Player Matchup

Anhur
Anhur
BOOMboomyes
Anhur
Level 40
God Stats
4W - 1L
1,910 SR
Queue Stats
38W - 59L
1,310 Elo+
Solo
Sylvanus
Sylvanus
BlueDevilx8932
Sylvanus
Level 47
God Stats
5W - 6L
1,418 SR
Queue Stats
13W - 20L
1,372 Elo+
Party 1
Discordia
Discordia
lunarNewt6214
Discordia
Level 80
God Stats
0W - 1L
1,750 SR
Queue Stats
20W - 44L
1,264 Elo+
Party 1
Team Averages
Level 56
1,693 SR
1,316 Elo+

VS

Team Averages
Level 68
1,610 SR
1,482 Elo+
Chaac
Chaac
CleanBunny22312
Chaac
Level 29
God Stats
4W - 2L
1,644 SR
Queue Stats
33W - 39L
1,311 Elo+
Party 2
Olorun
Olorun
DaVision6669
Olorun
Level 76
God Stats
6W - 10L
1,318 SR
Queue Stats
124W - 140L
1,430 Elo+
Party 2
Medusa
Medusa
destrogio2
Medusa
Level 100
God Stats
1W - 0L
1,869 SR
Queue Stats
34W - 25L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,726
561
2,472
10,705
4,994
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
11
0 / 4 / 0
6,687
557
7,497
14,482
9,605
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Discordia
lunarNewt6214
Discordia
12
0 / 3 / 0
6,943
579
6,929
7,758
3,106
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 6
7,768
647
5,501
7,481
4,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
15
3 / 0 / 6
8,927
744
8,618
6,210
2,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
destrogio2
Medusa
15
7 / 0 / 3
9,470
789
14,090
10,819
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
10
10
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Sylvanus
0
4
0
0
W
0
0
6
3
W
Olorun
3
0
6
6
W
Medusa
destrogio2
Medusa
7
0
3
8.5
L
Discordia
lunarNewt6214
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,898
Damage
28,209
32,945
Taken
24,510
17,705
Mitigated
11,813
5,983
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,472
760
0
0
10,705
4,994
0
1,539
9,166
0
20,349
L
Sylvanus
7,497
1,200
2,070
3,433
14,482
9,605
0
3,163
11,319
18,754
0
W
5,501
0
224
2,206
7,481
4,611
0
3,350
4,131
0
20,640
W
Olorun
8,618
4,189
343
3,248
6,210
2,713
1,589
4,539
1,671
30,571
5,386
W
Medusa
destrogio2
Medusa
14,090
6,584
0
2,390
10,819
4,489
946
6,586
4,233
0
57,661
L
Discordia
lunarNewt6214
Discordia
6,929
45
0
480
7,758
3,106
0
2,826
4,932
25,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,356
Gold Earned
26,165
104
Minions Killed
165
0
Camps Cleared
0
578,076
Distance Traveled
634,453
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,726
561
36
3
0
180,069
0
L
Sylvanus
6,687
557
25
2
0
187,793
2
W
Chaac
7,768
647
31
3
0
202,000
0
W
Olorun
8,927
744
63
5
0
184,952
0
W
Medusa
9,470
789
71
6
0
247,501
3
L
Discordia
6,943
579
43
4
0
210,214
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role