Player Matchup

Bakasura
Bakasura
CopperMan1134
Bakasura
Level 33
God Stats
5W - 3L
1,683 SR
Queue Stats
22W - 6L
1,862 Elo+
Party 3
Bastet
Bastet
EnormousTrash
Bastet
Level 17
God Stats
4W - 3L
1,408 SR
Queue Stats
14W - 20L
1,340 Elo+
Party 1
King Arthur
King Arthur
MËthamphetamine
King Arthur
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 6L
1,500 Elo+
Party 3
Sol
Sol
SteIIa114
Sol
Level 146
God Stats
2W - 2L
1,534 SR
Queue Stats
60W - 24L
1,746 Elo+
Party 3
Loki
Loki
Under__Shade
Loki
Level 102
God Stats
2W - 3L
1,121 SR
Queue Stats
14W - 21L
1,336 Elo+
Party 1
Team Averages
Level 62
1,449 SR
1,557 Elo+

VS

Team Averages
Level 21
1,483 SR
1,319 Elo+
Cabrakan
Cabrakan
Chiztomaniac
Cabrakan
Level 62
God Stats
7W - 3L
1,671 SR
Queue Stats
50W - 50L
1,320 Elo+
Party 2
Izanami
Izanami
FranJRubio12
Izanami
Level 7
God Stats
2W - 1L
1,696 SR
Queue Stats
12W - 13L
1,321 Elo+
Party 2
Aphrodite
Aphrodite
SUSSYBAKAAMOGUS
Aphrodite
Level 7
God Stats
0W - 3L
1,227 SR
Queue Stats
32W - 31L
1,321 Elo+
Party 2
Yu Huang
Yu Huang
SacredGear17
Yu Huang
Level 11
God Stats
0W - 3L
1,319 SR
Queue Stats
7W - 19L
1,169 Elo+
Party 2
Thanatos
Thanatos
Santox023
Thanatos
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 13L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CopperMan1134
Bakasura
15
12 / 0 / 6
8,893
741
15,250
10,422
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 1 / 9
7,893
658
6,359
9,157
3,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
MËthamphetamine
King Arthur
14
3 / 2 / 4
8,189
682
6,371
9,988
6,671
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
5 / 2 / 2
7,352
613
10,805
9,723
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 2 / 5
7,080
590
2,864
6,478
2,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chiztomaniac
Cabrakan
11
2 / 5 / 3
6,789
566
5,765
12,283
7,542
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
FranJRubio12
Izanami
9
0 / 7 / 1
5,554
463
2,614
11,964
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Aphrodite
SUSSYBAKAAMOGUS
Aphrodite
9
1 / 2 / 1
6,012
501
1,907
9,383
3,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
SacredGear17
Yu Huang
9
0 / 5 / 2
5,668
472
2,438
6,452
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Santox023
Thanatos
11
4 / 6 / 0
7,032
586
7,468
14,937
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
24
Kills
7
7
Deaths
25
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Chiztomaniac
Cabrakan
2
5
3
0.7
W
Bakasura
CopperMan1134
Bakasura
12
0
6
15
W
3
1
9
7.5
L
Izanami
FranJRubio12
Izanami
0
7
1
0.07
W
King Arthur
MËthamphetamine
King Arthur
3
2
4
2.5
L
Aphrodite
SUSSYBAKAAMOGUS
Aphrodite
1
2
1
0.75
L
Yu Huang
SacredGear17
Yu Huang
0
5
2
0.2
L
Thanatos
Santox023
Thanatos
4
6
0
0.67
W
5
2
2
3
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,649
Damage
20,192
45,768
Taken
55,019
20,831
Mitigated
23,362
13,762
Healing
19,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Chiztomaniac
Cabrakan
5,765
786
0
2,166
12,283
7,542
0
1,824
9,893
40,547
0
W
Bakasura
CopperMan1134
Bakasura
15,250
9,864
0
3,453
10,422
4,630
391
1,045
9,377
0
64,713
W
6,359
1,770
43
2,309
9,157
3,362
0
2,053
7,104
0
47,314
L
Izanami
FranJRubio12
Izanami
2,614
1,648
0
1,520
11,964
3,670
0
2,620
8,782
0
42,342
W
King Arthur
MËthamphetamine
King Arthur
6,371
1,529
0
1,850
9,988
6,671
0
3,669
6,319
0
56,390
L
Aphrodite
SUSSYBAKAAMOGUS
Aphrodite
1,907
483
2,265
3,515
9,383
3,576
0
3,432
5,610
14,637
0
L
Yu Huang
SacredGear17
Yu Huang
2,438
598
0
520
6,452
1,958
74
24
5,952
25,429
0
L
Thanatos
Santox023
Thanatos
7,468
2,996
0
9,959
14,937
6,616
0
1,462
12,186
0
40,773
W
10,805
4,565
0
4,324
9,723
3,668
2,683
2,463
7,260
48,432
8,040
W
2,864
614
0
1,783
6,478
2,500
672
880
5,598
0
28,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,407
Gold Earned
31,055
464
Minions Killed
305
0
Camps Cleared
0
1,339,869
Distance Traveled
1,115,808
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,789
566
82
7
0
196,463
2
W
Bakasura
8,893
741
129
11
0
328,415
5
W
Bastet
7,893
658
83
7
0
287,906
1
L
Izanami
5,554
463
91
8
0
242,112
0
W
King Arthur
8,189
682
118
10
0
247,192
1
L
Aphrodite
6,012
501
11
1
0
236,802
1
L
Yu Huang
5,668
472
56
5
0
216,330
3
L
Thanatos
7,032
586
65
5
0
224,101
1
W
Sol
7,352
613
86
7
0
219,225
1
W
Loki
7,080
590
48
4
0
257,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role