Player Matchup

Serqet
Serqet
DocRagnarr88
Serqet
Level 108
God Stats
0W - 1L
1,514 SR
Queue Stats
41W - 37L
1,514 Elo+
Solo
Ishtar
Ishtar
Haaleo
Ishtar
Level 160
God Stats
36W - 32L
1,560 SR
Queue Stats
500W - 552L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
Salibur98
Baron Samedi
Level 84
God Stats
22W - 12L
1,708 SR
Queue Stats
240W - 222L
1,530 Elo+
Solo
Bakasura
Bakasura
blobasurousrex
Bakasura
Level 160
God Stats
2W - 4L
1,705 SR
Queue Stats
45W - 24L
1,704 Elo+
Solo
Ganesha
Ganesha
infinitystar302
Ganesha
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 37L
1,452 Elo+
Solo
Team Averages
Level 130
1,597 SR
1,538 Elo+

VS

Team Averages
Level 114
1,518 SR
1,555 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cardrim
Ne Zha
Level 98
God Stats
1W - 1L
1,258 SR
Queue Stats
19W - 12L
1,573 Elo+
Party 1
Ares
Ares
Soshi9GG
Ares
Level 103
God Stats
2W - 0L
1,693 SR
Queue Stats
19W - 12L
1,573 Elo+
Party 1
Merlin
Merlin
TyNastyTime
Merlin
Level 157
God Stats
34W - 40L
1,488 SR
Queue Stats
143W - 134L
1,589 Elo+
Solo
Artemis
Artemis
WiLdKaT1911
Artemis
Level 144
God Stats
2W - 2L
1,650 SR
Queue Stats
13W - 14L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
2 / 0 / 0
9,614
961
3,091
5,843
3,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Haaleo
Ishtar
14
0 / 5 / 1
9,189
919
5,428
13,392
4,050
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Salibur98
Baron Samedi
14
0 / 1 / 2
9,243
924
8,794
7,062
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
14
0 / 8 / 2
8,544
854
1,862
15,063
7,660
15
0 / 0 / 2
10,189
1,019
3,019
8,252
10,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

233

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 0 / 8
10,184
1,018
8,932
5,030
2,067
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Cardrim
Ne Zha
16
4 / 0 / 7
10,077
1,008
10,667
3,838
1,851
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
15
2 / 2 / 6
9,993
999
3,213
8,562
8,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
16
2 / 0 / 8
10,027
1,003
13,988
4,440
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
WiLdKaT1911
Artemis
16
2 / 0 / 9
10,366
1,037
9,785
4,378
1,865
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
2
Kills
14
14
Deaths
2
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
8
8
W
Ne Zha
Cardrim
Ne Zha
4
0
7
7.5
L
Serqet
2
0
0
2
L
Ishtar
Haaleo
Ishtar
0
5
1
0.1
L
Baron Samedi
Salibur98
Baron Samedi
0
1
2
1
W
Ares
2
2
6
2.5
W
Merlin
2
0
8
6
W
Artemis
WiLdKaT1911
Artemis
2
0
9
6.5
L
Bakasura
0
8
2
0.13
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,194
Damage
46,585
49,612
Taken
26,248
29,139
Mitigated
16,404
4,743
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,932
2,408
0
781
5,030
2,067
0
1,953
2,717
22,249
0
W
Ne Zha
Cardrim
Ne Zha
10,667
856
0
332
3,838
1,851
0
1,929
1,577
0
24,098
L
Serqet
3,091
0
0
0
5,843
3,250
0
2,287
3,466
0
11,197
L
Ishtar
Haaleo
Ishtar
5,428
2,168
0
754
13,392
4,050
0
6,675
6,615
0
40,215
L
Baron Samedi
Salibur98
Baron Samedi
8,794
235
1,589
1,173
7,062
3,566
0
3,596
3,369
30,509
0
W
Ares
3,213
40
0
745
8,562
8,537
0
3,358
4,274
4,299
0
W
Merlin
13,988
315
0
1,175
4,440
2,084
0
2,407
2,033
33,979
0
W
Artemis
WiLdKaT1911
Artemis
9,785
4,507
0
1,837
4,378
1,865
0
2,166
2,062
0
38,120
L
Bakasura
1,862
1,439
0
0
15,063
7,660
0
8,329
6,314
0
2,788
L
3,019
30
0
1,227
8,252
10,613
0
4,305
3,715
20,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,779
Gold Earned
50,647
196
Minions Killed
183
4
Camps Cleared
11
761,543
Distance Traveled
897,082
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,184
1,018
16
2
0
151,553
0
W
Ne Zha
10,077
1,008
28
3
1
212,930
3
L
Serqet
9,614
961
38
4
1
184,393
3
L
Ishtar
9,189
919
96
10
2
166,313
1
L
Baron Samedi
9,243
924
57
6
1
169,621
3
W
Ares
9,993
999
2
0
1
145,692
1
W
Merlin
10,027
1,003
63
6
4
193,934
2
W
Artemis
10,366
1,037
74
7
5
192,973
1
L
Bakasura
8,544
854
5
1
0
110,300
0
L
Ganesha
10,189
1,019
0
0
0
130,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role