Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
ClydeRX
Jing Wei
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,304 Elo+
Party 1
Ao Kuang
Ao Kuang
Cptlusciousbeard
Ao Kuang
Level 28
God Stats
18W - 11L
1,553 SR
Queue Stats
41W - 46L
1,404 Elo+
Party 3
Maui
Maui
Elwingster
Maui
Level 88
God Stats
0W - 1L
1,704 SR
Queue Stats
39W - 44L
1,451 Elo+
Party 1
Sol
Sol
FataleBelle
Sol
Level 67
God Stats
17W - 15L
1,536 SR
Queue Stats
145W - 187L
1,409 Elo+
Party 3
Team Averages
Level 59
1,559 SR
1,413 Elo+

VS

Team Averages
Level 52
1,415 SR
1,422 Elo+
Sol
Sol
Alyenka
Sol
Level 104
God Stats
84W - 107L
1,458 SR
Queue Stats
356W - 425L
1,466 Elo+
Party 2
Mulan
Mulan
BatSHADOW777
Mulan
Level 76
God Stats
3W - 5L
1,348 SR
Queue Stats
266W - 313L
1,412 Elo+
Solo
Cthulhu
Cthulhu
erosharcos
Cthulhu
Level 25
God Stats
4W - 13L
1,185 SR
Queue Stats
26W - 47L
1,305 Elo+
Party 2
Thor
Thor
motherofbeef
Thor
Level 28
God Stats
48W - 49L
1,522 SR
Queue Stats
82W - 106L
1,418 Elo+
Party 2
Neith
Neith
nickadoo
Neith
Level 29
God Stats
18W - 13L
1,564 SR
Queue Stats
85W - 76L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 3 / 0
4,926
493
3,141
7,629
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
ClydeRX
Jing Wei
6
1 / 5 / 1
4,388
439
3,882
7,369
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 2 / 0
5,696
570
6,309
10,194
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 1 / 1
4,689
469
1,958
7,719
4,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
0 / 7 / 0
4,455
446
2,558
9,726
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
9
2 / 1 / 3
5,332
533
6,002
6,577
1,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
1 / 3 / 1
5,738
574
6,640
9,897
5,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
erosharcos
Cthulhu
8
2 / 1 / 4
5,697
570
3,932
5,401
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
4 / 0 / 5
6,213
621
4,704
6,015
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
nickadoo
Neith
12
8 / 0 / 0
7,424
742
8,599
5,450
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
17
18
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
0
0.33
W
Sol
2
1
3
3.5
W
1
3
1
0.5
L
Jing Wei
ClydeRX
Jing Wei
1
5
1
0.3
L
3
2
0
1.5
L
0
1
1
0.5
L
0
7
0
0
W
Cthulhu
erosharcos
Cthulhu
2
1
4
4
W
4
0
5
6.5
W
Neith
nickadoo
Neith
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,848
Damage
29,877
42,637
Taken
33,340
16,733
Mitigated
15,038
12,715
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,141
829
0
1,782
7,629
3,027
0
1,849
5,780
0
23,963
W
Sol
6,002
3,927
0
3,636
6,577
1,938
503
1,111
5,466
34,838
0
W
6,640
1,217
0
2,061
9,897
5,012
0
6,098
3,799
0
34,923
L
Jing Wei
ClydeRX
Jing Wei
3,882
3,227
0
1,348
7,369
2,817
0
4,324
3,045
0
17,298
L
6,309
2,205
0
6,250
10,194
3,421
0
0
10,194
30,823
0
L
1,958
500
0
1,650
7,719
4,944
0
3,507
4,212
13,579
0
L
2,558
830
0
1,685
9,726
2,524
0
0
9,726
24,006
0
W
Cthulhu
erosharcos
Cthulhu
3,932
708
273
1,876
5,401
3,428
286
359
5,042
12,270
1,137
W
4,704
1,401
0
3,001
6,015
2,182
0
665
5,350
0
35,327
W
Neith
nickadoo
Neith
8,599
4,490
0
3,128
5,450
2,478
1,145
2,592
2,858
0
57,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,154
Gold Earned
30,404
192
Minions Killed
312
0
Camps Cleared
0
954,254
Distance Traveled
934,579
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,926
493
55
6
0
234,977
1
W
Sol
5,332
533
63
6
0
163,502
0
W
Mulan
5,738
574
61
6
0
192,553
3
L
Jing Wei
4,388
439
16
2
0
195,781
1
L
Ao Kuang
5,696
570
59
6
0
188,526
1
L
Maui
4,689
469
26
3
0
191,100
3
L
Sol
4,455
446
36
4
0
143,870
0
W
Cthulhu
5,697
570
22
2
0
196,249
3
W
Thor
6,213
621
66
7
0
209,990
4
W
Neith
7,424
742
100
10
0
172,285
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role