Player Matchup

Fenrir
Fenrir
PhantomSol
Fenrir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,739 Elo+
Party 1
Cthulhu
Cthulhu
Zersees
Cthulhu
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 8L
1,564 Elo+
Party 1
Neith
Neith
obsoletexan
Neith
Level 42
God Stats
4W - 0L
1,597 SR
Queue Stats
5W - 1L
1,640 Elo+
Party 1
Team Averages
Level 109
1,532 SR
1,648 Elo+

VS

Team Averages
Level 110
1,605 SR
1,537 Elo+
Mulan
Mulan
Brutalfleet
Mulan
Level 124
God Stats
5W - 8L
1,544 SR
Queue Stats
158W - 160L
1,542 Elo+
Party 2
Agni
Agni
NeroRogue
Agni
Level 87
God Stats
8W - 5L
1,781 SR
Queue Stats
224W - 169L
1,520 Elo+
Party 2
Thor
Thor
billbybob
Thor
Level 118
God Stats
9W - 13L
1,490 SR
Queue Stats
115W - 117L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PhantomSol
Fenrir
13
1 / 1 / 3
7,930
721
4,528
8,338
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Zersees
Cthulhu
14
3 / 1 / 4
8,680
789
12,597
10,157
5,707
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 1 / 3
8,879
807
5,803
7,011
3,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
7,556
687
4,142
10,984
10,518
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Agni
13
1 / 3 / 2
7,744
704
5,987
7,737
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
13
2 / 2 / 1
7,969
724
9,014
7,939
4,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
8
Kills
3
3
Deaths
8
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Agni
1
3
2
0.67
W
Fenrir
PhantomSol
Fenrir
1
1
3
2.5
W
Cthulhu
Zersees
Cthulhu
3
1
4
5
L
Thor
2
2
1
1.25
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,928
Damage
19,143
25,506
Taken
26,660
15,496
Mitigated
18,644
5,196
Healing
2,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,142
489
0
1,237
10,984
10,518
0
4,792
5,991
0
13,664
L
Agni
5,987
472
0
500
7,737
3,295
0
3,314
4,343
29,991
0
W
Fenrir
PhantomSol
Fenrir
4,528
1,128
0
1,568
8,338
6,563
22
2,220
6,118
0
25,289
W
Cthulhu
Zersees
Cthulhu
12,597
924
587
1,919
10,157
5,707
0
2,377
7,780
35,219
0
L
Thor
9,014
1,263
0
974
7,939
4,831
0
4,536
3,296
0
37,686
W
5,803
2,945
0
1,122
7,011
3,226
286
1,502
5,509
0
32,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
23,269
152
Minions Killed
136
0
Camps Cleared
0
698,092
Distance Traveled
613,699
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,556
687
25
2
0
206,058
2
L
Agni
7,744
704
49
4
0
188,929
3
W
Fenrir
7,930
721
27
2
0
255,772
4
W
Cthulhu
8,680
789
65
6
0
227,566
0
L
Thor
7,969
724
62
6
0
218,712
3
W
Neith
8,879
807
60
5
0
214,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role