Player Matchup

Sol
Sol
Adyan 1201
Sol
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 83L
1,288 Elo+
Party 2
Cliodhna
Cliodhna
CyanJynx
Cliodhna
Level 76
God Stats
2W - 3L
1,530 SR
Queue Stats
7W - 10L
1,399 Elo+
Solo
Maui
Maui
SixRyangt10
Maui
Level 65
God Stats
3W - 0L
1,678 SR
Queue Stats
62W - 89L
1,298 Elo+
Party 2
Tyr
Tyr
cristianhash
Tyr
Level 147
God Stats
8W - 12L
1,493 SR
Queue Stats
289W - 317L
1,368 Elo+
Solo
Skadi
Skadi
manoel9
Skadi
Level 49
God Stats
2W - 3L
1,360 SR
Queue Stats
86W - 110L
1,378 Elo+
Party 2
Team Averages
Level 77
1,512 SR
1,346 Elo+

VS

Team Averages
Level 89
1,401 SR
1,377 Elo+
Nemesis
Nemesis
 
Nemesis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
CaPNCLuTcHxx
Cernunnos
Level 97
God Stats
27W - 29L
1,425 SR
Queue Stats
442W - 463L
1,375 Elo+
Solo
Freya
Freya
Mercxriie_
Freya
Level 69
God Stats
0W - 3L
1,273 SR
Queue Stats
126W - 180L
1,342 Elo+
Party 1
Janus
Janus
luffy_danger
Janus
Level 100
God Stats
2W - 5L
1,309 SR
Queue Stats
172W - 215L
1,340 Elo+
Party 1
Skadi
Skadi
xavier132209
Skadi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,876
492
9,930
11,580
4,213
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cliodhna
CyanJynx
Cliodhna
15
15 / 1 / 4
9,899
619
13,436
13,808
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 1 / 3
7,348
459
2,665
10,420
9,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 2 / 4
8,785
549
7,075
12,621
11,043
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
manoel9
Skadi
13
2 / 4 / 0
7,626
477
10,744
10,322
3,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 2 / 2
7,776
486
8,092
15,154
5,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
CaPNCLuTcHxx
Cernunnos
13
4 / 2 / 2
7,977
499
8,883
13,589
5,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Freya
12
3 / 6 / 0
8,223
514
9,198
11,735
6,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 6 / 3
7,159
447
4,479
9,018
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 2
7,778
486
6,519
14,565
4,979
Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
24
Kills
11
11
Deaths
24
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
2
1
W
4
3
3
1.83
L
Cernunnos
CaPNCLuTcHxx
Cernunnos
4
2
2
2.5
W
Cliodhna
CyanJynx
Cliodhna
15
1
4
17
L
Freya
3
6
0
0.5
W
0
1
3
1.5
W
3
2
4
2.5
L
3
6
3
0.75
W
Skadi
manoel9
Skadi
2
4
0
0.5
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,850
Damage
37,171
58,751
Taken
64,061
33,544
Mitigated
25,748
15,805
Healing
13,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,092
3,013
138
3,085
15,154
5,678
0
1,674
13,480
0
69,590
W
9,930
2,083
217
4,637
11,580
4,213
1,729
790
10,790
50,364
0
L
Cernunnos
CaPNCLuTcHxx
Cernunnos
8,883
3,751
0
5,246
13,589
5,313
294
2,617
10,972
0
47,954
W
Cliodhna
CyanJynx
Cliodhna
13,436
1,832
0
4,452
13,808
5,723
433
5,093
8,715
0
45,803
L
Freya
9,198
3,286
0
3,165
11,735
6,495
388
0
11,735
42,709
6,143
W
2,665
443
208
1,799
10,420
9,167
124
217
10,203
15,159
0
W
7,075
958
0
3,627
12,621
11,043
0
5,869
6,752
0
50,829
L
4,479
488
207
409
9,018
3,283
37
176
8,842
34,528
0
W
Skadi
manoel9
Skadi
10,744
4,068
434
431
10,322
3,398
873
256
10,066
0
65,810
L
6,519
4,348
0
1,221
14,565
4,979
1,659
8,128
6,437
0
53,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,534
Gold Earned
38,913
333
Minions Killed
388
0
Camps Cleared
0
1,560,316
Distance Traveled
1,358,568
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,776
486
89
6
0
373,301
6
W
Sol
7,876
492
49
3
0
252,857
1
L
Cernunnos
7,977
499
74
5
0
263,062
2
W
Cliodhna
9,899
619
70
4
0
368,254
0
L
Freya
8,223
514
83
5
0
272,747
0
W
Maui
7,348
459
30
2
0
322,555
0
W
Tyr
8,785
549
98
6
0
320,982
0
L
Janus
7,159
447
50
3
0
241,187
0
W
Skadi
7,626
477
86
5
0
295,668
0
L
Skadi
7,778
486
92
6
0
208,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role