Player Matchup

Nu Wa
Nu Wa
FrogmiteTMC
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ullr
Ullr
HawaiiIsAmyth
Ullr
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
LU1EThan
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Terra
Terra
VyonGaming
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
elxmenor
Hercules
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,473 Elo+
Solo
Team Averages
Level 25
1,500 SR
1,495 Elo+

VS

Team Averages
Level 70
1,633 SR
1,367 Elo+
Izanami
Izanami
TrippieBrian
Izanami
Level 65
God Stats
2W - 0L
1,820 SR
Queue Stats
14W - 22L
1,192 Elo+
Solo
Neith
Neith
XxWAGNERxX
Neith
Level 66
God Stats
15W - 12L
1,567 SR
Queue Stats
223W - 260L
1,382 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
gokunano
Morgan Le Fay
Level 49
God Stats
2W - 0L
1,649 SR
Queue Stats
26W - 36L
1,436 Elo+
Solo
Fafnir
Fafnir
nehuere
Fafnir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 207L
1,392 Elo+
Party 2
Da Ji
Da Ji
nimplay
Da Ji
Level 103
God Stats
8W - 7L
1,632 SR
Queue Stats
400W - 457L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,911
407
5,374
11,125
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 5 / 1
6,654
391
3,411
12,480
4,184
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
LU1EThan
Da Ji
11
1 / 6 / 2
7,149
421
3,806
17,196
6,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
10
1 / 2 / 1
7,192
423
3,987
15,367
10,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
elxmenor
Hercules
12
2 / 2 / 0
7,478
440
5,701
12,072
8,310
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TrippieBrian
Izanami
17
6 / 1 / 5
10,140
596
10,780
12,152
5,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Neith
13
1 / 0 / 8
8,705
512
5,988
4,292
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
gokunano
Morgan Le Fay
15
6 / 1 / 4
9,991
588
10,849
6,776
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
nehuere
Fafnir
11
2 / 1 / 11
8,705
512
4,296
9,890
12,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
nimplay
Da Ji
15
5 / 2 / 11
9,810
577
14,375
17,024
8,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
4
Kills
20
20
Deaths
5
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
5
1
0.1
L
Da Ji
LU1EThan
Da Ji
1
6
2
0.33
W
Izanami
TrippieBrian
Izanami
6
1
5
8.5
L
Terra
1
2
1
0.75
W
Neith
1
0
8
5
L
Hercules
elxmenor
Hercules
2
2
0
1
W
Morgan Le Fay
gokunano
Morgan Le Fay
6
1
4
8
W
Fafnir
nehuere
Fafnir
2
1
11
7.5
W
Da Ji
nimplay
Da Ji
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,279
Damage
46,288
68,240
Taken
50,134
33,135
Mitigated
33,801
17,705
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,374
1,249
0
1,064
11,125
3,645
0
4,217
6,908
44,683
0
L
3,411
1,066
0
1,208
12,480
4,184
720
1,951
10,529
0
33,362
L
Da Ji
LU1EThan
Da Ji
3,806
822
0
5,130
17,196
6,344
0
3,188
14,008
0
40,497
W
Izanami
TrippieBrian
Izanami
10,780
7,212
0
6,419
12,152
5,156
2,327
2,395
9,757
0
97,675
L
Terra
3,987
821
3,865
4,366
15,367
10,652
0
3,603
11,764
18,307
0
W
Neith
5,988
1,277
0
1,809
4,292
3,542
1,684
966
3,326
0
49,407
L
Hercules
elxmenor
Hercules
5,701
1,779
0
2,072
12,072
8,310
0
2,186
9,886
95
36,583
W
Morgan Le Fay
gokunano
Morgan Le Fay
10,849
871
286
1,918
6,776
3,334
318
1,816
4,960
75,662
0
W
Fafnir
nehuere
Fafnir
4,296
910
0
2,523
9,890
12,958
0
2,244
7,646
11,936
0
W
Da Ji
nimplay
Da Ji
14,375
3,831
0
6,980
17,024
8,811
375
2,490
14,534
0
77,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,384
Gold Earned
47,351
312
Minions Killed
478
0
Camps Cleared
0
1,619,700
Distance Traveled
1,589,162
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,911
407
76
4
0
287,340
4
L
Ullr
6,654
391
61
4
0
299,990
0
L
Da Ji
7,149
421
82
5
0
354,916
0
W
Izanami
10,140
596
146
9
0
296,328
2
L
Terra
7,192
423
21
1
0
349,756
2
W
Neith
8,705
512
81
5
0
307,316
4
L
Hercules
7,478
440
72
4
0
327,698
1
W
Morgan Le Fay
9,991
588
137
8
0
299,412
1
W
Fafnir
8,705
512
12
1
0
341,247
1
W
Da Ji
9,810
577
102
6
0
344,859
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role