Player Matchup

Tiamat
Tiamat
BlackBloodSoul
Tiamat
Level 155
God Stats
17W - 5L
1,873 SR
Queue Stats
318W - 184L
1,689 Elo+
Party 2
King Arthur
King Arthur
PhantomDanny1
King Arthur
Level 124
God Stats
23W - 8L
1,743 SR
Queue Stats
207W - 131L
1,741 Elo+
Party 2
Danzaburou
Danzaburou
killer7guy
Danzaburou
Level 143
God Stats
12W - 6L
1,718 SR
Queue Stats
332W - 212L
1,703 Elo+
Party 2
Team Averages
Level 141
1,778 SR
1,711 Elo+

VS

Team Averages
Level 52
1,402 SR
1,388 Elo+
Cthulhu
Cthulhu
Blankx04
Cthulhu
Level 11
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 10L
1,376 Elo+
Party 1
Ishtar
Ishtar
Pineconenoscoper
Ishtar
Level 47
God Stats
0W - 3L
1,205 SR
Queue Stats
9W - 22L
1,394 Elo+
Party 1
Olorun
Olorun
Trevitone
Olorun
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 10
10,277
791
11,754
13,065
9,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PhantomDanny1
King Arthur
15
7 / 2 / 6
10,087
776
11,204
14,681
13,765
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
killer7guy
Danzaburou
17
3 / 0 / 11
10,196
784
13,841
8,926
4,291
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blankx04
Cthulhu
13
1 / 6 / 3
8,689
668
4,882
15,924
14,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 3
8,660
666
9,195
12,427
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Trevitone
Olorun
14
2 / 6 / 1
8,603
662
7,864
12,605
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Cthulhu
Blankx04
Cthulhu
1
6
3
0.42
W
King Arthur
PhantomDanny1
King Arthur
7
2
6
5
L
2
3
3
1.17
L
Olorun
Trevitone
Olorun
2
6
1
0.42
W
Danzaburou
killer7guy
Danzaburou
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,799
Damage
21,941
36,672
Taken
40,956
27,359
Mitigated
26,510
10,472
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,754
1,749
0
4,514
13,065
9,303
458
4,431
8,634
52,828
0
L
Cthulhu
Blankx04
Cthulhu
4,882
547
0
530
15,924
14,004
0
3,311
12,613
14,257
0
W
King Arthur
PhantomDanny1
King Arthur
11,204
1,903
378
2,201
14,681
13,765
242
4,296
10,385
0
34,181
L
9,195
4,434
0
2,442
12,427
6,099
0
3,942
8,485
0
36,853
L
Olorun
Trevitone
Olorun
7,864
3,987
285
1,865
12,605
6,407
0
4,537
8,068
25,434
2,050
W
Danzaburou
killer7guy
Danzaburou
13,841
4,927
0
3,379
8,926
4,291
2,513
3,087
5,839
0
46,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,560
Gold Earned
25,952
192
Minions Killed
124
0
Camps Cleared
0
725,774
Distance Traveled
606,223
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,277
791
90
7
0
216,799
1
L
Cthulhu
8,689
668
25
2
0
198,892
2
W
King Arthur
10,087
776
35
3
0
262,563
5
L
Ishtar
8,660
666
54
4
0
210,258
1
L
Olorun
8,603
662
45
3
0
197,073
4
W
Danzaburou
10,196
784
67
5
0
246,412
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role