Player Matchup

Maui
Maui
Lename-Joez
Maui
Level 155
God Stats
8W - 7L
1,454 SR
Queue Stats
186W - 173L
1,508 Elo+
Party 3
Izanami
Izanami
LockCaroleUp
Izanami
Level 105
God Stats
4W - 2L
1,569 SR
Queue Stats
207W - 208L
1,525 Elo+
Party 2
Zeus
Zeus
MrGreeenBean
Zeus
Level 127
God Stats
62W - 25L
1,764 SR
Queue Stats
225W - 214L
1,578 Elo+
Party 2
Horus
Horus
temp-605210
Horus
Level 160
God Stats
10W - 8L
1,575 SR
Queue Stats
327W - 299L
1,551 Elo+
Party 3
Loki
Loki
奉天灬刀疤
Loki
Level 129
God Stats
8W - 3L
1,709 SR
Queue Stats
135W - 150L
1,521 Elo+
Solo
Team Averages
Level 135
1,614 SR
1,537 Elo+

VS

Team Averages
Level 139
1,489 SR
1,545 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
BDEDaddy
Da Ji
Level 144
God Stats
4W - 6L
1,268 SR
Queue Stats
160W - 151L
1,542 Elo+
Solo
Hera
Hera
Dredayysz
Hera
Level 146
God Stats
1W - 2L
1,530 SR
Queue Stats
94W - 107L
1,556 Elo+
Party 1
Amaterasu
Amaterasu
Vinndictas
Amaterasu
Level 136
God Stats
7W - 6L
1,638 SR
Queue Stats
288W - 273L
1,572 Elo+
Party 4
Atlas
Atlas
phantomshark37
Atlas
Level 160
God Stats
13W - 17L
1,508 SR
Queue Stats
432W - 419L
1,554 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 11
7,953
468
3,408
11,963
10,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
LockCaroleUp
Izanami
16
3 / 1 / 4
9,496
559
10,638
12,789
6,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

15
5 / 4 / 7
9,288
546
10,756
8,250
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 1 / 7
9,194
541
10,722
13,768
9,361
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
7 / 1 / 6
9,826
578
11,362
14,083
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 3 / 1
7,594
447
5,436
11,647
4,008
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Da Ji
BDEDaddy
Da Ji
13
5 / 7 / 2
8,188
482
7,064
16,684
7,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
13
1 / 4 / 3
7,851
462
9,139
8,004
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Vinndictas
Amaterasu
15
1 / 3 / 2
8,982
528
7,701
15,194
10,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 3
8,455
497
7,603
14,707
15,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
20
Kills
9
9
Deaths
20
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
1
0.17
L
Da Ji
BDEDaddy
Da Ji
5
7
2
0.86
L
Hera
1
4
3
0.63
W
1
2
11
3.25
W
Izanami
LockCaroleUp
Izanami
3
1
4
5
W
5
4
7
2.13
L
Amaterasu
Vinndictas
Amaterasu
1
3
2
0.67
L
2
3
3
1.17
W
4
1
7
7.5
W
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,886
Damage
36,943
60,853
Taken
66,236
37,273
Mitigated
40,399
17,441
Healing
15,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,436
4,558
0
4,129
11,647
4,008
0
983
10,664
0
59,570
L
Da Ji
BDEDaddy
Da Ji
7,064
1,466
0
3,364
16,684
7,151
0
4,594
12,090
0
41,606
L
Hera
9,139
1,867
0
250
8,004
3,247
0
2,466
5,538
63,039
0
W
3,408
1,133
0
3,290
11,963
10,740
42
4,086
7,877
18,139
0
W
Izanami
LockCaroleUp
Izanami
10,638
6,747
0
4,158
12,789
6,051
0
1,536
11,253
0
97,069
W
10,756
781
0
330
8,250
4,819
50
3,230
5,020
73,509
0
L
Amaterasu
Vinndictas
Amaterasu
7,701
2,373
0
5,826
15,194
10,594
0
872
14,322
0
76,917
L
7,603
2,385
0
1,963
14,707
15,399
0
5,296
9,411
20,059
1,844
W
10,722
4,253
943
3,504
13,768
9,361
0
2,998
10,770
47
67,372
W
11,362
3,314
0
5,216
14,083
6,302
928
4,307
9,776
0
80,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,757
Gold Earned
41,070
514
Minions Killed
463
0
Camps Cleared
0
1,655,419
Distance Traveled
1,572,088
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,594
447
110
6
0
306,056
3
L
Da Ji
8,188
482
70
4
0
299,152
6
L
Hera
7,851
462
109
6
0
288,957
6
W
Maui
7,953
468
11
1
0
338,407
5
W
Izanami
9,496
559
151
9
0
309,746
1
W
Zeus
9,288
546
129
8
0
305,375
6
L
Amaterasu
8,982
528
132
8
0
351,616
6
L
Atlas
8,455
497
42
2
0
326,307
6
W
Horus
9,194
541
103
6
0
322,177
5
W
Loki
9,826
578
120
7
0
379,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role