Player Matchup

Ra
Ra
Gravygoat18
Ra
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 20L
1,505 Elo+
Party 1
Medusa
Medusa
Orbit55
Medusa
Level 94
God Stats
1W - 1L
1,713 SR
Queue Stats
19W - 25L
1,381 Elo+
Party 1
Tyr
Tyr
SpicyMeatWagon
Tyr
Level 122
God Stats
1W - 2L
1,310 SR
Queue Stats
35W - 24L
1,695 Elo+
Party 1
Team Averages
Level 107
1,508 SR
1,527 Elo+

VS

Team Averages
Level 93
1,455 SR
1,470 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ARTiI0S
Nu Wa
Level 108
God Stats
2W - 4L
1,357 SR
Queue Stats
65W - 81L
1,471 Elo+
Party 2
Bastet
Bastet
Moo3763
Bastet
Level 84
God Stats
1W - 2L
1,510 SR
Queue Stats
11W - 15L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,258
751
3,644
7,755
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Orbit55
Medusa
11
1 / 3 / 7
7,434
676
5,567
8,959
3,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 3 / 3
8,578
780
11,627
12,620
8,699
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 2 / 7
8,205
746
6,682
9,123
9,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
ARTiI0S
Nu Wa
15
5 / 2 / 5
9,540
867
10,385
6,425
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Moo3763
Bastet
13
3 / 5 / 6
8,467
770
6,027
9,776
3,998
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
9
Kills
10
10
Deaths
9
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
2
7
2.75
W
Nu Wa
ARTiI0S
Nu Wa
5
2
5
3.75
L
2
4
5
1.13
W
Bastet
Moo3763
Bastet
3
5
6
1.2
L
Medusa
Orbit55
Medusa
1
3
7
1.5
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
23,094
29,334
Taken
25,324
14,835
Mitigated
16,389
4,337
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,682
2,703
126
2,143
9,123
9,704
40
1,800
7,323
0
26,589
W
Nu Wa
ARTiI0S
Nu Wa
10,385
3,453
0
1,077
6,425
2,687
432
780
5,645
36,909
0
L
3,644
231
890
1,011
7,755
3,052
0
1,908
5,847
26,694
0
W
Bastet
Moo3763
Bastet
6,027
1,939
0
767
9,776
3,998
170
1,173
8,603
0
23,749
L
Medusa
Orbit55
Medusa
5,567
2,260
0
470
8,959
3,084
0
3,314
5,645
0
25,380
L
11,627
1,594
0
1,966
12,620
8,699
0
5,253
7,367
92
27,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,270
Gold Earned
26,212
130
Minions Killed
135
0
Camps Cleared
0
502,433
Distance Traveled
594,934
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,205
746
40
4
0
203,902
5
W
Nu Wa
9,540
867
49
4
0
179,937
2
L
Ra
8,258
751
51
5
0
155,213
2
W
Bastet
8,467
770
46
4
0
211,095
0
L
Medusa
7,434
676
47
4
0
156,288
0
L
Tyr
8,578
780
32
3
0
190,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role