107
1,665
978
1,026
4,081
0
40,828
L
Charybdis
KNRingabel
Charybdis
2,855
2,056
0
1,878
5,824
1,053
107
0
5,824
0
21,380
W
6,825
2,455
0
750
6,078
2,504
0
2,163
3,837
0
44,514
L
He Bo
SKUIIHACK
He Bo
3,352
159
0
1,090
8,790
2,061
0
1,552
7,238
14,474
0
W
Anubis
ScurriWind
Anubis
5,293
687
0
4,986
6,262
2,906
0
1,314
4,709
45,939
0
W
Loki
4,272
1,176
0
2,618
6,909
2,888
0
478
6,390
0
42,992
W
King Arthur
bigsby17
King Arthur
4,675
625
0
2,645
8,129
5,185
0
1,733
6,396
217
23,173
L
Yemoja
826
415
419
1,252
6,147
2,841
69
62
6,085
7,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,628
Gold Earned
32,643
138
Minions Killed
344
0
Camps Cleared
0
826,895
Distance Traveled
965,468
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,590
459
25
3
0
156,634
2
L
Merlin
4,486
449
39
4
0
158,639
2
W
Izanami
5,985
599
64
6
0
164,899
1
L
Charybdis
4,043
404
29
3
0
175,200
0
W
Thor
6,803
680
84
8
0
193,157
3
L
He Bo
4,884
488
30
3
0
173,554
2
W
Anubis
6,976
698
84
8
0
179,971
4
W
Loki
6,903
690
79
8
0
210,351
2
W
King Arthur
5,976
598
33
3
0
217,090
0
L
Yemoja
4,625
463
15
2
0
162,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role