Player Matchup

Tiamat
Tiamat
Gold III
 
Tiamat
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
BilboFraggins9
Ao Kuang
Gold II
Level 148
God Stats
3W - 3L
1,437 SR
Queue Stats
53W - 35L
1,712 MMR
Solo
Ares
Ares
Platinum V
Dr_jacx-z-ADC
Ares
Platinum V
Level 160
God Stats
15W - 9L
1,629 SR
Queue Stats
282W - 275L
1,745 MMR
Solo
Guan Yu
Guan Yu
Gold I
Simply Fanatic
Guan Yu
Gold I
Level 157
God Stats
6W - 3L
1,697 SR
Queue Stats
268W - 273L
1,687 MMR
Solo
Cernunnos
Cernunnos
Gold III
Trekarmes
Cernunnos
Gold III
Level 40
God Stats
8W - 0L
1,733 SR
Queue Stats
33W - 10L
1,738 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,599 SR
1,676 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,574 SR
1,729 MMR
Sun Wukong
Sun Wukong
Platinum II
NoLUCKjuztSK1LL
Sun Wukong
Platinum II
Level 157
God Stats
22W - 18L
1,650 SR
Queue Stats
217W - 213L
1,769 MMR
Party 2
Hachiman
Hachiman
Platinum IV
NoPAINjuztGAINZ
Hachiman
Platinum IV
Level 156
God Stats
1W - 3L
1,439 SR
Queue Stats
291W - 290L
1,819 MMR
Party 2
Discordia
Discordia
Gold III
XlXOmegaXlX
Discordia
Gold III
Level 153
God Stats
10W - 8L
1,623 SR
Queue Stats
74W - 73L
1,542 MMR
Party 1
Bacchus
Bacchus
Gold I
donovandarhk
Bacchus
Gold I
Level 145
God Stats
9W - 17L
1,467 SR
Queue Stats
208W - 213L
1,729 MMR
Solo
Awilix
Awilix
Gold I
smallestacron
Awilix
Gold I
Level 100
God Stats
36W - 19L
1,694 SR
Queue Stats
58W - 53L
1,787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
6 / 5 / 10
14,643
542
26,492
17,173
16,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
20
9 / 3 / 2
14,888
551
22,102
32,463
16,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 7 / 11
14,009
519
13,536
32,125
52,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
2 / 2 / 4
14,872
551
13,777
29,055
31,589
Heavy Mace

Heavy Mace

+30
Physical Power

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
Trekarmes
Cernunnos
20
11 / 3 / 5
18,157
672
31,077
30,714
16,675
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AtlasArachneAchillesBaba Yaga

VS

Bans
HadesYu HuangThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NoLUCKjuztSK1LL
Sun Wukong
20
9 / 2 / 4
15,280
566
26,657
33,252
30,906
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
17
4 / 8 / 4
11,926
442
16,187
22,699
7,950
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
XlXOmegaXlX
Discordia
18
2 / 9 / 8
11,815
438
13,039
16,858
6,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
donovandarhk
Bacchus
17
3 / 8 / 9
11,810
437
12,592
30,762
48,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
2 / 6 / 4
12,972
480
13,150
28,730
12,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
49
33
Kills
20
20
Deaths
33
32
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
5
10
2.2
W
Ao Kuang
9
3
2
3.33
W
5
7
11
1.5
L
Sun Wukong
NoLUCKjuztSK1LL
Sun Wukong
9
2
4
5.5
L
Hachiman
4
8
4
0.75
W
2
2
4
2
W
Cernunnos
Trekarmes
Cernunnos
11
3
5
4.5
L
Discordia
XlXOmegaXlX
Discordia
2
9
8
0.67
L
Bacchus
donovandarhk
Bacchus
3
8
9
0.94
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,984
Damage
81,625
141,530
Taken
132,301
134,642
Mitigated
106,649
61,601
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
26,492
1,960
0
4,214
17,173
16,712
3,417
5,581
11,592
93,187
0
W
Ao Kuang
22,102
5,946
0
15,092
32,463
16,964
1,800
4,527
27,936
136,841
0
W
13,536
194
0
7,068
32,125
52,702
272
8,385
23,740
49,810
0
L
Sun Wukong
NoLUCKjuztSK1LL
Sun Wukong
26,657
6,467
0
13,533
33,252
30,906
0
13,289
19,681
72
154,639
L
Hachiman
16,187
8,843
0
5,499
22,699
7,950
0
5,399
17,242
0
82,986
W
13,777
2,076
2,708
13,383
29,055
31,589
4,983
3,306
25,749
0
129,620
W
Cernunnos
Trekarmes
Cernunnos
31,077
20,175
0
19,136
30,714
16,675
10,832
5,242
24,419
0
216,850
L
Discordia
XlXOmegaXlX
Discordia
13,039
1,084
0
250
16,858
6,845
0
10,690
5,844
91,054
0
L
Bacchus
donovandarhk
Bacchus
12,592
2,042
0
1,863
30,762
48,504
0
15,950
14,318
45,068
1,354
L
13,150
4,616
0
1,250
28,730
12,444
0
15,362
13,086
18
117,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,569
Gold Earned
63,803
772
Minions Killed
728
0
Camps Cleared
0
2,497,006
Distance Traveled
2,335,428
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,643
542
142
5
0
474,593
1
W
Ao Kuang
14,888
551
151
6
0
536,780
12
W
Ares
14,009
519
37
1
0
474,526
9
L
Sun Wukong
15,280
566
238
9
0
525,709
7
L
Hachiman
11,926
442
131
5
0
407,179
7
W
Guan Yu
14,872
551
176
7
0
558,375
4
W
Cernunnos
18,157
672
266
10
0
452,732
2
L
Discordia
11,815
438
145
5
0
420,358
2
L
Bacchus
11,810
437
48
2
0
483,920
11
L
Awilix
12,972
480
166
6
0
498,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role