Player Matchup

Izanami
Izanami
 
Izanami
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Pugsarethugs625
Hades
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Horus
Horus
SoloOnTop
Horus
Level 81
God Stats
0W - 2L
1,520 SR
Queue Stats
158W - 150L
1,561 Elo+
Solo
Fenrir
Fenrir
Yogranny7204
Fenrir
Level 15
God Stats
8W - 13L
1,530 SR
Queue Stats
27W - 38L
1,500 Elo+
Solo
Yemoja
Yemoja
ayeitsj21
Yemoja
Level 120
God Stats
3W - 6L
1,454 SR
Queue Stats
140W - 170L
1,459 Elo+
Solo
Team Averages
Level 62
1,501 SR
1,504 Elo+

VS

Team Averages
Level 123
1,459 SR
1,540 Elo+
Ullr
Ullr
 
Ullr
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
TheDivines
He Bo
Level 159
God Stats
1W - 1L
1,675 SR
Queue Stats
276W - 221L
1,595 Elo+
Party 1
Thor
Thor
TheGuideVirgil
Thor
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 54L
1,556 Elo+
Party 1
Sol
Sol
ramirez9811
Sol
Level 149
God Stats
1W - 0L
1,120 SR
Queue Stats
147W - 115L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 5 / 1
7,678
698
5,158
16,845
6,614
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 9 / 1
7,842
713
9,609
18,538
12,719
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
SoloOnTop
Horus
14
0 / 4 / 1
7,473
679
4,651
11,701
11,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
14
2 / 1 / 1
7,881
716
5,067
6,913
3,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
ayeitsj21
Yemoja
15
0 / 2 / 1
8,136
740
3,846
12,643
10,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
3 / 2 / 11
9,229
839
9,602
10,720
4,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
 
Sun Wukong
15
1 / 1 / 8
9,042
822
9,948
11,292
10,263
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
16
4 / 1 / 5
9,417
856
10,266
7,212
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 0 / 7
9,462
860
9,884
11,770
4,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 0 / 11
10,441
949
17,055
9,721
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
4
Kills
21
21
Deaths
4
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
1
0.3
W
Ullr
 
Ullr
3
2
11
4.25
W
Sun Wukong
 
Sun Wukong
1
1
8
5
L
1
9
1
0.17
L
Horus
SoloOnTop
Horus
0
4
1
0.13
W
He Bo
4
1
5
6.5
W
5
0
7
8.5
L
Fenrir
2
1
1
2.5
L
Yemoja
ayeitsj21
Yemoja
0
2
1
0.25
W
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
56,755
66,640
Taken
50,715
45,022
Mitigated
26,568
8,065
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,158
2,801
33
555
16,845
6,614
497
6,807
10,038
0
19,660
W
Ullr
 
Ullr
9,602
4,094
535
638
10,720
4,552
1,434
2,829
7,844
0
28,292
W
Sun Wukong
 
Sun Wukong
9,948
1,968
1,029
2,633
11,292
10,263
394
2,947
8,270
0
29,937
L
9,609
1,357
168
2,082
18,538
12,719
35
7,247
11,291
29,168
0
L
Horus
SoloOnTop
Horus
4,651
2,045
445
2,216
11,701
11,192
148
3,051
8,552
0
16,750
W
He Bo
10,266
588
0
808
7,212
2,589
1,342
2,570
4,555
40,119
0
W
9,884
2,825
0
355
11,770
4,954
1,486
2,734
8,809
0
31,351
L
Fenrir
5,067
1,121
0
463
6,913
3,781
0
2,179
4,734
0
18,918
L
Yemoja
ayeitsj21
Yemoja
3,846
647
608
1,495
12,643
10,716
0
6,533
6,110
22,998
0
W
17,055
6,690
0
4,826
9,721
4,210
4,291
2,375
7,266
43,307
3,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,010
Gold Earned
47,591
162
Minions Killed
247
0
Camps Cleared
0
989,405
Distance Traveled
1,259,829
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,678
698
23
2
0
207,868
3
W
Ullr
9,229
839
46
4
0
219,436
2
W
Sun Wukong
9,042
822
44
4
0
243,901
4
L
Hades
7,842
713
41
4
0
193,612
0
L
Horus
7,473
679
24
2
0
191,762
1
W
He Bo
9,417
856
56
5
0
247,133
0
W
Thor
9,462
860
44
4
0
290,780
1
L
Fenrir
7,881
716
29
3
0
186,486
2
L
Yemoja
8,136
740
45
4
0
209,677
0
W
Sol
10,441
949
57
5
0
258,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role