Player Matchup

Cthulhu
Cthulhu
GarbanzoMA
Cthulhu
Level 3
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 7L
1,219 Elo+
Party 2
King Arthur
King Arthur
Hozdak
King Arthur
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 10L
1,314 Elo+
Party 2
Izanami
Izanami
Riicko1
Izanami
Level 4
God Stats
1W - 5L
1,275 SR
Queue Stats
1W - 8L
1,282 Elo+
Party 2
Nu Wa
Nu Wa
r3bba
Nu Wa
Level 88
God Stats
9W - 4L
1,771 SR
Queue Stats
78W - 70L
1,556 Elo+
Party 2
Scylla
Scylla
梦青楼China
Scylla
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,363 Elo+
Solo
Team Averages
Level 47
1,509 SR
1,347 Elo+

VS

Team Averages
Level 64
1,472 SR
1,524 Elo+
Thor
Thor
BulletForMyWaifu
Thor
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 29L
1,503 Elo+
Party 3
Persephone
Persephone
Monolop3012
Persephone
Level 39
God Stats
4W - 3L
1,508 SR
Queue Stats
4W - 5L
1,436 Elo+
Solo
Geb
Geb
PRICE_less911
Geb
Level 85
God Stats
7W - 2L
1,575 SR
Queue Stats
69W - 38L
1,700 Elo+
Party 1
Neith
Neith
SynthWC
Neith
Level 25
God Stats
18W - 14L
1,279 SR
Queue Stats
21W - 21L
1,219 Elo+
Party 3
Mulan
Mulan
iEnable
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 52L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GarbanzoMA
Cthulhu
14
0 / 17 / 0
9,052
905
5,616
29,905
16,374
King Arthur
Hozdak
King Arthur
15
2 / 7 / 3
10,325
1,033
13,271
27,235
30,242
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Riicko1
Izanami
15
1 / 9 / 1
9,676
968
8,039
17,901
7,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
r3bba
Nu Wa
15
1 / 7 / 2
9,809
981
13,005
14,331
6,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 4 / 2
10,346
1,035
8,288
12,622
5,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 11
12,008
1,201
16,987
8,843
4,667
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
Monolop3012
Persephone
18
5 / 0 / 24
12,161
1,216
20,282
8,348
4,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
2 / 1 / 23
11,593
1,159
8,074
14,315
22,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
SynthWC
Neith
18
10 / 2 / 21
12,194
1,219
21,990
8,175
5,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
iEnable
Mulan
19
14 / 0 / 23
13,374
1,337
28,073
16,463
19,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
146
5
Kills
44
44
Deaths
5
8
Assists
102
Player
Kills
Deaths
Assists
KDA
W
13
2
11
9.25
L
Cthulhu
GarbanzoMA
Cthulhu
0
17
0
0
L
King Arthur
Hozdak
King Arthur
2
7
3
0.5
W
Persephone
Monolop3012
Persephone
5
0
24
17
W
2
1
23
13.5
L
Izanami
Riicko1
Izanami
1
9
1
0.17
W
Neith
SynthWC
Neith
10
2
21
10.25
W
Mulan
iEnable
Mulan
14
0
23
25.5
L
Nu Wa
r3bba
Nu Wa
1
7
2
0.29
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,219
Damage
95,406
101,994
Taken
56,144
65,821
Mitigated
56,743
1,760
Healing
13,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,987
3,026
0
169
8,843
4,667
0
4,204
4,553
0
34,384
L
Cthulhu
GarbanzoMA
Cthulhu
5,616
300
200
0
29,905
16,374
0
7,091
22,814
21,598
0
L
King Arthur
Hozdak
King Arthur
13,271
2,271
0
0
27,235
30,242
0
8,422
18,813
0
20,295
W
Persephone
Monolop3012
Persephone
20,282
1,850
0
1,269
8,348
4,934
0
4,605
3,561
44,596
0
W
8,074
1,519
0
1,332
14,315
22,175
0
5,734
8,149
20,542
0
L
Izanami
Riicko1
Izanami
8,039
5,521
0
1,560
17,901
7,641
0
5,861
12,040
0
18,700
W
Neith
SynthWC
Neith
21,990
11,765
0
2,398
8,175
5,263
0
4,617
3,420
0
40,331
W
Mulan
iEnable
Mulan
28,073
5,534
0
8,241
16,463
19,704
0
6,597
9,552
103
47,087
L
Nu Wa
r3bba
Nu Wa
13,005
2,486
0
0
14,331
6,175
0
4,333
9,998
23,984
0
L
8,288
168
0
0
12,622
5,389
0
2,752
9,870
19,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,208
Gold Earned
61,330
144
Minions Killed
216
4
Camps Cleared
7
831,133
Distance Traveled
921,302
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,008
1,201
39
4
2
167,242
0
L
Cthulhu
9,052
905
26
3
2
153,721
0
L
King Arthur
10,325
1,033
7
1
0
192,739
0
W
Persephone
12,161
1,216
66
7
1
184,264
0
W
Geb
11,593
1,159
17
2
0
194,974
2
L
Izanami
9,676
968
28
3
1
131,397
0
W
Neith
12,194
1,219
54
5
1
162,145
0
W
Mulan
13,374
1,337
40
4
3
212,677
0
L
Nu Wa
9,809
981
36
4
0
158,374
0
L
Scylla
10,346
1,035
47
5
1
194,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role