Player Matchup

Cerberus
Cerberus
Elxavix
Cerberus
Level 43
God Stats
0W - 2L
1,300 SR
Queue Stats
48W - 88L
1,258 Elo+
Solo
Ra
Ra
Guegrza
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Fenrir
Fenrir
monkamanjer229
Fenrir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,223 Elo+
Party 2
Team Averages
Level 45
1,433 SR
1,327 Elo+

VS

Team Averages
Level 99
1,607 SR
1,398 Elo+
Xing Tian
Xing Tian
CaloricBehr
Xing Tian
Level 105
God Stats
2W - 0L
1,601 SR
Queue Stats
4W - 6L
1,294 Elo+
Solo
Ra
Ra
Jacfatty
Ra
Level 103
God Stats
5W - 6L
1,458 SR
Queue Stats
180W - 170L
1,460 Elo+
Party 1
Da Ji
Da Ji
boot_503
Da Ji
Level 90
God Stats
2W - 0L
1,762 SR
Queue Stats
30W - 25L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Elxavix
Cerberus
18
2 / 6 / 7
13,104
819
9,593
28,663
31,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 12 / 4
10,114
632
8,710
15,745
5,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
9 / 8 / 1
12,628
789
16,765
19,529
9,570
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CaloricBehr
Xing Tian
16
3 / 2 / 14
11,331
708
5,498
24,452
19,523
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
8 / 5 / 11
13,301
831
24,014
15,855
7,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
boot_503
Da Ji
18
15 / 6 / 6
13,758
860
22,779
19,218
10,231
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
12
Kills
26
26
Deaths
13
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CaloricBehr
Xing Tian
3
2
14
5
L
Cerberus
Elxavix
Cerberus
2
6
7
0.92
L
1
12
4
0.25
W
8
5
11
2.7
W
Da Ji
boot_503
Da Ji
15
6
6
3
L
9
8
1
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,068
Damage
52,291
63,937
Taken
59,525
46,934
Mitigated
36,953
7,462
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CaloricBehr
Xing Tian
5,498
623
0
4,900
24,452
19,523
125
7,802
16,650
22,630
0
L
Cerberus
Elxavix
Cerberus
9,593
1,202
0
5,255
28,663
31,543
334
15,216
13,447
51,239
0
L
8,710
1,873
582
691
15,745
5,821
0
6,321
9,424
41,580
0
W
24,014
2,091
2,106
5,156
15,855
7,199
341
5,383
10,472
75,360
0
W
Da Ji
boot_503
Da Ji
22,779
8,257
0
1,463
19,218
10,231
1,845
6,329
12,889
0
54,590
L
16,765
4,907
0
934
19,529
9,570
1,304
8,015
11,514
0
28,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,846
Gold Earned
38,390
177
Minions Killed
181
0
Camps Cleared
0
720,860
Distance Traveled
833,419
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,331
708
21
1
0
283,938
7
L
Cerberus
13,104
819
88
6
0
274,847
2
L
Ra
10,114
632
58
4
0
174,537
2
W
Ra
13,301
831
110
7
0
282,042
1
W
Da Ji
13,758
860
50
3
0
267,439
0
L
Fenrir
12,628
789
31
2
0
271,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role