Player Matchup

Aphrodite
Aphrodite
Platinum IV
 
Aphrodite
Platinum IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold II
AfroBanditX
Ganesha
Gold II
Level 160
God Stats
9W - 4L
1,669 SR
Queue Stats
9W - 4L
1,914 MMR
Party 1
Medusa
Medusa
Gold III
ImTakasu
Medusa
Gold III
Level 160
God Stats
4W - 2L
2,027 SR
Queue Stats
15W - 8L
1,886 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,732 SR
1,767 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,507 SR
1,901 MMR
Cerberus
Cerberus
Platinum I
DRiPShiestyy
Cerberus
Platinum I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
2,105 MMR
Party 2
Mulan
Mulan
Gold III
Fineesse God
Mulan
Gold III
Level 157
God Stats
0W - 2L
1,637 SR
Queue Stats
47W - 57L
1,755 MMR
Party 2
Scylla
Scylla
Platinum III
RedemptionL7949
Scylla
Platinum III
Level 96
God Stats
3W - 4L
1,383 SR
Queue Stats
375W - 441L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
1 / 0 / 5
7,449
745
6,150
9,206
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ganesha
AfroBanditX
Ganesha
11
0 / 2 / 4
7,134
713
2,997
8,665
7,274
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
ImTakasu
Medusa
13
5 / 2 / 1
8,153
815
10,974
10,010
4,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ah Muzen CabAchillesGuan YuAtlasOdin

VS

Bans
GebNe ZhaGilgameshShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DRiPShiestyy
Cerberus
13
4 / 1 / 0
7,885
789
4,898
9,268
7,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 4
6,732
673
6,619
9,629
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 2
6,596
660
4,692
7,407
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
4
4
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
5
3.5
W
Ganesha
AfroBanditX
Ganesha
0
2
4
1
L
Cerberus
DRiPShiestyy
Cerberus
4
1
0
4
L
0
2
4
1
W
Medusa
ImTakasu
Medusa
5
2
1
2.75
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,121
Damage
16,209
27,881
Taken
26,304
17,397
Mitigated
17,407
14,729
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
6,150
458
4,290
7,170
9,206
5,357
909
4,399
4,398
26,867
0
W
Ganesha
AfroBanditX
Ganesha
2,997
538
357
1,427
8,665
7,274
162
2,160
6,176
13,063
0
L
Cerberus
DRiPShiestyy
Cerberus
4,898
317
0
3,452
9,268
7,924
0
4,732
4,536
18,923
0
L
6,619
869
306
2,335
9,629
7,343
0
3,158
6,471
0
19,822
W
Medusa
ImTakasu
Medusa
10,974
4,496
0
1,485
10,010
4,766
2,601
3,040
6,435
0
50,523
L
4,692
387
0
1,275
7,407
2,140
0
1,362
6,045
26,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,736
Gold Earned
21,213
122
Minions Killed
101
0
Camps Cleared
0
597,857
Distance Traveled
568,341
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,449
745
54
5
0
194,070
1
W
Ganesha
7,134
713
6
1
0
206,465
3
L
Cerberus
7,885
789
28
3
0
199,158
2
L
Mulan
6,732
673
23
2
0
195,594
1
W
Medusa
8,153
815
62
6
0
197,322
4
L
Scylla
6,596
660
50
5
0
173,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role