Player Matchup

Da Ji
Da Ji
Silver III
AL PSI ONE
Da Ji
Silver III
Level 128
God Stats
1W - 0L
1,291 SR
Queue Stats
27W - 25L
1,405 MMR
Party 2
Cabrakan
Cabrakan
Gold III
DP_21_25
Cabrakan
Gold III
Level 128
God Stats
14W - 8L
1,638 SR
Queue Stats
83W - 86L
1,501 MMR
Party 3
Danzaburou
Danzaburou
Silver I
RunawayFx
Danzaburou
Silver I
Level 123
God Stats
2W - 1L
1,610 SR
Queue Stats
98W - 103L
1,206 MMR
Party 3
Merlin
Merlin
Silver IV
Ser Neco
Merlin
Silver IV
Level 129
God Stats
2W - 1L
1,543 SR
Queue Stats
27W - 25L
1,405 MMR
Party 2
Ares
Ares
Gold III
X2 hungry6295
Ares
Gold III
Level 86
God Stats
11W - 7L
1,814 SR
Queue Stats
302W - 293L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,579 SR
1,375 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,601 SR
1,376 MMR
Nemesis
Nemesis
Gold IV
Copper stopr
Nemesis
Gold IV
Level 86
God Stats
3W - 1L
1,837 SR
Queue Stats
223W - 211L
1,347 MMR
Solo
Olorun
Olorun
Silver I
EL_JoeMama
Olorun
Silver I
Level 121
God Stats
9W - 7L
1,724 SR
Queue Stats
57W - 74L
1,318 MMR
Solo
Cthulhu
Cthulhu
Bronze V
Has to Chill
Cthulhu
Bronze V
Level 89
God Stats
2W - 5L
1,568 SR
Queue Stats
15W - 19L
1,396 MMR
Party 1
Cernunnos
Cernunnos
Silver III
NALO117
Cernunnos
Silver III
Level 93
God Stats
2W - 4L
1,367 SR
Queue Stats
21W - 24L
1,449 MMR
Party 1
Hades
Hades
Bronze V
Wajaras
Hades
Bronze V
Level 157
God Stats
0W - 5L
1,506 SR
Queue Stats
8W - 13L
1,370 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
9 / 4 / 8
13,300
605
17,576
19,466
10,098
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
DP_21_25
Cabrakan
20
8 / 3 / 5
14,186
645
18,683
19,360
13,864
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
RunawayFx
Danzaburou
19
5 / 4 / 7
12,928
588
10,482
23,037
10,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Ser Neco
Merlin
20
7 / 1 / 5
13,058
594
18,529
11,192
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 1 / 13
11,524
524
16,139
24,728
29,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AtlasKhepriAchillesBaron Samedi

VS

Bans
Ne ZhaVulcanCharybdisAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Copper stopr
Nemesis
16
5 / 7 / 5
10,680
485
12,656
23,820
10,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
EL_JoeMama
Olorun
16
1 / 5 / 0
10,225
465
9,825
20,414
10,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Has to Chill
Cthulhu
14
4 / 4 / 2
9,600
436
10,756
22,343
23,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
NALO117
Cernunnos
17
2 / 7 / 3
10,339
470
14,740
22,865
9,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
Wajaras
Hades
17
1 / 8 / 2
10,554
480
12,230
23,895
15,195
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
31
Kills
13
13
Deaths
31
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
9
4
8
3.25
L
Nemesis
Copper stopr
Nemesis
5
7
5
1.07
W
Cabrakan
DP_21_25
Cabrakan
8
3
5
3.5
L
Olorun
EL_JoeMama
Olorun
1
5
0
0.2
L
Cthulhu
Has to Chill
Cthulhu
4
4
2
1.25
L
Cernunnos
NALO117
Cernunnos
2
7
3
0.5
W
Danzaburou
RunawayFx
Danzaburou
5
4
7
2.13
W
Merlin
Ser Neco
Merlin
7
1
5
9.5
L
Hades
Wajaras
Hades
1
8
2
0.25
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,409
Damage
60,207
97,783
Taken
113,337
69,718
Mitigated
69,298
27,798
Healing
28,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
17,576
6,080
0
500
19,466
10,098
1,864
2,713
16,753
0
112,199
L
Nemesis
Copper stopr
Nemesis
12,656
5,159
0
3,855
23,820
10,346
0
8,844
14,976
0
82,183
W
Cabrakan
DP_21_25
Cabrakan
18,683
2,398
0
8,546
19,360
13,864
648
9,770
9,590
122,274
0
L
Olorun
EL_JoeMama
Olorun
9,825
2,820
389
5,808
20,414
10,528
195
11,893
8,521
86,463
9,198
L
Cthulhu
Has to Chill
Cthulhu
10,756
1,475
412
4,073
22,343
23,851
0
14,284
8,059
40,858
0
L
Cernunnos
NALO117
Cernunnos
14,740
5,859
0
6,994
22,865
9,378
1,305
4,864
18,001
0
91,919
W
Danzaburou
RunawayFx
Danzaburou
10,482
5,223
0
10,175
23,037
10,941
4,569
5,116
17,921
0
105,235
W
Merlin
Ser Neco
Merlin
18,529
1,638
0
2,057
11,192
5,809
720
5,284
5,908
138,933
876
L
Hades
Wajaras
Hades
12,230
1,138
238
6,876
23,895
15,195
1,014
13,261
10,634
80,300
0
W
16,139
1,455
0
6,520
24,728
29,006
0
11,158
13,570
28,674
1,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,996
Gold Earned
51,398
720
Minions Killed
588
0
Camps Cleared
0
2,088,740
Distance Traveled
1,960,401
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,300
605
124
6
0
436,398
1
L
Nemesis
10,680
485
117
5
0
436,420
8
W
Cabrakan
14,186
645
213
10
0
381,787
4
L
Olorun
10,225
465
159
7
0
384,736
2
L
Cthulhu
9,600
436
38
2
0
440,415
8
L
Cernunnos
10,339
470
133
6
0
371,727
1
W
Danzaburou
12,928
588
156
7
0
402,389
3
W
Merlin
13,058
594
202
9
0
425,029
5
L
Hades
10,554
480
141
6
0
327,103
2
W
Ares
11,524
524
25
1
0
443,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role