Player Matchup

Thanatos
Thanatos
Dark Genjii
Thanatos
Level 64
God Stats
14W - 18L
1,499 SR
Queue Stats
237W - 275L
1,435 Elo+
Solo
Jormungandr
Jormungandr
Dave-LoBeat
Jormungandr
Level 54
God Stats
3W - 4L
1,332 SR
Queue Stats
9W - 15L
1,303 Elo+
Party 1
Cerberus
Cerberus
FasterBrute83
Cerberus
Level 68
God Stats
12W - 11L
1,628 SR
Queue Stats
123W - 141L
1,446 Elo+
Solo
Skadi
Skadi
Srta_Nenesbit
Skadi
Level 100
God Stats
0W - 2L
1,460 SR
Queue Stats
13W - 25L
1,256 Elo+
Party 1
Ah Puch
Ah Puch
temp-744529
Ah Puch
Level 155
God Stats
0W - 2L
1,587 SR
Queue Stats
13W - 13L
1,492 Elo+
Party 1
Team Averages
Level 88
1,501 SR
1,386 Elo+

VS

Team Averages
Level 116
1,452 SR
1,674 Elo+
Maui
Maui
Boozlez
Maui
Level 146
God Stats
2W - 1L
1,290 SR
Queue Stats
196W - 137L
1,680 Elo+
Party 2
Awilix
Awilix
RevenantXCVI
Awilix
Level 154
God Stats
6W - 7L
1,493 SR
Queue Stats
156W - 128L
1,540 Elo+
Party 2
Odin
Odin
SharkMcCrunch
Odin
Level 7
God Stats
1W - 2L
1,302 SR
Queue Stats
15W - 5L
1,663 Elo+
Party 2
Anhur
Anhur
esRuffin
Anhur
Level 119
God Stats
4W - 6L
1,457 SR
Queue Stats
66W - 46L
1,715 Elo+
Party 2
Hel
Hel
nutbustttt
Hel
Level 155
God Stats
5W - 2L
1,719 SR
Queue Stats
176W - 105L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dark Genjii
Thanatos
10
0 / 9 / 0
6,902
383
6,152
16,904
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Dave-LoBeat
Jormungandr
11
1 / 2 / 0
7,454
414
4,351
14,232
8,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
FasterBrute83
Cerberus
15
0 / 1 / 1
8,830
491
7,522
15,172
11,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
0 / 5 / 0
6,851
381
4,491
11,314
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ah Puch
temp-744529
Ah Puch
16
1 / 3 / 1
9,460
526
7,534
10,286
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Boozlez
Maui
14
1 / 0 / 11
9,073
504
4,717
12,756
12,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Awilix
17
6 / 1 / 7
10,322
573
10,918
12,539
5,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 0 / 2
9,061
503
8,204
10,589
8,563
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Anhur
esRuffin
Anhur
16
3 / 0 / 6
9,537
530
9,889
11,171
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
10 / 1 / 3
10,533
585
10,751
9,994
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
49
2
Kills
20
20
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Maui
Boozlez
Maui
1
0
11
6.5
L
Thanatos
Dark Genjii
Thanatos
0
9
0
0
L
Jormungandr
Dave-LoBeat
Jormungandr
1
2
0
0.5
L
Cerberus
FasterBrute83
Cerberus
0
1
1
0.5
W
Awilix
6
1
7
9.5
W
0
0
2
1
L
0
5
0
0
W
Anhur
esRuffin
Anhur
3
0
6
6
W
10
1
3
11.5
L
Ah Puch
temp-744529
Ah Puch
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,050
Damage
44,479
67,908
Taken
57,049
34,570
Mitigated
35,777
19,275
Healing
25,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
Boozlez
Maui
4,717
1,160
0
2,912
12,756
12,409
0
5,064
7,692
19,253
0
L
Thanatos
Dark Genjii
Thanatos
6,152
2,294
0
6,022
16,904
5,985
0
2,816
14,088
0
44,833
L
Jormungandr
Dave-LoBeat
Jormungandr
4,351
1,591
0
4,023
14,232
8,996
10
2,328
11,904
30,661
726
L
Cerberus
FasterBrute83
Cerberus
7,522
907
0
6,408
15,172
11,062
465
975
14,197
67,748
0
W
Awilix
10,918
5,435
0
463
12,539
5,318
0
2,259
10,280
0
110,522
W
8,204
2,624
0
2,431
10,589
8,563
81
6,025
4,564
0
56,862
L
4,491
1,241
0
1,032
11,314
3,976
24
3,588
7,726
0
41,210
W
Anhur
esRuffin
Anhur
9,889
7,023
0
6,742
11,171
4,620
2,594
2,492
8,679
0
79,720
W
10,751
1,061
6,081
7,302
9,994
4,867
709
4,026
5,968
86,744
0
L
Ah Puch
temp-744529
Ah Puch
7,534
253
0
1,790
10,286
4,551
0
5,761
4,525
88,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,497
Gold Earned
48,526
542
Minions Killed
577
0
Camps Cleared
0
1,580,090
Distance Traveled
1,773,866
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,073
504
30
2
0
358,294
4
L
Thanatos
6,902
383
70
4
0
334,774
0
L
Jormungandr
7,454
414
37
2
0
301,818
6
L
Cerberus
8,830
491
207
12
0
325,167
3
W
Awilix
10,322
573
164
9
0
410,083
2
W
Odin
9,061
503
114
6
0
339,824
1
L
Skadi
6,851
381
68
4
0
290,102
4
W
Anhur
9,537
530
124
7
0
306,734
3
W
Hel
10,533
585
145
8
0
358,931
2
L
Ah Puch
9,460
526
160
9
0
328,229
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role