Player Matchup

Hercules
Hercules
Bdubhunta
Hercules
Level 140
God Stats
5W - 2L
1,467 SR
Queue Stats
160W - 130L
1,596 Elo+
Party 1
Scylla
Scylla
L U X 4 R Y
Scylla
Level 146
God Stats
2W - 3L
1,451 SR
Queue Stats
181W - 138L
1,586 Elo+
Party 1
Loki
Loki
TheFallen6983
Loki
Level 123
God Stats
7W - 5L
1,667 SR
Queue Stats
57W - 36L
1,659 Elo+
Party 1
Team Averages
Level 136
1,528 SR
1,614 Elo+

VS

Team Averages
Level 123
1,724 SR
1,530 Elo+
Ishtar
Ishtar
JosuesJorrible
Ishtar
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,443 Elo+
Party 2
Merlin
Merlin
Tanngela
Merlin
Level 153
God Stats
1W - 1L
1,730 SR
Queue Stats
36W - 33L
1,584 Elo+
Party 2
Bakasura
Bakasura
tNimbus
Bakasura
Level 126
God Stats
1W - 2L
1,943 SR
Queue Stats
16W - 18L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bdubhunta
Hercules
19
6 / 3 / 5
13,849
729
14,452
29,250
33,465
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
20
5 / 1 / 5
15,377
809
19,062
12,026
4,009
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 3 / 6
13,373
704
9,075
15,262
6,164
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 2
12,226
643
11,841
18,217
9,712
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Tanngela
Merlin
18
2 / 6 / 4
12,388
652
20,251
14,387
7,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
tNimbus
Bakasura
18
1 / 2 / 4
12,109
637
7,304
18,352
15,080
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
6
7
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
Bdubhunta
Hercules
6
3
5
2.83
L
3
6
2
0.67
W
Scylla
5
1
5
7.5
L
Merlin
Tanngela
Merlin
2
6
4
0.67
W
3
3
6
2
L
Bakasura
tNimbus
Bakasura
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,589
Damage
39,396
56,538
Taken
50,956
43,638
Mitigated
31,899
18,717
Healing
6,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Bdubhunta
Hercules
14,452
4,668
0
9,151
29,250
33,465
213
11,266
16,529
87
49,329
L
11,841
7,760
0
2,515
18,217
9,712
0
8,971
9,246
0
45,479
W
Scylla
19,062
2,044
89
5,724
12,026
4,009
2,058
3,967
7,449
112,257
0
L
Merlin
Tanngela
Merlin
20,251
1,221
0
750
14,387
7,107
0
3,212
11,175
63,864
0
W
9,075
1,688
0
3,753
15,262
6,164
1,054
5,574
8,595
0
59,181
L
Bakasura
tNimbus
Bakasura
7,304
4,800
0
3,521
18,352
15,080
0
7,055
11,297
0
39,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,599
Gold Earned
36,723
285
Minions Killed
244
0
Camps Cleared
0
1,105,253
Distance Traveled
1,024,205
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,849
729
46
2
0
350,969
3
L
Ishtar
12,226
643
59
3
0
301,714
2
W
Scylla
15,377
809
168
9
0
376,361
3
L
Merlin
12,388
652
106
6
0
322,076
4
W
Loki
13,373
704
71
4
0
377,923
3
L
Bakasura
12,109
637
79
4
0
400,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role