Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Arathorn52
Medusa
Level 29
God Stats
7W - 7L
1,394 SR
Queue Stats
55W - 75L
1,291 Elo+
Party 1
King Arthur
King Arthur
Camotarhel54
King Arthur
Level 38
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
Your_Local_Gator
Bacchus
Level 27
God Stats
10W - 15L
1,265 SR
Queue Stats
14W - 19L
1,278 Elo+
Party 1
Zhong Kui
Zhong Kui
jacrispy___32
Zhong Kui
Level 69
God Stats
4W - 6L
1,446 SR
Queue Stats
240W - 245L
1,327 Elo+
Party 1
Team Averages
Level 54
1,462 SR
1,379 Elo+

VS

Team Averages
Level 38
1,451 SR
1,359 Elo+
Danzaburou
Danzaburou
RudyG123
Danzaburou
Level 22
God Stats
1W - 5L
1,500 SR
Queue Stats
115W - 107L
1,443 Elo+
Party 2
Chang'e
Chang'e
Snuggles-909
Chang'e
Level 29
God Stats
5W - 8L
1,518 SR
Queue Stats
137W - 122L
1,370 Elo+
Party 2
Medusa
Medusa
XtwizzeyX
Medusa
Level 38
God Stats
33W - 38L
1,384 SR
Queue Stats
33W - 43L
1,360 Elo+
Party 3
Baron Samedi
Baron Samedi
dripstick97
Baron Samedi
Level 35
God Stats
10W - 23L
1,320 SR
Queue Stats
16W - 30L
1,172 Elo+
Party 3
Ymir
Ymir
yahboigeo
Ymir
Level 64
God Stats
59W - 49L
1,534 SR
Queue Stats
322W - 319L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
9 / 0 / 2
11,080
583
13,747
19,485
9,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Arathorn52
Medusa
14
1 / 3 / 2
8,700
458
4,765
11,802
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Camotarhel54
King Arthur
14
3 / 5 / 6
8,321
438
8,198
20,406
15,872
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 1 / 5
10,015
527
8,513
12,322
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
jacrispy___32
Zhong Kui
17
2 / 0 / 5
10,462
551
11,979
12,306
9,860
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RudyG123
Danzaburou
14
3 / 1 / 1
8,935
470
9,482
10,605
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
Snuggles-909
Chang'e
13
0 / 4 / 1
7,225
380
3,759
12,916
5,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
XtwizzeyX
Medusa
12
1 / 5 / 4
7,401
390
10,900
13,591
5,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
dripstick97
Baron Samedi
12
2 / 7 / 2
7,674
404
10,352
17,271
8,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
2 / 3 / 1
7,738
407
4,310
12,965
10,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
8
9
Deaths
20
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
0
2
10
W
Medusa
Arathorn52
Medusa
1
3
2
0.67
W
King Arthur
Camotarhel54
King Arthur
3
5
6
1.2
L
Danzaburou
RudyG123
Danzaburou
3
1
1
3.5
L
Chang'e
Snuggles-909
Chang'e
0
4
1
0.13
L
Medusa
XtwizzeyX
Medusa
1
5
4
0.6
W
4
1
5
6.5
L
Baron Samedi
dripstick97
Baron Samedi
2
7
2
0.43
W
Zhong Kui
jacrispy___32
Zhong Kui
2
0
5
4.5
L
Ymir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,202
Damage
38,803
76,321
Taken
67,348
58,924
Mitigated
34,737
24,198
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,747
8,782
0
6,547
19,485
9,797
0
4,941
14,544
0
115,817
W
Medusa
Arathorn52
Medusa
4,765
1,448
0
4,607
11,802
5,338
634
2,823
8,979
0
60,888
W
King Arthur
Camotarhel54
King Arthur
8,198
567
59
2,729
20,406
15,872
160
8,015
12,391
0
40,865
L
Danzaburou
RudyG123
Danzaburou
9,482
2,703
0
2,086
10,605
4,593
0
2,315
8,290
0
72,751
L
Chang'e
Snuggles-909
Chang'e
3,759
559
840
3,426
12,916
5,341
279
7,211
5,705
32,449
0
L
Medusa
XtwizzeyX
Medusa
10,900
4,829
385
2,525
13,591
5,687
958
3,921
9,670
0
49,921
W
8,513
887
626
2,270
12,322
18,057
277
3,232
9,090
26,822
9,121
L
Baron Samedi
dripstick97
Baron Samedi
10,352
2,694
681
4,462
17,271
8,220
329
3,396
13,875
46,447
0
W
Zhong Kui
jacrispy___32
Zhong Kui
11,979
1,091
0
7,360
12,306
9,860
360
4,012
8,294
101,147
0
L
Ymir
4,310
347
824
1,547
12,965
10,896
0
3,158
9,807
20,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,578
Gold Earned
38,973
510
Minions Killed
354
0
Camps Cleared
0
1,898,207
Distance Traveled
1,675,662
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,080
583
160
8
0
416,119
6
W
Medusa
8,700
458
93
5
0
347,656
0
W
King Arthur
8,321
438
52
3
0
373,781
0
L
Danzaburou
8,935
470
113
6
0
379,613
3
L
Chang'e
7,225
380
55
3
0
327,109
7
L
Medusa
7,401
390
79
4
0
330,923
1
W
Bacchus
10,015
527
49
3
0
381,399
2
L
Baron Samedi
7,674
404
74
4
0
301,313
0
W
Zhong Kui
10,462
551
156
8
0
379,252
2
L
Ymir
7,738
407
33
2
0
336,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role