Player Matchup

Cthulhu
Cthulhu
Dark_Nips_Rises
Cthulhu
Level 160
God Stats
10W - 5L
1,552 SR
Queue Stats
424W - 371L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
IMojo_Jojol
Sylvanus
Level 160
God Stats
1W - 0L
1,624 SR
Queue Stats
1W - 2L
1,291 Elo+
Party 1
Amaterasu
Amaterasu
STDinStud
Amaterasu
Level 159
God Stats
2W - 0L
1,631 SR
Queue Stats
29W - 34L
1,448 Elo+
Party 1
Bellona
Bellona
danny2017ax
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
htienoM
Discordia
Level 156
God Stats
1W - 1L
1,388 SR
Queue Stats
282W - 266L
1,516 Elo+
Party 1
Team Averages
Level 133
1,539 SR
1,462 Elo+

VS

Team Averages
Level 74
1,406 SR
1,455 Elo+
The Morrigan
The Morrigan
DizzyDwarf434
The Morrigan
Level 55
God Stats
2W - 6L
1,339 SR
Queue Stats
175W - 171L
1,457 Elo+
Party 2
Sylvanus
Sylvanus
Jpier1
Sylvanus
Level 102
God Stats
2W - 5L
1,174 SR
Queue Stats
233W - 247L
1,427 Elo+
Solo
Odin
Odin
Qusilver
Odin
Level 92
God Stats
6W - 9L
1,440 SR
Queue Stats
475W - 438L
1,449 Elo+
Party 2
Agni
Agni
Suton
Agni
Level 100
God Stats
15W - 12L
1,575 SR
Queue Stats
560W - 521L
1,432 Elo+
Party 2
Ymir
Ymir
keystonerealty
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 10
11,894
793
23,547
16,672
19,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
IMojo_Jojol
Sylvanus
16
2 / 6 / 13
9,880
659
14,655
25,679
26,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amaterasu
STDinStud
Amaterasu
19
5 / 1 / 12
11,741
783
9,447
29,384
37,656
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
danny2017ax
Bellona
17
4 / 5 / 10
11,620
775
9,574
19,731
23,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
htienoM
Discordia
15
4 / 5 / 9
10,361
691
24,279
14,662
7,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DizzyDwarf434
The Morrigan
14
1 / 7 / 10
9,330
622
13,420
10,048
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Jpier1
Sylvanus
16
1 / 3 / 14
9,124
608
10,090
23,875
31,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Odin
19
10 / 2 / 8
11,669
778
20,200
19,129
23,888
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
Suton
Agni
17
4 / 5 / 9
10,445
696
27,563
14,034
7,478
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 10
10,224
682
9,253
23,016
23,706
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
70
19
Kills
19
19
Deaths
20
54
Assists
51
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
L
The Morrigan
DizzyDwarf434
The Morrigan
1
7
10
0.86
W
Sylvanus
IMojo_Jojol
Sylvanus
2
6
13
1.42
L
Sylvanus
Jpier1
Sylvanus
1
3
14
2.67
L
Odin
10
2
8
7
W
Amaterasu
STDinStud
Amaterasu
5
1
12
11
L
Agni
Suton
Agni
4
5
9
1.7
W
Bellona
danny2017ax
Bellona
4
5
10
1.8
W
Discordia
htienoM
Discordia
4
5
9
1.7
L
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,502
Damage
80,526
106,128
Taken
90,102
115,356
Mitigated
91,616
53,514
Healing
35,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,547
849
6,077
3,626
16,672
19,751
1,179
11,173
5,499
58,729
0
L
The Morrigan
DizzyDwarf434
The Morrigan
13,420
2,465
888
535
10,048
5,232
0
7,366
2,682
21,400
0
W
Sylvanus
IMojo_Jojol
Sylvanus
14,655
4,395
13,999
7,803
25,679
26,262
880
12,361
13,318
20,465
2,800
L
Sylvanus
Jpier1
Sylvanus
10,090
917
11,603
9,996
23,875
31,312
104
14,479
9,396
15,407
0
L
Odin
20,200
4,468
3,370
3,417
19,129
23,888
801
11,860
7,269
0
38,484
W
Amaterasu
STDinStud
Amaterasu
9,447
2,651
3,662
10,581
29,384
37,656
2,249
17,440
11,944
2,881
18,651
L
Agni
Suton
Agni
27,563
3,754
1,414
516
14,034
7,478
732
10,822
3,212
47,600
0
W
Bellona
danny2017ax
Bellona
9,574
1,825
1,330
1,387
19,731
23,838
1,986
11,165
8,566
0
18,563
W
Discordia
htienoM
Discordia
24,279
1,769
2,445
2,604
14,662
7,849
765
8,187
6,475
46,522
0
L
9,253
909
1,101
2,876
23,016
23,706
165
17,755
5,261
13,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,496
Gold Earned
50,792
179
Minions Killed
135
0
Camps Cleared
0
1,305,863
Distance Traveled
1,247,806
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,894
793
83
6
0
282,348
4
L
The Morrigan
9,330
622
16
1
0
228,370
0
W
Sylvanus
9,880
659
15
1
0
210,806
0
L
Sylvanus
9,124
608
16
1
0
236,023
3
L
Odin
11,669
778
32
2
0
289,509
0
W
Amaterasu
11,741
783
22
1
0
273,339
4
L
Agni
10,445
696
58
4
0
242,675
0
W
Bellona
11,620
775
21
1
0
276,236
2
W
Discordia
10,361
691
38
3
0
263,134
0
L
Ymir
10,224
682
13
1
0
251,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role