Player Matchup

Chronos
Chronos
 
Chronos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DeathsHand245
Jormungandr
Level 48
God Stats
1W - 0L
1,236 SR
Queue Stats
37W - 40L
1,489 Elo+
Party 2
Odin
Odin
DescendedOne
Odin
Level 149
God Stats
5W - 4L
1,556 SR
Queue Stats
398W - 399L
1,506 Elo+
Party 1
Cerberus
Cerberus
Graveity
Cerberus
Level 56
God Stats
2W - 2L
1,181 SR
Queue Stats
103W - 123L
1,459 Elo+
Solo
Cupid
Cupid
Vaporwh1sp
Cupid
Level 64
God Stats
1W - 0L
1,696 SR
Queue Stats
86W - 67L
1,508 Elo+
Party 2
Team Averages
Level 94
1,434 SR
1,492 Elo+

VS

Team Averages
Level 119
1,420 SR
1,471 Elo+
Merlin
Merlin
Figs0017
Merlin
Level 147
God Stats
1W - 3L
1,400 SR
Queue Stats
80W - 68L
1,494 Elo+
Solo
He Bo
He Bo
Gavin234567
He Bo
Level 129
God Stats
0W - 2L
1,150 SR
Queue Stats
9W - 15L
1,332 Elo+
Solo
Bellona
Bellona
KenpashyZarack
Bellona
Level 160
God Stats
7W - 4L
1,542 SR
Queue Stats
667W - 692L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
KingBeefy5
Baron Samedi
Level 74
God Stats
1W - 3L
1,723 SR
Queue Stats
468W - 503L
1,495 Elo+
Solo
Janus
Janus
cinnamonoexo61
Janus
Level 84
God Stats
1W - 4L
1,283 SR
Queue Stats
216W - 233L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
19
10 / 4 / 12
12,728
909
17,978
18,533
10,348
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
DeathsHand245
Jormungandr
19
2 / 2 / 23
11,450
818
9,773
14,486
17,955
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
5 / 6 / 17
10,866
776
8,830
20,501
18,649
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Graveity
Cerberus
19
5 / 3 / 19
12,389
885
10,476
15,121
17,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
18
7 / 3 / 12
11,419
816
8,359
13,030
6,954
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Figs0017
Merlin
20
4 / 3 / 4
11,937
853
7,701
7,072
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 8 / 5
9,915
708
16,301
15,805
6,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 2 / 1
6,762
483
0
2,315
939
Baron Samedi
KingBeefy5
Baron Samedi
18
5 / 7 / 5
9,972
712
15,231
17,674
10,812
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 9 / 4
8,074
577
7,268
15,661
7,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
35
29
Kills
16
18
Deaths
29
83
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
10
4
12
4
W
Jormungandr
DeathsHand245
Jormungandr
2
2
23
6.75
W
5
6
17
2.25
L
Merlin
Figs0017
Merlin
4
3
4
2
L
6
8
5
1.06
W
Cerberus
Graveity
Cerberus
5
3
19
4.83
L
0
2
1
0.25
L
Baron Samedi
KingBeefy5
Baron Samedi
5
7
5
1.07
W
Cupid
7
3
12
4.33
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,416
Damage
46,501
81,671
Taken
58,527
71,482
Mitigated
29,465
31,645
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
17,978
3,151
1,901
6,913
18,533
10,348
3,538
11,332
7,201
37,635
0
W
Jormungandr
DeathsHand245
Jormungandr
9,773
2,701
1,917
3,901
14,486
17,955
794
7,933
6,553
33,147
0
W
8,830
3,413
3,740
3,374
20,501
18,649
281
9,500
11,001
0
15,147
L
Merlin
Figs0017
Merlin
7,701
564
345
282
7,072
3,853
0
4,869
2,203
34,466
0
L
16,301
234
487
1,144
15,805
6,585
0
9,923
5,882
25,844
0
W
Cerberus
Graveity
Cerberus
10,476
308
0
3,793
15,121
17,576
174
8,562
6,559
18,029
0
L
0
0
0
0
2,315
939
0
1,199
1,116
0
0
L
Baron Samedi
KingBeefy5
Baron Samedi
15,231
1,680
1,204
4,031
17,674
10,812
0
11,813
5,861
31,828
0
W
Cupid
8,359
4,281
1,378
4,728
13,030
6,954
3,225
9,174
3,856
0
27,986
L
7,268
1,008
194
1,174
15,661
7,276
0
10,423
5,238
13,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,852
Gold Earned
46,660
161
Minions Killed
123
0
Camps Cleared
0
1,336,390
Distance Traveled
747,078
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,728
909
56
4
0
274,816
1
W
Jormungandr
11,450
818
40
3
0
266,560
3
W
Odin
10,866
776
14
1
0
273,000
0
L
Merlin
11,937
853
52
4
0
179,218
0
L
He Bo
9,915
708
26
2
0
195,608
0
W
Cerberus
12,389
885
14
1
0
280,281
3
L
Bellona
6,762
483
0
0
0
31,388
1
L
Baron Samedi
9,972
712
33
2
0
198,445
0
W
Cupid
11,419
816
37
3
0
241,733
0
L
Janus
8,074
577
12
1
0
142,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role