Player Matchup

Da Ji
Da Ji
HybridElf
Da Ji
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,294 Elo+
Party 2
Sylvanus
Sylvanus
ZippyF7
Sylvanus
Level 74
God Stats
1W - 2L
1,284 SR
Queue Stats
8W - 7L
1,322 Elo+
Solo
Cthulhu
Cthulhu
sugaroctane
Cthulhu
Level 105
God Stats
60W - 40L
1,555 SR
Queue Stats
106W - 118L
1,397 Elo+
Party 2
Team Averages
Level 65
1,446 SR
1,338 Elo+

VS

Team Averages
Level 56
1,364 SR
1,361 Elo+
Bellona
Bellona
Abznormal
Bellona
Level 27
God Stats
7W - 6L
1,543 SR
Queue Stats
25W - 28L
1,407 Elo+
Party 1
Chang'e
Chang'e
ScarlettEK__YT
Chang'e
Level 39
God Stats
4W - 7L
1,132 SR
Queue Stats
30W - 32L
1,407 Elo+
Party 1
Thor
Thor
suddendeathI87
Thor
Level 103
God Stats
62W - 86L
1,418 SR
Queue Stats
285W - 465L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HybridElf
Da Ji
11
2 / 3 / 1
8,220
632
5,122
13,031
10,589
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
ZippyF7
Sylvanus
13
2 / 0 / 3
8,755
673
7,890
9,235
7,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
sugaroctane
Cthulhu
16
2 / 3 / 3
10,019
771
23,248
19,097
12,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abznormal
Bellona
15
2 / 3 / 3
9,303
716
9,050
17,607
14,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
3 / 0 / 3
9,993
769
15,404
14,643
6,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 5
8,823
679
7,376
16,923
7,053
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
6
Kills
6
6
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
Abznormal
Bellona
2
3
3
1.17
L
Da Ji
HybridElf
Da Ji
2
3
1
0.83
W
3
0
3
4.5
L
Sylvanus
ZippyF7
Sylvanus
2
0
3
3.5
W
1
3
5
1.17
L
Cthulhu
sugaroctane
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,260
Damage
31,830
41,363
Taken
49,173
29,964
Mitigated
28,032
14,316
Healing
18,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Abznormal
Bellona
9,050
3,487
604
6,021
17,607
14,707
831
9,349
8,258
0
27,171
L
Da Ji
HybridElf
Da Ji
5,122
1,011
0
0
13,031
10,589
50
6,248
6,783
0
15,738
W
15,404
1,521
3,905
7,523
14,643
6,272
840
7,394
7,249
55,580
0
L
Sylvanus
ZippyF7
Sylvanus
7,890
2,171
2,059
3,844
9,235
7,199
224
3,101
6,134
26,123
7,282
W
7,376
2,511
52
801
16,923
7,053
1,312
11,867
5,056
0
30,106
L
Cthulhu
sugaroctane
Cthulhu
23,248
5,075
806
7,607
19,097
12,176
0
6,106
12,991
60,479
5,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,994
Gold Earned
28,119
159
Minions Killed
155
0
Camps Cleared
0
632,406
Distance Traveled
765,928
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,303
716
38
3
0
262,871
1
L
Da Ji
8,220
632
15
1
0
219,297
0
W
Chang'e
9,993
769
75
6
0
269,627
3
L
Sylvanus
8,755
673
50
4
0
167,989
3
W
Thor
8,823
679
42
3
0
233,430
0
L
Cthulhu
10,019
771
94
7
0
245,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role