Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LONG CUCUMBR
Loki
Level 106
God Stats
12W - 14L
1,643 SR
Queue Stats
204W - 189L
1,499 Elo+
Party 1
Nu Wa
Nu Wa
MR P1CKLE JR
Nu Wa
Level 120
God Stats
9W - 2L
1,566 SR
Queue Stats
367W - 352L
1,442 Elo+
Party 1
Rama
Rama
Potato113
Rama
Level 49
God Stats
9W - 4L
1,751 SR
Queue Stats
89W - 86L
1,535 Elo+
Solo
Cerberus
Cerberus
SOULREAPER1345
Cerberus
Level 113
God Stats
2W - 0L
1,544 SR
Queue Stats
527W - 566L
1,461 Elo+
Solo
Team Averages
Level 102
1,601 SR
1,487 Elo+

VS

Team Averages
Level 77
1,499 SR
1,495 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ThirdEYEgree
Cabrakan
Level 86
God Stats
8W - 11L
1,489 SR
Queue Stats
373W - 392L
1,472 Elo+
Solo
Sol
Sol
TriggTheGrizz
Sol
Level 59
God Stats
5W - 8L
1,455 SR
Queue Stats
11W - 12L
1,600 Elo+
Solo
Scylla
Scylla
Xeknetsu
Scylla
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,394 Elo+
Solo
Danzaburou
Danzaburou
dvdsnts
Danzaburou
Level 70
God Stats
61W - 53L
1,553 SR
Queue Stats
81W - 69L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
2 / 0 / 0
4,164
833
1,481
2,588
1,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
0 / 1 / 1
3,192
638
456
2,913
793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 2
3,524
705
893
1,042
301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
6
3 / 0 / 0
3,574
715
3,116
3,017
700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
5
0 / 0 / 3
3,252
650
1,629
2,795
1,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
0 / 1 / 0
3,293
659
1,512
3,178
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
ThirdEYEgree
Cabrakan
4
0 / 1 / 0
2,757
551
493
3,047
1,244
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

2
0 / 1 / 0
2,611
522
316
1,094
194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
Xeknetsu
Scylla
5
0 / 0 / 0
3,284
657
373
2,052
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
dvdsnts
Danzaburou
4
0 / 2 / 0
2,820
564
2,982
3,791
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
1
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
L
Ao Kuang
 
Ao Kuang
0
1
0
0
W
0
1
1
0.5
W
0
0
2
1
W
Rama
3
0
0
3
W
Cerberus
0
0
3
1.5
L
Cabrakan
ThirdEYEgree
Cabrakan
0
1
0
0
L
0
1
0
0
L
Scylla
Xeknetsu
Scylla
0
0
0
0
L
Danzaburou
dvdsnts
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,575
Damage
5,676
12,355
Taken
13,162
4,595
Mitigated
4,032
6,491
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,481
467
0
886
2,588
1,604
0
967
1,621
2,056
15,887
L
Ao Kuang
 
Ao Kuang
1,512
616
0
1,350
3,178
1,180
0
416
2,689
9,901
2,835
W
456
66
0
1,764
2,913
793
0
560
2,353
0
13,059
W
893
211
0
625
1,042
301
0
396
646
15,606
0
W
Rama
3,116
2,828
0
2,062
3,017
700
0
350
2,667
0
19,942
W
Cerberus
1,629
236
0
1,154
2,795
1,197
0
143
2,652
6,319
1,472
L
Cabrakan
ThirdEYEgree
Cabrakan
493
150
235
1,004
3,047
1,244
0
640
2,253
3,148
0
L
316
269
0
201
1,094
194
0
85
944
3,744
0
L
Scylla
Xeknetsu
Scylla
373
149
0
416
2,052
531
0
398
1,654
17,353
0
L
Danzaburou
dvdsnts
Danzaburou
2,982
1,407
0
1,250
3,791
883
0
638
3,046
0
13,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,706
Gold Earned
14,765
146
Minions Killed
92
0
Camps Cleared
0
437,098
Distance Traveled
352,676
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,164
833
38
8
0
87,920
0
L
Ao Kuang
3,293
659
24
5
0
97,635
0
W
Loki
3,192
638
28
6
0
106,614
2
W
Nu Wa
3,524
705
33
7
0
71,114
0
W
Rama
3,574
715
28
6
0
80,110
1
W
Cerberus
3,252
650
19
4
0
91,340
1
L
Cabrakan
2,757
551
6
1
0
82,747
1
L
Sol
2,611
522
6
1
0
27,530
0
L
Scylla
3,284
657
32
6
0
64,545
0
L
Danzaburou
2,820
564
24
5
0
80,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role