Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Ronnie22
Anubis
Level 87
God Stats
4W - 5L
1,693 SR
Queue Stats
117W - 130L
1,540 Elo+
Party 3
Jing Wei
Jing Wei
TheJotnar
Jing Wei
Level 89
God Stats
4W - 3L
1,689 SR
Queue Stats
169W - 194L
1,428 Elo+
Party 3
Sun Wukong
Sun Wukong
TrapPablo
Sun Wukong
Level 40
God Stats
8W - 2L
1,637 SR
Queue Stats
22W - 30L
1,370 Elo+
Party 3
Susano
Susano
WesleySnipes99
Susano
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,409 Elo+
Party 3
Team Averages
Level 50
1,604 SR
1,449 Elo+

VS

Team Averages
Level 57
1,566 SR
1,512 Elo+
Mulan
Mulan
Gamer_Tsuma
Mulan
Level 48
God Stats
93W - 78L
1,575 SR
Queue Stats
118W - 121L
1,471 Elo+
Party 1
Awilix
Awilix
LordMistgun21
Awilix
Level 109
God Stats
2W - 2L
1,322 SR
Queue Stats
170W - 171L
1,539 Elo+
Party 2
Anhur
Anhur
Nave2244
Anhur
Level 46
God Stats
5W - 7L
1,592 SR
Queue Stats
103W - 79L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
namechanged9898
Baron Samedi
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
134W - 140L
1,447 Elo+
Party 1
Bacchus
Bacchus
obito11
Bacchus
Level 28
God Stats
16W - 5L
1,840 SR
Queue Stats
86W - 77L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 4 / 0
5,804
415
2,823
11,892
5,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
Ronnie22
Anubis
13
4 / 3 / 0
7,387
528
6,693
12,404
5,890
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jing Wei
TheJotnar
Jing Wei
12
0 / 2 / 0
6,649
475
2,066
6,639
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
TrapPablo
Sun Wukong
11
1 / 2 / 0
6,528
466
4,360
9,646
5,445
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 2
6,808
486
3,699
11,506
4,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,346
596
5,780
8,985
5,125
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 0 / 8
7,862
562
8,935
9,091
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Nave2244
Anhur
14
3 / 0 / 3
8,642
617
8,306
7,553
2,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
namechanged9898
Baron Samedi
13
4 / 4 / 4
7,877
563
8,513
9,637
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
obito11
Bacchus
12
3 / 0 / 6
7,887
563
3,177
6,916
6,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
13
14
Deaths
5
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
W
1
1
4
3
W
2
0
8
6
W
Anhur
Nave2244
Anhur
3
0
3
4.5
L
Anubis
Ronnie22
Anubis
4
3
0
1.33
L
Jing Wei
TheJotnar
Jing Wei
0
2
0
0
L
Sun Wukong
TrapPablo
Sun Wukong
1
2
0
0.5
L
0
3
2
0.33
W
Baron Samedi
namechanged9898
Baron Samedi
4
4
4
1.5
W
Bacchus
obito11
Bacchus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,641
Damage
34,711
52,087
Taken
42,182
22,508
Mitigated
23,223
19,420
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,823
88
0
1,874
11,892
5,198
0
3,172
8,720
12,766
0
W
5,780
728
0
4,658
8,985
5,125
1,152
392
8,593
0
58,351
W
8,935
4,006
0
1,405
9,091
3,547
340
1,686
7,405
0
63,783
W
Anhur
Nave2244
Anhur
8,306
4,702
0
5,830
7,553
2,949
0
1,398
6,155
0
74,438
L
Anubis
Ronnie22
Anubis
6,693
762
0
6,414
12,404
5,890
184
5,415
6,989
63,567
0
L
Jing Wei
TheJotnar
Jing Wei
2,066
1,709
0
3,011
6,639
1,540
0
264
6,375
0
53,640
L
Sun Wukong
TrapPablo
Sun Wukong
4,360
1,064
0
2,905
9,646
5,445
0
0
9,646
0
45,527
L
3,699
696
0
5,216
11,506
4,435
0
2,437
9,069
0
49,123
W
Baron Samedi
namechanged9898
Baron Samedi
8,513
939
1,473
2,521
9,637
4,807
294
4,933
4,704
46,263
0
W
Bacchus
obito11
Bacchus
3,177
317
0
2,052
6,916
6,795
124
1,534
5,382
18,391
1,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,176
Gold Earned
40,614
424
Minions Killed
467
0
Camps Cleared
0
1,270,946
Distance Traveled
1,325,985
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,804
415
21
2
0
254,394
5
W
Mulan
8,346
596
115
8
0
232,904
5
W
Awilix
7,862
562
96
7
0
307,795
4
W
Anhur
8,642
617
130
9
0
246,095
3
L
Anubis
7,387
528
116
8
0
242,156
5
L
Jing Wei
6,649
475
104
7
0
234,394
4
L
Sun Wukong
6,528
466
84
6
0
231,836
0
L
Susano
6,808
486
99
7
0
308,166
4
W
Baron Samedi
7,877
563
99
7
0
250,969
3
W
Bacchus
7,887
563
27
2
0
288,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role