Player Matchup

Cthulhu
Cthulhu
DogMonkey
Cthulhu
Level 122
God Stats
0W - 2L
1,168 SR
Queue Stats
5W - 10L
1,354 Elo+
Solo
Olorun
Olorun
Unknown_Monsta91
Olorun
Level 129
God Stats
3W - 3L
1,376 SR
Queue Stats
35W - 27L
1,582 Elo+
Party 2
King Arthur
King Arthur
Very_Scary_Jerry
King Arthur
Level 127
God Stats
5W - 9L
1,433 SR
Queue Stats
105W - 114L
1,441 Elo+
Solo
Chaac
Chaac
ferrrdy
Chaac
Level 141
God Stats
151W - 129L
1,534 SR
Queue Stats
164W - 170L
1,487 Elo+
Solo
Set
Set
krxvyy_
Set
Level 89
God Stats
2W - 7L
1,385 SR
Queue Stats
133W - 119L
1,462 Elo+
Party 2
Team Averages
Level 122
1,379 SR
1,465 Elo+

VS

Team Averages
Level 131
1,518 SR
1,481 Elo+
Geb
Geb
CosmicParadigm
Geb
Level 113
God Stats
2W - 1L
1,462 SR
Queue Stats
141W - 163L
1,470 Elo+
Solo
Vulcan
Vulcan
Imasmoke
Vulcan
Level 157
God Stats
29W - 27L
1,558 SR
Queue Stats
479W - 523L
1,490 Elo+
Solo
Fenrir
Fenrir
Lordofliars
Fenrir
Level 136
God Stats
7W - 7L
1,473 SR
Queue Stats
103W - 95L
1,507 Elo+
Solo
Izanami
Izanami
RCgamerz
Izanami
Level 88
God Stats
7W - 4L
1,500 SR
Queue Stats
256W - 260L
1,469 Elo+
Party 1
Bellona
Bellona
ShootinDXcloud
Bellona
Level 160
God Stats
52W - 27L
1,596 SR
Queue Stats
267W - 270L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DogMonkey
Cthulhu
1
0 / 0 / 0
3,648
332
0
0
0
12
0 / 1 / 0
6,545
595
6,436
8,509
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Very_Scary_Jerry
King Arthur
4
0 / 3 / 1
4,366
397
1,180
4,021
1,465
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
ferrrdy
Chaac
9
0 / 3 / 0
5,260
478
2,564
9,963
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
9
1 / 5 / 1
5,491
499
4,092
11,306
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,275
570
1,373
9,009
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Imasmoke
Vulcan
11
0 / 0 / 1
6,346
577
2,503
3,792
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
3 / 0 / 0
6,822
620
3,027
7,396
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
RCgamerz
Izanami
11
0 / 0 / 0
6,296
572
1,646
4,954
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
7 / 2 / 0
8,799
800
9,123
11,827
7,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
10
12
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Cthulhu
DogMonkey
Cthulhu
0
0
0
0
W
Vulcan
Imasmoke
Vulcan
0
0
1
0.5
W
Fenrir
3
0
0
3
W
Izanami
RCgamerz
Izanami
0
0
0
0
W
7
2
0
3.5
L
0
1
0
0
L
King Arthur
Very_Scary_Jerry
King Arthur
0
3
1
0.17
L
Chaac
ferrrdy
Chaac
0
3
0
0
L
Set
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,272
Damage
17,672
33,799
Taken
36,978
14,722
Mitigated
21,588
12,360
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,373
280
0
2,262
9,009
7,757
400
2,039
6,931
6,594
43
L
Cthulhu
DogMonkey
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
Imasmoke
Vulcan
2,503
641
0
500
3,792
1,199
1,976
394
3,177
47,664
0
W
Fenrir
3,027
792
0
1,324
7,396
2,769
3,011
521
6,736
0
34,811
W
Izanami
RCgamerz
Izanami
1,646
874
0
2,384
4,954
1,874
756
3,482
1,472
0
45,235
W
9,123
4,584
0
6,925
11,827
7,989
2,430
0
11,827
0
65,257
L
6,436
2,667
0
5,939
8,509
3,646
0
1,491
7,018
63,098
0
L
King Arthur
Very_Scary_Jerry
King Arthur
1,180
333
0
592
4,021
1,465
0
0
4,021
0
11,440
L
Chaac
ferrrdy
Chaac
2,564
512
0
3,374
9,963
5,216
0
2,182
7,131
0
36,019
L
Set
4,092
2,163
0
2,455
11,306
4,395
0
203
11,103
0
27,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,310
Gold Earned
34,538
239
Minions Killed
369
0
Camps Cleared
0
738,606
Distance Traveled
1,096,347
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,275
570
7
1
0
240,695
2
L
Cthulhu
3,648
332
0
0
0
0
0
W
Vulcan
6,346
577
77
7
0
233,010
5
W
Fenrir
6,822
620
72
7
0
210,412
1
W
Izanami
6,296
572
91
8
0
192,519
2
W
Bellona
8,799
800
122
11
0
219,711
1
L
Olorun
6,545
595
103
9
0
192,549
4
L
King Arthur
4,366
397
25
2
0
124,279
2
L
Chaac
5,260
478
65
6
0
201,412
1
L
Set
5,491
499
46
4
0
220,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role