Player Matchup

Ne Zha
Ne Zha
Masters
FlawskYy
Ne Zha
Masters
Level 142
God Stats
10W - 7L
1,673 SR
Queue Stats
280W - 267L
2,527 MMR
Solo
Thor
Thor
Diamond III
Jaggi
Thor
Diamond III
Level 160
God Stats
10W - 6L
1,733 SR
Queue Stats
512W - 505L
2,352 MMR
Solo
Freya
Freya
Masters
MUCHOmachoMAN
Freya
Masters
Level 159
God Stats
0W - 1L
1,211 SR
Queue Stats
13W - 11L
2,629 MMR
Solo
Cliodhna
Cliodhna
Diamond II
Nurse
Cliodhna
Diamond II
Level 154
God Stats
10W - 9L
1,623 SR
Queue Stats
145W - 123L
2,454 MMR
Solo
Cernunnos
Cernunnos
Diamond II
Twitterpoll
Cernunnos
Diamond II
Level 84
God Stats
1W - 3L
1,227 SR
Queue Stats
96W - 78L
2,375 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,494 SR
2,467 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 108
1,587 SR
2,266 MMR
Susano
Susano
Diamond I
 
Susano
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Diamond II
Mrspaghetti1236
Yu Huang
Diamond II
Level 68
God Stats
10W - 5L
1,698 SR
Queue Stats
100W - 73L
2,459 MMR
Party 1
Odin
Odin
Diamond V
TheErectedOne
Odin
Diamond V
Level 67
God Stats
3W - 0L
1,608 SR
Queue Stats
46W - 25L
2,347 MMR
Solo
Bellona
Bellona
Masters
Theforcewander
Bellona
Masters
Level 158
God Stats
9W - 9L
1,630 SR
Queue Stats
242W - 240L
2,579 MMR
Solo
Sylvanus
Sylvanus
Diamond I
iJK3
Sylvanus
Diamond I
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 71L
2,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FlawskYy
Ne Zha
16
3 / 8 / 1
10,845
493
8,778
24,580
10,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
Jaggi
Thor
14
1 / 8 / 2
8,943
407
7,568
29,472
26,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 10 / 1
9,686
440
8,011
21,965
9,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
Nurse
Cliodhna
18
1 / 3 / 1
11,350
516
8,860
19,098
17,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cernunnos
Twitterpoll
Cernunnos
18
4 / 9 / 0
11,396
518
20,243
26,715
12,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
KhepriDa Ji

VS

Bans
HadesHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
20
11 / 3 / 5
13,804
627
23,774
23,075
10,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
20
9 / 0 / 11
13,864
630
23,285
13,847
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 5 / 7
13,401
609
11,877
26,644
13,020
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 1 / 3
13,540
615
20,800
19,176
28,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sylvanus
iJK3
Sylvanus
18
2 / 2 / 22
12,810
582
8,527
23,556
24,726
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
86
10
Kills
38
38
Deaths
11
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
11
3
5
4.5
L
Ne Zha
FlawskYy
Ne Zha
3
8
1
0.44
L
Thor
Jaggi
Thor
1
8
2
0.25
L
1
10
1
0.15
W
Yu Huang
9
0
11
14.5
L
Cliodhna
Nurse
Cliodhna
1
3
1
0.5
W
5
5
7
1.7
W
11
1
3
12.5
L
Cernunnos
Twitterpoll
Cernunnos
4
9
0
0.44
W
Sylvanus
iJK3
Sylvanus
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,460
Damage
88,263
121,830
Taken
106,298
76,799
Mitigated
84,305
28,671
Healing
52,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
23,774
7,372
0
7,998
23,075
10,813
2,467
1,699
21,320
0
133,885
L
Ne Zha
FlawskYy
Ne Zha
8,778
2,832
0
4,598
24,580
10,464
0
7,394
17,186
0
87,992
L
Thor
Jaggi
Thor
7,568
1,916
0
3,470
29,472
26,537
96
9,162
20,310
53
39,213
L
8,011
2,285
0
5,201
21,965
9,684
0
8,943
13,022
73,048
0
W
Yu Huang
23,285
3,394
466
6,198
13,847
7,052
880
2,504
11,143
141,641
0
L
Cliodhna
Nurse
Cliodhna
8,860
988
0
6,552
19,098
17,256
315
4,796
14,302
0
108,359
W
11,877
4,430
0
9,941
26,644
13,020
3,826
955
24,593
0
105,026
W
20,800
7,300
1,045
9,516
19,176
28,694
1,345
826
18,266
0
107,719
L
Cernunnos
Twitterpoll
Cernunnos
20,243
10,591
0
8,850
26,715
12,858
89
2,804
23,911
0
108,523
W
Sylvanus
iJK3
Sylvanus
8,527
1,819
7,937
9,887
23,556
24,726
46
4,413
15,515
26,087
1,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,220
Gold Earned
67,419
677
Minions Killed
692
0
Camps Cleared
0
1,944,144
Distance Traveled
2,274,484
18
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
13,804
627
140
6
0
456,396
1
L
Ne Zha
10,845
493
145
7
0
408,168
4
L
Thor
8,943
407
45
2
0
390,770
7
L
Freya
9,686
440
134
6
0
356,079
3
W
Yu Huang
13,864
630
212
10
0
438,561
4
L
Cliodhna
11,350
516
187
9
0
470,673
4
W
Odin
13,401
609
155
7
0
466,909
12
W
Bellona
13,540
615
166
8
0
454,156
5
L
Cernunnos
11,396
518
166
8
0
318,454
0
W
Sylvanus
12,810
582
19
1
0
458,462
20

Distance Traveled

Minion Kills by Role

Gold Earned by Role