Player Matchup

Scylla
Scylla
GardUps
Scylla
Level 84
God Stats
7W - 8L
1,568 SR
Queue Stats
191W - 228L
1,392 Elo+
Solo
Loki
Loki
KMA_KSK
Loki
Level 49
God Stats
2W - 3L
1,285 SR
Queue Stats
222W - 226L
1,325 Elo+
Solo
Neith
Neith
Mlle_Clo48
Neith
Level 68
God Stats
24W - 30L
1,486 SR
Queue Stats
97W - 108L
1,415 Elo+
Party 2
Hercules
Hercules
chuya_naka-merg
Hercules
Level 102
God Stats
23W - 22L
1,469 SR
Queue Stats
193W - 197L
1,424 Elo+
Party 2
Gilgamesh
Gilgamesh
gohst_Flip
Gilgamesh
Level 49
God Stats
4W - 3L
1,109 SR
Queue Stats
196W - 234L
1,375 Elo+
Solo
Team Averages
Level 70
1,383 SR
1,386 Elo+

VS

Team Averages
Level 48
1,402 SR
1,296 Elo+
Sun Wukong
Sun Wukong
Drawnmicrobe
Sun Wukong
Level 27
God Stats
1W - 3L
1,304 SR
Queue Stats
85W - 153L
1,317 Elo+
Party 1
Zhong Kui
Zhong Kui
MizzVanilla1611
Zhong Kui
Level 49
God Stats
2W - 5L
1,387 SR
Queue Stats
93W - 135L
1,273 Elo+
Party 1
Lancelot
Lancelot
capta1nbird
Lancelot
Level 47
God Stats
3W - 2L
1,456 SR
Queue Stats
31W - 71L
1,225 Elo+
Party 1
Ra
Ra
frizzy_Gunman
Ra
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 54L
1,112 Elo+
Party 1
Artemis
Artemis
nicolaspegas
Artemis
Level 99
God Stats
1W - 1L
1,364 SR
Queue Stats
12W - 10L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GardUps
Scylla
20
9 / 3 / 8
13,494
540
22,572
17,447
7,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
KMA_KSK
Loki
18
10 / 3 / 5
12,546
502
18,123
19,649
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
17
5 / 3 / 5
11,416
457
11,624
15,675
7,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
18
6 / 1 / 12
12,886
515
12,454
23,090
25,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
gohst_Flip
Gilgamesh
16
1 / 4 / 6
10,127
405
7,793
19,296
20,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Drawnmicrobe
Sun Wukong
20
4 / 2 / 1
12,696
508
12,215
23,391
21,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
MizzVanilla1611
Zhong Kui
16
1 / 8 / 6
10,581
423
19,865
23,729
15,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
capta1nbird
Lancelot
17
2 / 6 / 5
11,556
462
11,164
24,125
11,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 12 / 1
9,156
366
5,428
20,449
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
nicolaspegas
Artemis
19
7 / 3 / 1
12,411
496
19,592
19,173
9,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
31
Kills
14
14
Deaths
31
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Drawnmicrobe
Sun Wukong
4
2
1
2.25
W
Scylla
GardUps
Scylla
9
3
8
4.33
W
Loki
KMA_KSK
Loki
10
3
5
4.17
L
Zhong Kui
MizzVanilla1611
Zhong Kui
1
8
6
0.5
W
Neith
5
3
5
2.5
L
Lancelot
capta1nbird
Lancelot
2
6
5
0.75
W
Hercules
6
1
12
12
L
0
12
1
0.04
W
Gilgamesh
gohst_Flip
Gilgamesh
1
4
6
1
L
Artemis
nicolaspegas
Artemis
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,566
Damage
68,264
95,157
Taken
110,867
69,303
Mitigated
64,661
29,748
Healing
25,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Drawnmicrobe
Sun Wukong
12,215
2,478
0
6,534
23,391
21,429
2,561
1,696
21,695
0
96,878
W
Scylla
GardUps
Scylla
22,572
2,290
0
5,532
17,447
7,838
1,593
8,761
8,686
114,181
0
W
Loki
KMA_KSK
Loki
18,123
6,705
0
2,946
19,649
7,485
379
4,315
15,334
0
74,163
L
Zhong Kui
MizzVanilla1611
Zhong Kui
19,865
1,011
0
5,152
23,729
15,780
1,296
10,904
12,825
81,762
0
W
Neith
11,624
3,366
0
6,306
15,675
7,914
0
1,791
13,884
0
95,705
L
Lancelot
capta1nbird
Lancelot
11,164
3,084
0
562
24,125
11,058
0
5,031
19,094
0
89,325
W
Hercules
12,454
3,806
0
10,632
23,090
25,982
439
7,385
15,705
515
42,557
L
5,428
1,479
1,116
3,868
20,449
7,334
1,151
1,369
19,080
45,401
0
W
Gilgamesh
gohst_Flip
Gilgamesh
7,793
1,804
0
4,332
19,296
20,084
561
3,455
15,841
0
49,036
L
Artemis
nicolaspegas
Artemis
19,592
12,632
0
8,087
19,173
9,060
1,410
3,572
15,601
0
102,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,469
Gold Earned
56,400
513
Minions Killed
604
0
Camps Cleared
0
2,245,293
Distance Traveled
2,215,998
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,696
508
170
7
0
489,717
3
W
Scylla
13,494
540
164
7
0
423,578
9
W
Loki
12,546
502
101
4
0
460,929
8
L
Zhong Kui
10,581
423
106
4
0
410,874
2
W
Neith
11,416
457
130
5
0
412,011
8
L
Lancelot
11,556
462
110
4
0
525,373
0
W
Hercules
12,886
515
51
2
0
507,078
2
L
Ra
9,156
366
70
3
0
387,721
0
W
Gilgamesh
10,127
405
67
3
0
441,697
0
L
Artemis
12,411
496
148
6
0
402,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role