Player Matchup

Apollo
Apollo
Astro_Cheaux
Apollo
Level 89
God Stats
26W - 25L
1,496 SR
Queue Stats
296W - 379L
1,431 Elo+
Solo
Ra
Ra
Eavle
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 181L
1,536 Elo+
Solo
Guan Yu
Guan Yu
MOEDAR
Guan Yu
Level 85
God Stats
40W - 29L
1,593 SR
Queue Stats
266W - 271L
1,406 Elo+
Solo
Hera
Hera
Navgaemer
Hera
Level 41
God Stats
8W - 20L
1,530 SR
Queue Stats
71W - 103L
1,408 Elo+
Solo
Fenrir
Fenrir
XxSICKOPATOMUSxX
Fenrir
Level 132
God Stats
0W - 1L
1,285 SR
Queue Stats
157W - 175L
1,471 Elo+
Solo
Team Averages
Level 87
1,481 SR
1,451 Elo+

VS

Team Averages
Level 77
1,516 SR
1,458 Elo+
Anubis
Anubis
East--Side--Web
Anubis
Level 121
God Stats
23W - 37L
1,435 SR
Queue Stats
314W - 337L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Talanous
Ah Muzen Cab
Level 87
God Stats
35W - 25L
1,569 SR
Queue Stats
451W - 462L
1,426 Elo+
Solo
Merlin
Merlin
Zaxeh
Merlin
Level 48
God Stats
5W - 3L
1,617 SR
Queue Stats
28W - 16L
1,484 Elo+
Solo
Mercury
Mercury
donte08
Mercury
Level 61
God Stats
12W - 13L
1,461 SR
Queue Stats
95W - 118L
1,496 Elo+
Solo
King Arthur
King Arthur
ninja delic
King Arthur
Level 69
God Stats
27W - 25L
1,497 SR
Queue Stats
72W - 72L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
5 / 7 / 2
11,208
1,121
10,336
18,458
7,783
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
15
0 / 3 / 4
9,340
934
7,277
12,715
9,344
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Guan Yu
MOEDAR
Guan Yu
16
1 / 5 / 8
10,818
1,082
15,783
23,030
27,319
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hera
15
1 / 7 / 5
9,991
999
16,437
15,102
5,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 5 / 4
10,409
1,041
6,525
18,091
9,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

94

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 9
12,447
1,245
14,871
8,340
4,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ah Muzen Cab
Talanous
Ah Muzen Cab
17
1 / 1 / 15
10,545
1,055
11,293
9,178
3,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
Zaxeh
Merlin
17
5 / 3 / 15
11,510
1,151
17,083
11,773
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
donte08
Mercury
17
4 / 2 / 15
11,430
1,143
14,779
14,331
7,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
ninja delic
King Arthur
17
7 / 2 / 13
11,658
1,166
22,115
16,571
18,911
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
94
10
Kills
27
27
Deaths
10
23
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Apollo
5
7
2
0.86
W
10
2
9
7.25
L
Ra
0
3
4
0.67
L
Guan Yu
MOEDAR
Guan Yu
1
5
8
1
L
Hera
1
7
5
0.5
W
Ah Muzen Cab
Talanous
Ah Muzen Cab
1
1
15
8.5
L
3
5
4
1
W
Merlin
Zaxeh
Merlin
5
3
15
4.17
W
Mercury
donte08
Mercury
4
2
15
5.75
W
King Arthur
ninja delic
King Arthur
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,358
Damage
80,141
87,396
Taken
60,193
59,466
Mitigated
38,300
9,390
Healing
8,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
10,336
5,105
0
915
18,458
7,783
0
8,436
10,022
0
32,116
W
14,871
616
0
2,954
8,340
4,033
0
2,733
5,607
39,640
0
L
Ra
7,277
746
277
583
12,715
9,344
0
5,416
7,299
16,923
0
L
Guan Yu
MOEDAR
Guan Yu
15,783
2,159
2,814
4,048
23,030
27,319
0
8,131
14,899
0
22,489
L
Hera
16,437
3,922
0
0
15,102
5,937
0
6,243
8,859
41,022
0
W
Ah Muzen Cab
Talanous
Ah Muzen Cab
11,293
3,456
127
3,249
9,178
3,635
0
5,918
3,260
0
30,504
L
6,525
1,540
0
753
18,091
9,083
0
3,728
14,363
0
12,377
W
Merlin
Zaxeh
Merlin
17,083
2,386
680
1,513
11,773
4,575
0
2,883
8,890
46,566
0
W
Mercury
donte08
Mercury
14,779
8,839
0
198
14,331
7,146
0
5,254
8,988
0
22,838
W
King Arthur
ninja delic
King Arthur
22,115
844
0
0
16,571
18,911
0
6,926
9,645
0
38,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,766
Gold Earned
57,590
176
Minions Killed
209
3
Camps Cleared
8
948,686
Distance Traveled
963,256
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,208
1,121
45
5
0
200,752
0
W
Anubis
12,447
1,245
65
7
0
158,613
0
L
Ra
9,340
934
28
3
2
189,330
0
L
Guan Yu
10,818
1,082
15
2
1
187,033
0
L
Hera
9,991
999
69
7
0
180,880
0
W
Ah Muzen Cab
10,545
1,055
44
4
0
174,488
0
L
Fenrir
10,409
1,041
19
2
0
190,691
3
W
Merlin
11,510
1,151
55
6
0
185,508
0
W
Mercury
11,430
1,143
17
2
7
233,119
0
W
King Arthur
11,658
1,166
28
3
1
211,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role