Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Puma1441
Ah Puch
Level 80
God Stats
0W - 3L
1,351 SR
Queue Stats
128W - 190L
1,379 Elo+
Solo
Fafnir
Fafnir
TTV V1or oV
Fafnir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,314 Elo+
Party 2
Team Averages
Level 61
1,450 SR
1,398 Elo+

VS

Team Averages
Level 82
1,541 SR
1,463 Elo+
Baron Samedi
Baron Samedi
Oncedan
Baron Samedi
Level 149
God Stats
40W - 27L
1,712 SR
Queue Stats
596W - 481L
1,781 Elo+
Solo
Gilgamesh
Gilgamesh
ognosticate
Gilgamesh
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 37L
1,313 Elo+
Party 1
Izanami
Izanami
xxPoedunkxx
Izanami
Level 68
God Stats
2W - 3L
1,412 SR
Queue Stats
24W - 47L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 4 / 0
6,451
645
3,714
10,003
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
Puma1441
Ah Puch
12
0 / 2 / 1
6,641
664
9,268
7,043
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
11
0 / 2 / 1
6,906
691
2,549
8,250
7,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Oncedan
Baron Samedi
14
4 / 0 / 4
8,128
813
12,218
5,263
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ognosticate
Gilgamesh
12
4 / 0 / 3
7,438
744
6,475
7,051
5,880
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
xxPoedunkxx
Izanami
11
0 / 1 / 6
6,801
680
3,609
5,934
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
0
0.25
W
Baron Samedi
Oncedan
Baron Samedi
4
0
4
6
L
Ah Puch
Puma1441
Ah Puch
0
2
1
0.25
L
Fafnir
0
2
1
0.25
W
Gilgamesh
ognosticate
Gilgamesh
4
0
3
5.5
W
Izanami
xxPoedunkxx
Izanami
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,531
Damage
22,302
25,296
Taken
18,248
14,847
Mitigated
11,275
5,856
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,714
946
0
2,778
10,003
4,321
0
5,542
4,461
0
16,162
W
Baron Samedi
Oncedan
Baron Samedi
12,218
454
830
2,771
5,263
2,796
388
2,911
2,157
38,600
0
L
Ah Puch
Puma1441
Ah Puch
9,268
246
0
1,489
7,043
2,543
0
3,711
3,332
35,046
0
L
Fafnir
2,549
807
0
1,589
8,250
7,983
0
3,041
5,209
6,358
0
W
Gilgamesh
ognosticate
Gilgamesh
6,475
2,464
0
1,500
7,051
5,880
0
4,221
2,600
0
16,109
W
Izanami
xxPoedunkxx
Izanami
3,609
3,187
0
1,298
5,934
2,599
0
4,110
1,620
0
26,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,998
Gold Earned
22,367
102
Minions Killed
153
0
Camps Cleared
0
476,376
Distance Traveled
527,883
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,451
645
18
2
0
159,364
2
W
Baron Samedi
8,128
813
64
6
0
168,599
2
L
Ah Puch
6,641
664
71
7
0
179,502
7
L
Fafnir
6,906
691
13
1
0
137,510
2
W
Gilgamesh
7,438
744
19
2
0
190,535
4
W
Izanami
6,801
680
70
7
0
168,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role