Player Matchup

Scylla
Scylla
Masters
DannyLC21
Scylla
Masters
Level 156
God Stats
108W - 55L
1,839 SR
Queue Stats
226W - 143L
2,967 MMR
Party 1
Jing Wei
Jing Wei
Diamond II
Hel or i throw
Jing Wei
Diamond II
Level 79
God Stats
5W - 4L
1,250 SR
Queue Stats
171W - 80L
2,440 MMR
Party 1
Geb
Geb
Masters
VampireJulah
Geb
Masters
Level 160
God Stats
13W - 11L
1,650 SR
Queue Stats
441W - 261L
2,149 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,580 SR
2,519 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,582 SR
1,952 MMR
Thoth
Thoth
Diamond V
DEAD_MOUSE502
Thoth
Diamond V
Level 152
God Stats
6W - 11L
1,496 SR
Queue Stats
252W - 308L
2,096 MMR
Solo
Cthulhu
Cthulhu
Gold I
Geneith
Cthulhu
Gold I
Level 149
God Stats
23W - 12L
1,672 SR
Queue Stats
48W - 27L
1,903 MMR
Party 2
Xbalanque
Xbalanque
Gold II
SanctionedOG
Xbalanque
Gold II
Level 160
God Stats
0W - 1L
1,578 SR
Queue Stats
65W - 44L
1,857 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DannyLC21
Scylla
17
3 / 0 / 4
10,148
781
11,340
5,958
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
15
4 / 2 / 2
9,833
756
13,157
13,960
7,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
0 / 1 / 6
9,656
743
5,066
16,955
19,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesAtlasNe ZhaBaba YagaAo Kuang

VS

Bans
AresGuan YuAh Muzen CabVamanaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
8,384
645
6,619
6,947
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Geneith
Cthulhu
14
1 / 3 / 1
9,580
737
8,859
14,354
17,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
SanctionedOG
Xbalanque
13
2 / 4 / 1
8,794
676
11,426
11,884
5,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Scylla
DannyLC21
Scylla
3
0
4
5
L
Cthulhu
Geneith
Cthulhu
1
3
1
0.5
W
Jing Wei
4
2
2
2.5
L
Xbalanque
SanctionedOG
Xbalanque
2
4
1
0.63
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,563
Damage
26,904
36,873
Taken
33,185
29,179
Mitigated
25,289
15,201
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,619
118
0
774
6,947
3,023
0
5,640
1,307
27,333
0
W
Scylla
DannyLC21
Scylla
11,340
789
0
1,407
5,958
2,494
1,505
3,130
2,828
54,656
0
L
Cthulhu
Geneith
Cthulhu
8,859
566
0
1,476
14,354
17,016
0
6,739
7,615
34,756
0
W
Jing Wei
13,157
9,694
0
7,932
13,960
7,170
1,213
6,564
7,396
0
65,830
L
Xbalanque
SanctionedOG
Xbalanque
11,426
4,079
331
2,138
11,884
5,250
115
4,051
7,833
0
33,626
W
5,066
268
0
5,862
16,955
19,515
472
5,821
11,134
13,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,637
Gold Earned
26,758
187
Minions Killed
158
0
Camps Cleared
0
800,624
Distance Traveled
736,392
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,384
645
56
4
0
249,408
1
W
Scylla
10,148
781
92
7
0
252,880
1
L
Cthulhu
9,580
737
45
3
0
260,775
3
W
Jing Wei
9,833
756
88
7
0
258,233
2
L
Xbalanque
8,794
676
57
4
0
226,209
6
W
Geb
9,656
743
7
1
0
289,511
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role