Player Matchup

Lancelot
Lancelot
Animal Hybrid
Lancelot
Level 160
God Stats
8W - 26L
1,398 SR
Queue Stats
276W - 300L
1,562 Elo+
Solo
He Bo
He Bo
AzureBlueFlames
He Bo
Level 160
God Stats
2W - 3L
1,559 SR
Queue Stats
278W - 280L
1,561 Elo+
Solo
Neith
Neith
LFLegend25
Neith
Level 128
God Stats
14W - 9L
1,627 SR
Queue Stats
43W - 30L
1,588 Elo+
Solo
Horus
Horus
Not Enough Succ
Horus
Level 156
God Stats
1W - 4L
1,407 SR
Queue Stats
437W - 450L
1,619 Elo+
Solo
Athena
Athena
SnL PeRfEcTi0n
Athena
Level 157
God Stats
0W - 3L
1,725 SR
Queue Stats
328W - 318L
1,545 Elo+
Solo
Team Averages
Level 152
1,543 SR
1,575 Elo+

VS

Team Averages
Level 120
1,638 SR
1,662 Elo+
Ullr
Ullr
 
Ullr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
DurteeDom
Bellona
Level 118
God Stats
5W - 2L
1,737 SR
Queue Stats
185W - 173L
1,458 Elo+
Solo
Maui
Maui
K69YS420
Maui
Level 97
God Stats
7W - 2L
1,500 SR
Queue Stats
230W - 25L
1,977 Elo+
Party 1
Chang'e
Chang'e
Monkalorton
Chang'e
Level 108
God Stats
6W - 2L
1,636 SR
Queue Stats
85W - 84L
1,495 Elo+
Solo
Lancelot
Lancelot
Tríckie
Lancelot
Level 160
God Stats
6W - 1L
1,815 SR
Queue Stats
606W - 115L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Animal Hybrid
Lancelot
15
0 / 7 / 4
9,218
922
11,638
22,194
11,648
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 8 / 0
9,548
955
8,484
17,129
7,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
15
3 / 2 / 1
10,111
1,011
15,690
12,066
6,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 3
9,550
955
7,638
20,799
30,054
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 2 / 3
9,901
990
7,937
14,319
22,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

154

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
6 / 2 / 12
10,806
1,081
23,350
12,032
7,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
DurteeDom
Bellona
16
1 / 0 / 14
10,818
1,082
12,177
15,669
19,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
17
1 / 0 / 20
11,437
1,144
7,003
9,219
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Monkalorton
Chang'e
16
3 / 0 / 11
10,696
1,070
15,958
7,864
4,960
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Tríckie
Lancelot
17
12 / 2 / 9
12,277
1,228
22,715
14,165
13,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
89
4
Kills
23
23
Deaths
4
11
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
2
12
6
L
Lancelot
Animal Hybrid
Lancelot
0
7
4
0.29
L
1
8
0
0.13
W
Bellona
DurteeDom
Bellona
1
0
14
8
W
Maui
1
0
20
11
L
Neith
3
2
1
1.75
W
Chang'e
Monkalorton
Chang'e
3
0
11
8.5
L
0
4
3
0.38
L
0
2
3
0.75
W
Lancelot
Tríckie
Lancelot
12
2
9
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,387
Damage
81,203
86,507
Taken
58,949
78,682
Mitigated
58,666
10,586
Healing
18,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
23,350
14,816
0
2
12,032
7,721
0
3,994
8,038
0
48,010
L
Lancelot
Animal Hybrid
Lancelot
11,638
2,471
0
1,668
22,194
11,648
0
5,370
16,531
0
28,271
L
8,484
286
141
198
17,129
7,599
0
3,241
13,488
35,136
0
W
Bellona
DurteeDom
Bellona
12,177
3,687
2,051
4,649
15,669
19,857
0
4,571
11,098
0
23,140
W
Maui
7,003
2,669
0
1,441
9,219
13,113
0
2,721
6,498
10,422
0
L
Neith
15,690
6,410
0
1,184
12,066
6,585
0
2,341
9,573
0
34,473
W
Chang'e
Monkalorton
Chang'e
15,958
1,597
5,784
3,454
7,864
4,960
0
2,964
4,900
47,561
0
L
7,638
2,872
3,212
3,485
20,799
30,054
0
6,877
13,747
0
16,521
L
7,937
1,451
0
698
14,319
22,796
0
5,078
8,956
17,050
0
W
Lancelot
Tríckie
Lancelot
22,715
5,121
0
1,117
14,165
13,015
0
2,171
11,994
0
31,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,328
Gold Earned
56,034
164
Minions Killed
190
3
Camps Cleared
11
917,553
Distance Traveled
1,027,723
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,806
1,081
55
6
4
196,034
0
L
Lancelot
9,218
922
29
3
1
194,724
1
L
He Bo
9,548
955
65
7
0
156,097
1
W
Bellona
10,818
1,082
26
3
4
202,740
0
W
Maui
11,437
1,144
3
0
0
191,314
1
L
Neith
10,111
1,011
40
4
1
181,622
2
W
Chang'e
10,696
1,070
88
9
1
211,290
0
L
Horus
9,550
955
15
2
0
200,173
4
L
Athena
9,901
990
15
2
1
184,937
1
W
Lancelot
12,277
1,228
18
2
2
226,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role