Player Matchup

Bacchus
Bacchus
Dreztina
Bacchus
Level 5
God Stats
7W - 5L
1,741 SR
Queue Stats
8W - 13L
1,585 Elo+
Party 3
Apollo
Apollo
NiceSack
Apollo
Level 75
God Stats
10W - 7L
1,559 SR
Queue Stats
108W - 99L
1,512 Elo+
Party 3
Fenrir
Fenrir
Nicemaul
Fenrir
Level 68
God Stats
2W - 3L
1,326 SR
Queue Stats
60W - 64L
1,480 Elo+
Party 3
Nike
Nike
kingofthedead045
Nike
Level 26
God Stats
3W - 4L
1,533 SR
Queue Stats
26W - 25L
1,463 Elo+
Party 2
Scylla
Scylla
vDeluxe
Scylla
Level 80
God Stats
4W - 3L
1,566 SR
Queue Stats
65W - 69L
1,467 Elo+
Party 2
Team Averages
Level 51
1,545 SR
1,501 Elo+

VS

Team Averages
Level 71
1,430 SR
1,429 Elo+
Charybdis
Charybdis
AlluringBongo44
Charybdis
Level 38
God Stats
0W - 1L
1,538 SR
Queue Stats
2W - 10L
1,402 Elo+
Party 1
Pele
Pele
Jmblaz
Pele
Level 69
God Stats
7W - 6L
1,512 SR
Queue Stats
32W - 33L
1,477 Elo+
Party 1
Thoth
Thoth
Shawtythick3
Thoth
Level 78
God Stats
1W - 3L
1,536 SR
Queue Stats
83W - 90L
1,362 Elo+
Solo
Fafnir
Fafnir
SlidingHopps
Fafnir
Level 111
God Stats
0W - 2L
1,282 SR
Queue Stats
85W - 83L
1,550 Elo+
Party 1
Yemoja
Yemoja
xxBigghappyxx
Yemoja
Level 58
God Stats
1W - 2L
1,281 SR
Queue Stats
81W - 93L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dreztina
Bacchus
11
1 / 1 / 6
7,400
529
6,351
7,874
7,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
NiceSack
Apollo
13
6 / 1 / 0
8,071
577
7,703
7,747
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Nicemaul
Fenrir
14
5 / 1 / 2
8,489
606
9,486
13,950
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 5 / 4
7,933
567
3,616
14,601
6,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
vDeluxe
Scylla
15
7 / 0 / 1
9,160
654
12,250
6,431
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlluringBongo44
Charybdis
12
1 / 3 / 1
7,095
507
6,902
10,626
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
Jmblaz
Pele
14
5 / 4 / 1
8,709
622
14,216
12,620
8,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 0
5,699
407
1,960
7,514
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
13
1 / 5 / 4
8,195
585
4,724
14,946
10,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 1
7,160
511
4,095
13,376
7,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
20
Kills
8
8
Deaths
20
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AlluringBongo44
Charybdis
1
3
1
0.5
W
Bacchus
Dreztina
Bacchus
1
1
6
4
L
Pele
Jmblaz
Pele
5
4
1
1.38
W
Apollo
NiceSack
Apollo
6
1
0
6
W
Fenrir
Nicemaul
Fenrir
5
1
2
6
L
0
4
0
0
L
Fafnir
1
5
4
0.6
W
1
5
4
0.6
W
Scylla
vDeluxe
Scylla
7
0
1
7.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,406
Damage
31,897
50,603
Taken
59,082
26,108
Mitigated
31,887
13,502
Healing
20,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AlluringBongo44
Charybdis
6,902
3,969
0
4,232
10,626
3,245
1,119
3,116
7,510
0
56,399
W
Bacchus
Dreztina
Bacchus
6,351
1,380
0
1,362
7,874
7,776
0
2,472
5,360
18,263
1,580
L
Pele
Jmblaz
Pele
14,216
3,955
0
4,995
12,620
8,025
212
2,162
10,458
0
60,558
W
Apollo
NiceSack
Apollo
7,703
4,908
0
4,695
7,747
3,146
165
2,435
5,312
0
57,301
W
Fenrir
Nicemaul
Fenrir
9,486
2,206
0
1,790
13,950
6,323
391
1,810
11,963
0
67,562
L
1,960
45
0
760
7,514
2,794
0
4,752
2,762
22,481
0
L
Fafnir
4,724
1,399
0
6,099
14,946
10,496
48
3,420
11,526
52,764
0
W
3,616
1,085
0
4,128
14,601
6,351
503
1,357
12,378
0
51,549
W
Scylla
vDeluxe
Scylla
12,250
2,006
0
1,527
6,431
2,512
465
2,140
4,243
71,999
0
L
4,095
736
1,858
2,801
13,376
7,327
78
4,756
8,620
20,609
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,053
Gold Earned
36,858
448
Minions Killed
377
0
Camps Cleared
0
1,435,647
Distance Traveled
1,257,936
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,095
507
94
7
0
262,376
1
W
Bacchus
7,400
529
29
2
0
309,614
3
L
Pele
8,709
622
105
8
0
262,905
6
W
Apollo
8,071
577
102
7
0
267,528
1
W
Fenrir
8,489
606
100
7
0
304,030
3
L
Thoth
5,699
407
45
3
0
194,901
1
L
Fafnir
8,195
585
102
7
0
289,827
1
W
Nike
7,933
567
91
7
0
269,050
1
W
Scylla
9,160
654
126
9
0
285,425
2
L
Yemoja
7,160
511
31
2
0
247,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role