Player Matchup

Danzaburou
Danzaburou
ICExINxVEINS
Danzaburou
Level 103
God Stats
6W - 10L
1,357 SR
Queue Stats
15W - 28L
1,395 Elo+
Party 3
Bakasura
Bakasura
Indestructoboy
Bakasura
Level 144
God Stats
2W - 3L
1,452 SR
Queue Stats
44W - 64L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
KeyCcloud
Zhong Kui
Level 128
God Stats
1W - 2L
1,683 SR
Queue Stats
17W - 30L
1,409 Elo+
Party 3
Fafnir
Fafnir
L1oth
Fafnir
Level 14
God Stats
2W - 1L
1,522 SR
Queue Stats
2W - 1L
1,745 Elo+
Party 2
Bellona
Bellona
rejackes
Bellona
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,637 Elo+
Party 2
Team Averages
Level 107
1,503 SR
1,539 Elo+

VS

Team Averages
Level 125
1,746 SR
1,661 Elo+
Serqet
Serqet
 
Serqet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Calrick
Osiris
Level 122
God Stats
5W - 0L
1,997 SR
Queue Stats
173W - 123L
1,697 Elo+
Party 1
Chang'e
Chang'e
DuhLatino
Chang'e
Level 152
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 10L
1,719 Elo+
Party 1
Sylvanus
Sylvanus
StrongestBeard
Sylvanus
Level 107
God Stats
29W - 10L
1,898 SR
Queue Stats
113W - 78L
1,737 Elo+
Party 1
Jing Wei
Jing Wei
atnhdog
Jing Wei
Level 87
God Stats
8W - 3L
1,834 SR
Queue Stats
164W - 127L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICExINxVEINS
Danzaburou
14
0 / 5 / 2
8,199
631
5,544
10,467
4,377
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
17
2 / 5 / 1
9,633
741
7,071
14,739
7,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
KeyCcloud
Zhong Kui
15
0 / 7 / 3
8,432
649
12,770
18,081
10,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
L1oth
Fafnir
13
0 / 5 / 1
8,286
637
3,176
18,743
22,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
rejackes
Bellona
15
1 / 0 / 1
8,439
649
5,324
10,805
9,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
19
11 / 0 / 9
11,097
854
14,562
8,642
5,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Calrick
Osiris
17
2 / 0 / 14
9,538
734
11,057
14,077
16,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
DuhLatino
Chang'e
17
3 / 2 / 11
9,798
754
13,750
10,561
5,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
16
0 / 1 / 12
9,839
757
7,096
12,410
11,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
atnhdog
Jing Wei
18
6 / 0 / 10
10,397
800
13,630
8,233
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
3
Kills
22
22
Deaths
3
8
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
11
0
9
15.5
W
Osiris
Calrick
Osiris
2
0
14
9
W
Chang'e
DuhLatino
Chang'e
3
2
11
4.25
L
Danzaburou
ICExINxVEINS
Danzaburou
0
5
2
0.2
L
Bakasura
2
5
1
0.5
L
Zhong Kui
KeyCcloud
Zhong Kui
0
7
3
0.21
L
Fafnir
L1oth
Fafnir
0
5
1
0.1
W
Sylvanus
0
1
12
6
W
Jing Wei
atnhdog
Jing Wei
6
0
10
11
L
Bellona
rejackes
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,885
Damage
60,095
72,835
Taken
53,923
54,271
Mitigated
43,317
13,560
Healing
23,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
14,562
2,042
0
315
8,642
5,607
1,972
2,433
5,888
0
33,236
W
Osiris
Calrick
Osiris
11,057
2,674
0
1,072
14,077
16,897
528
4,102
9,605
0
32,821
W
Chang'e
DuhLatino
Chang'e
13,750
1,278
5,383
4,334
10,561
5,122
607
1,702
8,472
47,100
0
L
Danzaburou
ICExINxVEINS
Danzaburou
5,544
2,166
0
478
10,467
4,377
0
3,903
6,379
0
21,781
L
Bakasura
7,071
4,155
0
4,055
14,739
7,577
0
2,520
11,607
0
38,525
L
Zhong Kui
KeyCcloud
Zhong Kui
12,770
982
392
5,870
18,081
10,569
66
3,914
13,614
32,851
0
L
Fafnir
L1oth
Fafnir
3,176
1,298
0
1,434
18,743
22,269
0
4,615
13,470
6,677
0
W
Sylvanus
7,096
1,811
3,334
5,074
12,410
11,626
1,034
4,153
7,265
20,833
0
W
Jing Wei
atnhdog
Jing Wei
13,630
10,514
0
3,762
8,233
4,065
1,586
2,534
4,958
0
45,418
L
Bellona
rejackes
Bellona
5,324
2,120
0
1,331
10,805
9,479
0
5,894
4,596
0
19,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,989
Gold Earned
50,669
226
Minions Killed
275
0
Camps Cleared
0
1,296,040
Distance Traveled
1,448,777
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,097
854
39
3
0
318,482
1
W
Osiris
9,538
734
50
4
0
323,252
1
W
Chang'e
9,798
754
91
7
0
274,072
0
L
Danzaburou
8,199
631
46
4
0
244,143
0
L
Bakasura
9,633
741
85
7
0
318,001
3
L
Zhong Kui
8,432
649
53
4
0
222,570
0
L
Fafnir
8,286
637
4
0
0
237,514
3
W
Sylvanus
9,839
757
25
2
0
250,804
4
W
Jing Wei
10,397
800
70
5
0
282,167
2
L
Bellona
8,439
649
38
3
0
273,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role