Player Matchup

Janus
Janus
EaNation19
Janus
Level 86
God Stats
9W - 7L
1,563 SR
Queue Stats
15W - 20L
1,460 Elo+
Party 2
Neith
Neith
MissMemow
Neith
Level 129
God Stats
3W - 3L
1,662 SR
Queue Stats
44W - 46L
1,501 Elo+
Party 2
Ymir
Ymir
RuisuYSB
Ymir
Level 128
God Stats
2W - 1L
1,593 SR
Queue Stats
18W - 18L
1,460 Elo+
Party 2
Baron Samedi
Baron Samedi
YSBBliss
Baron Samedi
Level 31
God Stats
3W - 1L
1,622 SR
Queue Stats
15W - 12L
1,449 Elo+
Party 2
Pele
Pele
stealthmako
Pele
Level 142
God Stats
4W - 1L
1,721 SR
Queue Stats
24W - 22L
1,479 Elo+
Party 2
Team Averages
Level 103
1,632 SR
1,470 Elo+

VS

Team Averages
Level 69
1,469 SR
1,425 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
FlameCT
Bacchus
Level 109
God Stats
9W - 6L
1,623 SR
Queue Stats
351W - 314L
1,476 Elo+
Party 1
Apollo
Apollo
JustSpaz
Apollo
Level 14
God Stats
4W - 5L
1,250 SR
Queue Stats
110W - 90L
1,269 Elo+
Party 1
Ao Kuang
Ao Kuang
TtvTobycutz
Ao Kuang
Level 16
God Stats
1W - 8L
1,287 SR
Queue Stats
66W - 64L
1,393 Elo+
Party 1
Set
Set
jpk0919
Set
Level 158
God Stats
24W - 20L
1,684 SR
Queue Stats
326W - 288L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
0 / 3 / 7
5,984
544
3,832
5,250
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MissMemow
Neith
12
6 / 0 / 4
7,427
675
7,759
4,953
1,742
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
2 / 2 / 4
6,088
553
3,859
9,043
4,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
YSBBliss
Baron Samedi
10
1 / 2 / 2
5,841
531
3,341
4,983
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

11
6 / 1 / 1
6,816
620
5,990
10,531
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
2 / 2 / 4
6,171
561
7,695
6,593
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
FlameCT
Bacchus
7
0 / 3 / 3
5,160
469
3,508
8,888
7,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
JustSpaz
Apollo
9
0 / 3 / 0
5,300
482
1,981
7,778
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
TtvTobycutz
Ao Kuang
8
3 / 5 / 1
5,253
478
2,320
8,840
2,279
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
11
3 / 2 / 2
6,942
631
6,644
10,262
6,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
15
Kills
8
8
Deaths
15
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
2
4
2
W
Janus
0
3
7
1.17
L
Bacchus
FlameCT
Bacchus
0
3
3
0.5
L
Apollo
JustSpaz
Apollo
0
3
0
0
W
Neith
MissMemow
Neith
6
0
4
8
W
Ymir
2
2
4
2
L
Ao Kuang
TtvTobycutz
Ao Kuang
3
5
1
0.7
W
Baron Samedi
YSBBliss
Baron Samedi
1
2
2
1
L
Set
3
2
2
2
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,781
Damage
22,148
34,760
Taken
42,361
14,703
Mitigated
20,769
9,672
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,695
1,724
41
1,934
6,593
3,007
126
2,638
3,781
36,730
0
W
Janus
3,832
488
0
829
5,250
2,125
250
3,767
1,167
27,547
0
L
Bacchus
FlameCT
Bacchus
3,508
574
0
1,095
8,888
7,182
0
2,158
6,605
19,436
1,275
L
Apollo
JustSpaz
Apollo
1,981
1,423
0
3,165
7,778
2,103
200
908
6,870
0
30,693
W
Neith
MissMemow
Neith
7,759
4,029
0
2,373
4,953
1,742
1,770
1,577
3,376
0
52,484
W
Ymir
3,859
1,304
0
1,564
9,043
4,776
162
3,139
5,745
14,673
0
L
Ao Kuang
TtvTobycutz
Ao Kuang
2,320
825
0
927
8,840
2,279
0
476
8,344
19,908
0
W
Baron Samedi
YSBBliss
Baron Samedi
3,341
418
424
1,974
4,983
1,950
144
966
3,574
24,477
0
L
Set
6,644
2,381
0
3,247
10,262
6,198
0
4,117
5,729
0
47,216
W
5,990
1,696
0
2,508
10,531
4,110
0
3,882
6,266
0
39,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,156
Gold Earned
28,826
293
Minions Killed
273
0
Camps Cleared
0
1,034,978
Distance Traveled
1,002,229
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,171
561
59
5
0
206,792
1
W
Janus
5,984
544
68
6
0
205,507
1
L
Bacchus
5,160
469
30
3
0
206,317
4
L
Apollo
5,300
482
57
5
0
189,253
2
W
Neith
7,427
675
90
8
0
199,083
1
W
Ymir
6,088
553
29
3
0
215,562
1
L
Ao Kuang
5,253
478
33
3
0
195,999
3
W
Baron Samedi
5,841
531
50
5
0
176,022
2
L
Set
6,942
631
94
9
0
203,868
2
W
Pele
6,816
620
56
5
0
238,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role