Player Matchup

Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Firestar1161
King Arthur
Level 94
God Stats
2W - 2L
1,337 SR
Queue Stats
72W - 62L
1,487 Elo+
Party 1
Hercules
Hercules
RealSailorMoon
Hercules
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 264L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
cephaskiwi
Nu Wa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 50L
1,508 Elo+
Solo
Heimdallr
Heimdallr
jauquet11
Heimdallr
Level 158
God Stats
14W - 8L
1,679 SR
Queue Stats
938W - 967L
1,453 Elo+
Solo
Team Averages
Level 122
1,503 SR
1,494 Elo+

VS

Team Averages
Level 103
1,478 SR
1,444 Elo+
Anhur
Anhur
Benbott
Anhur
Level 88
God Stats
4W - 3L
1,585 SR
Queue Stats
205W - 192L
1,471 Elo+
Solo
Fenrir
Fenrir
BloodeyFarts
Fenrir
Level 142
God Stats
1W - 4L
1,520 SR
Queue Stats
580W - 585L
1,482 Elo+
Party 2
Nike
Nike
FCKitsJulian
Nike
Level 146
God Stats
21W - 31L
1,472 SR
Queue Stats
1,043W - 1,086L
1,480 Elo+
Party 2
Athena
Athena
Mattoejam
Athena
Level 56
God Stats
0W - 3L
1,316 SR
Queue Stats
133W - 143L
1,510 Elo+
Solo
Kumbhakarna
Kumbhakarna
ibteachingu
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 3 / 10
9,519
732
8,778
19,181
20,722
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

King Arthur
Firestar1161
King Arthur
17
6 / 4 / 7
9,525
733
17,201
18,567
21,193
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
14
0 / 5 / 13
9,223
709
11,348
21,897
22,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
15
0 / 3 / 14
8,762
674
20,451
11,305
5,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
jauquet11
Heimdallr
19
10 / 1 / 6
11,184
860
20,409
9,060
5,539
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Benbott
Anhur
17
3 / 4 / 12
9,039
695
19,177
14,666
8,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
16
4 / 6 / 11
9,183
706
9,100
18,443
17,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
6 / 3 / 6
9,525
733
14,000
13,998
14,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Athena
Mattoejam
Athena
15
3 / 3 / 9
9,313
716
5,649
19,500
22,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kumbhakarna
ibteachingu
Kumbhakarna
15
0 / 3 / 11
8,884
683
5,188
19,825
22,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
65
19
Kills
16
16
Deaths
19
50
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
3
10
2.67
L
Anhur
Benbott
Anhur
3
4
12
2.25
L
Fenrir
4
6
11
1.58
L
6
3
6
3
W
King Arthur
Firestar1161
King Arthur
6
4
7
2.38
L
Athena
Mattoejam
Athena
3
3
9
2.5
W
Hercules
0
5
13
1.3
W
Nu Wa
0
3
14
2.33
L
Kumbhakarna
ibteachingu
Kumbhakarna
0
3
11
1.83
W
Heimdallr
jauquet11
Heimdallr
10
1
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,187
Damage
53,114
80,010
Taken
86,432
74,719
Mitigated
85,189
24,727
Healing
29,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,778
1,160
1,501
3,460
19,181
20,722
384
2,381
16,534
0
14,689
L
Anhur
Benbott
Anhur
19,177
6,677
2,034
3,731
14,666
8,707
336
3,565
11,101
0
41,800
L
Fenrir
9,100
2,529
1,310
5,403
18,443
17,522
257
5,560
12,883
0
17,854
L
14,000
1,041
1,122
2,797
13,998
14,180
389
3,687
10,311
0
34,731
W
King Arthur
Firestar1161
King Arthur
17,201
1,789
2,378
1,717
18,567
21,193
320
3,441
14,906
0
23,130
L
Athena
Mattoejam
Athena
5,649
1,235
2,031
5,090
19,500
22,519
0
3,631
15,849
13,538
0
W
Hercules
11,348
2,988
1,209
5,003
21,897
22,223
0
2,902
18,583
0
16,359
W
Nu Wa
20,451
3,363
2,975
2,107
11,305
5,042
234
1,523
9,738
35,381
0
L
Kumbhakarna
ibteachingu
Kumbhakarna
5,188
142
2,555
3,379
19,825
22,261
177
4,008
15,817
14,612
0
W
Heimdallr
jauquet11
Heimdallr
20,409
4,535
2,929
1,448
9,060
5,539
1,240
590
8,470
0
48,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,213
Gold Earned
45,944
130
Minions Killed
144
0
Camps Cleared
0
1,169,727
Distance Traveled
1,327,026
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,519
732
9
1
0
232,243
0
L
Anhur
9,039
695
58
4
0
264,056
0
L
Fenrir
9,183
706
14
1
0
246,151
3
L
Nike
9,525
733
43
3
0
269,804
0
W
King Arthur
9,525
733
17
1
0
242,709
0
L
Athena
9,313
716
11
1
0
297,409
0
W
Hercules
9,223
709
10
1
0
234,534
1
W
Nu Wa
8,762
674
31
2
0
237,390
0
L
Kumbhakarna
8,884
683
18
1
0
249,606
1
W
Heimdallr
11,184
860
63
5
0
222,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role