Player Matchup

Baron Samedi
Baron Samedi
Loopah2
Baron Samedi
Level 16
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chronos
Chronos
ManaPool3
Chronos
Level 65
God Stats
2W - 6L
1,392 SR
Queue Stats
245W - 254L
1,527 Elo+
Party 2
Hercules
Hercules
SlimSwivel
Hercules
Level 44
God Stats
0W - 1L
1,411 SR
Queue Stats
5W - 9L
1,570 Elo+
Solo
Odin
Odin
TigaaMun
Odin
Level 13
God Stats
3W - 2L
1,681 SR
Queue Stats
14W - 15L
1,472 Elo+
Solo
Ishtar
Ishtar
bobbyDigital31
Ishtar
Level 31
God Stats
0W - 2L
1,149 SR
Queue Stats
2W - 3L
1,571 Elo+
Solo
Team Averages
Level 34
1,393 SR
1,528 Elo+

VS

Team Averages
Level 100
1,596 SR
1,498 Elo+
Medusa
Medusa
Decay 115
Medusa
Level 129
God Stats
1W - 2L
1,534 SR
Queue Stats
129W - 141L
1,479 Elo+
Party 1
Arachne
Arachne
KalebVlk
Arachne
Level 157
God Stats
5W - 1L
1,484 SR
Queue Stats
152W - 133L
1,545 Elo+
Party 3
Hercules
Hercules
ShierFoRsAkEn
Hercules
Level 129
God Stats
5W - 2L
1,871 SR
Queue Stats
113W - 134L
1,469 Elo+
Party 1
Ah Puch
Ah Puch
keiderrojas14
Ah Puch
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 96L
1,523 Elo+
Party 3
Atlas
Atlas
xKr0nicOM3GAx
Atlas
Level 42
God Stats
26W - 19L
1,591 SR
Queue Stats
84W - 108L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Loopah2
Baron Samedi
14
0 / 11 / 0
8,882
592
6,573
15,953
7,487
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos
ManaPool3
Chronos
16
0 / 7 / 1
9,610
641
8,001
17,766
6,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
SlimSwivel
Hercules
17
1 / 5 / 1
10,160
677
10,349
19,206
23,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
17
1 / 3 / 0
9,999
667
11,898
15,236
15,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
0 / 5 / 1
9,664
644
13,397
17,863
7,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Decay 115
Medusa
19
8 / 0 / 15
11,926
795
19,811
12,924
8,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
KalebVlk
Arachne
18
3 / 1 / 12
11,744
783
8,568
17,710
19,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
ShierFoRsAkEn
Hercules
19
6 / 0 / 14
11,995
800
12,230
17,341
21,255
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
20
8 / 0 / 10
12,487
832
21,104
8,665
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 1 / 12
12,052
803
7,755
21,640
26,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
94
2
Kills
31
31
Deaths
2
3
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
Decay 115
Medusa
8
0
15
15.5
W
Arachne
KalebVlk
Arachne
3
1
12
9
L
Baron Samedi
Loopah2
Baron Samedi
0
11
0
0
L
Chronos
ManaPool3
Chronos
0
7
1
0.07
W
Hercules
ShierFoRsAkEn
Hercules
6
0
14
13
L
Hercules
SlimSwivel
Hercules
1
5
1
0.3
L
Odin
1
3
0
0.33
L
0
5
1
0.1
W
Ah Puch
8
0
10
13
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,218
Damage
69,468
86,024
Taken
78,280
61,801
Mitigated
81,399
15,154
Healing
24,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Decay 115
Medusa
19,811
6,664
0
732
12,924
8,223
1,058
3,324
9,460
0
58,666
W
Arachne
KalebVlk
Arachne
8,568
5,910
1,870
5,125
17,710
19,497
1,022
2,336
15,090
2,000
24,550
L
Baron Samedi
Loopah2
Baron Samedi
6,573
1,125
162
343
15,953
7,487
0
5,347
10,606
17,305
0
L
Chronos
ManaPool3
Chronos
8,001
3,223
0
2,291
17,766
6,908
1,171
4,244
13,522
42,346
0
W
Hercules
ShierFoRsAkEn
Hercules
12,230
2,139
0
3,979
17,341
21,255
260
4,258
12,912
359
44,863
L
Hercules
SlimSwivel
Hercules
10,349
2,677
0
7,220
19,206
23,861
499
8,651
10,555
0
34,825
L
Odin
11,898
2,186
0
771
15,236
15,830
348
4,443
10,793
0
37,103
L
13,397
6,137
0
4,367
17,863
7,715
0
7,328
10,535
0
43,413
W
Ah Puch
21,104
1,079
0
5,372
8,665
6,115
2,006
921
7,639
76,421
0
W
7,755
2,959
75
7,496
21,640
26,309
479
3,735
17,588
20,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,315
Gold Earned
60,204
294
Minions Killed
319
0
Camps Cleared
0
1,372,930
Distance Traveled
1,601,962
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,926
795
63
4
0
335,560
0
W
Arachne
11,744
783
35
2
0
299,798
3
L
Baron Samedi
8,882
592
22
1
0
201,134
0
L
Chronos
9,610
641
63
4
0
273,791
3
W
Hercules
11,995
800
69
5
0
338,250
1
L
Hercules
10,160
677
68
5
0
306,285
0
L
Odin
9,999
667
57
4
0
314,370
0
L
Ishtar
9,664
644
84
6
0
277,350
1
W
Ah Puch
12,487
832
132
9
0
320,685
3
W
Atlas
12,052
803
20
1
0
307,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role