Player Matchup

Morgan Le Fay
Morgan Le Fay
DrClutch437
Morgan Le Fay
Level 117
God Stats
1W - 1L
1,338 SR
Queue Stats
142W - 135L
1,560 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
EmStarCrue
Ah Muzen Cab
Level 102
God Stats
1W - 3L
1,323 SR
Queue Stats
157W - 157L
1,603 Elo+
Party 2
Sobek
Sobek
mike domination
Sobek
Level 108
God Stats
9W - 14L
1,513 SR
Queue Stats
288W - 289L
1,587 Elo+
Party 2
Team Averages
Level 109
1,391 SR
1,583 Elo+

VS

Team Averages
Level 119
1,424 SR
1,445 Elo+
Chaac
Chaac
DaBeOle77
Chaac
Level 62
God Stats
0W - 2L
1,243 SR
Queue Stats
10W - 18L
1,327 Elo+
Solo
Janus
Janus
LinearTick
Janus
Level 149
God Stats
9W - 7L
1,533 SR
Queue Stats
164W - 176L
1,495 Elo+
Party 1
Hun Batz
Hun Batz
TopMasterUchiha
Hun Batz
Level 146
God Stats
1W - 2L
1,497 SR
Queue Stats
67W - 60L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DrClutch437
Morgan Le Fay
17
2 / 3 / 8
11,425
672
16,446
12,041
6,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
EmStarCrue
Ah Muzen Cab
18
6 / 2 / 5
12,412
730
16,189
12,790
6,459
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 0 / 8
12,664
745
9,639
19,905
30,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaBeOle77
Chaac
15
0 / 3 / 3
9,818
578
8,187
18,528
18,180
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
16
4 / 4 / 0
11,072
651
12,794
11,107
5,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
16
1 / 4 / 3
10,837
637
11,123
18,586
8,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
11
Kills
5
5
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
DaBeOle77
Chaac
0
3
3
0.5
W
Morgan Le Fay
DrClutch437
Morgan Le Fay
2
3
8
2
W
Ah Muzen Cab
EmStarCrue
Ah Muzen Cab
6
2
5
4.25
L
Janus
4
4
0
1
L
Hun Batz
1
4
3
0.63
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,274
Damage
32,104
44,736
Taken
48,221
43,557
Mitigated
32,678
16,644
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DaBeOle77
Chaac
8,187
685
58
6,074
18,528
18,180
0
9,782
8,746
0
23,816
W
Morgan Le Fay
DrClutch437
Morgan Le Fay
16,446
355
0
2,005
12,041
6,606
611
3,858
8,183
67,002
0
W
Ah Muzen Cab
EmStarCrue
Ah Muzen Cab
16,189
9,065
0
6,167
12,790
6,459
2,517
3,055
9,735
37
59,149
L
Janus
12,794
138
0
2,100
11,107
5,611
0
7,042
4,065
49,765
0
L
Hun Batz
11,123
1,644
0
1,310
18,586
8,887
0
9,325
9,261
0
49,552
W
9,639
412
0
8,472
19,905
30,492
216
5,976
13,929
28,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,501
Gold Earned
31,727
205
Minions Killed
200
0
Camps Cleared
0
959,422
Distance Traveled
925,756
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,818
578
28
2
0
303,092
3
W
Morgan Le Fay
11,425
672
84
5
0
311,524
2
W
Ah Muzen Cab
12,412
730
96
6
0
303,633
1
L
Janus
11,072
651
102
6
0
294,169
7
L
Hun Batz
10,837
637
70
4
0
328,495
0
W
Sobek
12,664
745
25
1
0
344,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role