Player Matchup

King Arthur
King Arthur
Silver IV
HammerFrmBehind
King Arthur
Silver IV
Level 160
God Stats
0W - 1L
1,606 SR
Queue Stats
15W - 14L
1,460 MMR
Party 2
Ullr
Ullr
Gold I
Jayy Comp
Ullr
Gold I
Level 128
God Stats
8W - 5L
1,671 SR
Queue Stats
31W - 22L
1,921 MMR
Party 2
Poseidon
Poseidon
Gold II
NAJJARVENEZUELA
Poseidon
Gold II
Level 154
God Stats
8W - 4L
1,671 SR
Queue Stats
260W - 256L
1,543 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
PeachyManatee48
Kuzenbo
Gold I
Level 146
God Stats
8W - 8L
1,631 SR
Queue Stats
454W - 460L
1,681 MMR
Solo
Arachne
Arachne
Platinum IV
Victormgb01
Arachne
Platinum IV
Level 157
God Stats
8W - 10L
1,533 SR
Queue Stats
225W - 214L
1,774 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,623 SR
1,676 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,602 SR
1,673 MMR
Fenrir
Fenrir
Platinum III
CitrusRacoon
Fenrir
Platinum III
Level 160
God Stats
7W - 4L
1,693 SR
Queue Stats
257W - 249L
1,728 MMR
Party 3
Janus
Janus
Platinum IV
Ix ZAPATA xI
Janus
Platinum IV
Level 160
God Stats
45W - 41L
1,574 SR
Queue Stats
432W - 441L
1,676 MMR
Party 3
Nike
Nike
Gold II
OdinFdz17
Nike
Gold II
Level 140
God Stats
2W - 0L
1,536 SR
Queue Stats
313W - 310L
1,616 MMR
Solo
Heimdallr
Heimdallr
Gold IV
SEBAS2601
Heimdallr
Gold IV
Level 127
God Stats
3W - 0L
1,634 SR
Queue Stats
11W - 7L
1,685 MMR
Solo
Sylvanus
Sylvanus
Gold V
wally3936
Sylvanus
Gold V
Level 145
God Stats
1W - 0L
1,570 SR
Queue Stats
54W - 34L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HammerFrmBehind
King Arthur
13
0 / 6 / 0
8,187
431
7,183
17,903
13,505
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
15
1 / 2 / 4
8,548
450
8,502
13,216
4,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
13
0 / 7 / 1
7,791
410
8,662
13,003
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 2 / 3
8,242
434
5,149
10,367
11,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Victormgb01
Arachne
15
4 / 5 / 2
9,466
498
7,886
19,101
9,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KaliSusanoChironAgniAtlas

VS

Bans
ThorGuan YuHadesGebMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
10 / 0 / 5
10,375
546
11,038
13,110
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 6
10,180
536
6,868
5,666
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
18
3 / 1 / 10
11,457
603
12,648
17,057
16,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
SEBAS2601
Heimdallr
18
4 / 4 / 2
11,478
604
13,614
17,771
8,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
wally3936
Sylvanus
14
1 / 2 / 12
8,651
455
9,148
15,785
15,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
22
22
Deaths
7
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
0
5
12.5
L
King Arthur
HammerFrmBehind
King Arthur
0
6
0
0
W
4
0
6
7
L
Ullr
1
2
4
1.5
L
Poseidon
0
7
1
0.07
W
Nike
3
1
10
8
L
2
2
3
1.75
W
Heimdallr
SEBAS2601
Heimdallr
4
4
2
1.25
L
Arachne
Victormgb01
Arachne
4
5
2
1
W
Sylvanus
wally3936
Sylvanus
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,382
Damage
53,316
73,590
Taken
69,389
43,147
Mitigated
50,885
13,461
Healing
25,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
11,038
3,068
0
2,879
13,110
7,220
0
4,242
8,868
0
74,176
L
King Arthur
HammerFrmBehind
King Arthur
7,183
877
0
640
17,903
13,505
0
2,681
14,037
0
64,755
W
6,868
196
0
1,175
5,666
2,574
25
1,659
4,007
89,346
0
L
Ullr
8,502
4,527
0
1,676
13,216
4,897
0
1,751
11,465
0
68,164
L
Poseidon
8,662
905
0
1,370
13,003
3,970
0
4,141
8,811
69,942
0
W
Nike
12,648
1,518
0
5,661
17,057
16,641
266
1,429
15,628
0
97,375
L
5,149
2,162
0
3,192
10,367
11,152
0
3,783
6,501
27,625
0
W
Heimdallr
SEBAS2601
Heimdallr
13,614
6,661
0
8,525
17,771
8,916
72
1,343
16,428
0
117,692
L
Arachne
Victormgb01
Arachne
7,886
4,145
0
6,583
19,101
9,623
0
2,547
16,361
0
77,974
W
Sylvanus
wally3936
Sylvanus
9,148
2,929
2,258
4,554
15,785
15,534
18
5,581
10,204
30,456
12,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
52,141
510
Minions Killed
691
0
Camps Cleared
0
1,780,746
Distance Traveled
1,832,879
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,375
546
106
6
0
424,343
4
L
King Arthur
8,187
431
118
6
0
338,114
7
W
Janus
10,180
536
155
8
0
377,359
5
L
Ullr
8,548
450
123
6
0
355,293
6
L
Poseidon
7,791
410
118
6
0
327,635
5
W
Nike
11,457
603
184
10
0
353,921
9
L
Kuzenbo
8,242
434
30
2
0
348,447
1
W
Heimdallr
11,478
604
186
10
0
317,991
5
L
Arachne
9,466
498
121
6
0
411,257
1
W
Sylvanus
8,651
455
60
3
0
359,265
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role