Player Matchup

Danzaburou
Danzaburou
Alex_e_may
Danzaburou
Level 156
God Stats
27W - 19L
1,536 SR
Queue Stats
177W - 185L
1,392 Elo+
Solo
Thanatos
Thanatos
Florbi
Thanatos
Level 88
God Stats
16W - 14L
1,703 SR
Queue Stats
148W - 87L
1,614 Elo+
Party 2
Ares
Ares
MrBeastBurger
Ares
Level 64
God Stats
6W - 1L
1,612 SR
Queue Stats
214W - 184L
1,571 Elo+
Party 2
Ra
Ra
Napistum
Ra
Level 88
God Stats
2W - 1L
1,552 SR
Queue Stats
17W - 12L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
SimpWalk
Sylvanus
Level 139
God Stats
4W - 7L
1,457 SR
Queue Stats
236W - 197L
1,584 Elo+
Party 2
Team Averages
Level 107
1,572 SR
1,542 Elo+

VS

Team Averages
Level 118
1,462 SR
1,401 Elo+
Awilix
Awilix
DarkCayde123
Awilix
Level 108
God Stats
5W - 2L
1,592 SR
Queue Stats
40W - 31L
1,454 Elo+
Solo
Achilles
Achilles
Filbo Baggin
Achilles
Level 106
God Stats
35W - 40L
1,454 SR
Queue Stats
427W - 370L
1,496 Elo+
Solo
Chang'e
Chang'e
Incubuster4
Chang'e
Level 126
God Stats
16W - 22L
1,443 SR
Queue Stats
230W - 240L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
LoadedVice
Cthulhu
Level 127
God Stats
4W - 7L
1,322 SR
Queue Stats
71W - 78L
1,354 Elo+
Party 1
Neith
Neith
TheFreedomDood
Neith
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 171L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alex_e_may
Danzaburou
5
0 / 0 / 1
3,580
597
2,512
3,142
1,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Florbi
Thanatos
7
2 / 0 / 0
4,203
701
2,635
4,771
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
4,258
710
1,258
3,333
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 0 / 0
3,963
661
342
1,499
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
SimpWalk
Sylvanus
5
0 / 1 / 1
3,793
632
2,057
5,158
1,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
6
1 / 1 / 0
3,858
643
1,884
4,363
1,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Filbo Baggin
Achilles
1
0 / 0 / 0
2,634
439
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Incubuster4
Chang'e
6
0 / 1 / 0
3,416
569
755
2,557
980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
LoadedVice
Cthulhu
5
0 / 1 / 1
3,743
624
2,334
4,991
2,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 0 / 0
3,720
620
3,448
3,038
872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alex_e_may
Danzaburou
0
0
1
0.5
L
Awilix
1
1
0
1
L
Achilles
Filbo Baggin
Achilles
0
0
0
0
W
Thanatos
Florbi
Thanatos
2
0
0
2
L
Chang'e
Incubuster4
Chang'e
0
1
0
0
L
Cthulhu
LoadedVice
Cthulhu
0
1
1
0.5
W
1
1
0
1
W
0
0
0
0
W
Sylvanus
SimpWalk
Sylvanus
0
1
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,804
Damage
8,421
17,903
Taken
14,949
7,061
Mitigated
5,525
10,579
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alex_e_may
Danzaburou
2,512
1,174
0
561
3,142
1,039
0
839
2,303
0
16,776
L
Awilix
1,884
935
0
500
4,363
1,341
0
1,182
3,049
0
16,756
L
Achilles
Filbo Baggin
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
Florbi
Thanatos
2,635
971
0
5,413
4,771
2,037
0
524
4,247
0
25,286
L
Chang'e
Incubuster4
Chang'e
755
92
81
643
2,557
980
0
286
2,271
15,984
0
L
Cthulhu
LoadedVice
Cthulhu
2,334
267
271
1,239
4,991
2,332
0
993
3,998
12,109
0
W
1,258
199
0
1,199
3,333
1,509
32
0
3,333
21,042
0
W
342
38
0
473
1,499
550
266
405
1,094
20,076
0
W
Sylvanus
SimpWalk
Sylvanus
2,057
843
1,191
1,742
5,158
1,926
0
1,321
3,837
9,559
158
L
3,448
1,371
323
2,096
3,038
872
0
1,002
2,036
0
18,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,797
Gold Earned
17,371
196
Minions Killed
114
0
Camps Cleared
0
592,503
Distance Traveled
462,457
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,580
597
30
5
0
94,159
1
L
Awilix
3,858
643
36
6
0
149,835
1
L
Achilles
2,634
439
0
0
0
8,211
0
W
Thanatos
4,203
701
54
9
0
153,951
2
L
Chang'e
3,416
569
22
4
0
87,294
0
L
Cthulhu
3,743
624
19
3
0
115,121
1
W
Ares
4,258
710
51
9
0
119,020
0
W
Ra
3,963
661
42
7
0
133,209
1
W
Sylvanus
3,793
632
19
3
0
92,164
0
L
Neith
3,720
620
37
6
0
101,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role