Player Matchup

Cthulhu
Cthulhu
Le monke5191
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Nonjtrades
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,039 Elo+
Party 1
Medusa
Medusa
Posiedonpercy1
Medusa
Level 110
God Stats
0W - 1L
1,406 SR
Queue Stats
4W - 5L
1,271 Elo+
Party 1
Team Averages
Level 46
1,469 SR
1,270 Elo+

VS

Team Averages
Level 53
1,338 SR
1,170 Elo+
Danzaburou
Danzaburou
PPPhiiillll
Danzaburou
Level 9
God Stats
4W - 3L
1,226 SR
Queue Stats
10W - 28L
1,049 Elo+
Party 2
Chaac
Chaac
dark-stukov
Chaac
Level 63
God Stats
8W - 9L
1,289 SR
Queue Stats
28W - 52L
1,140 Elo+
Party 2
Chang'e
Chang'e
themilkmantj
Chang'e
Level 86
God Stats
3W - 5L
1,500 SR
Queue Stats
149W - 228L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Le monke5191
Cthulhu
15
1 / 10 / 1
11,016
734
10,678
23,010
14,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
13
1 / 1 / 5
9,960
664
5,195
8,942
8,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 6 / 2
11,925
795
13,970
18,608
9,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PPPhiiillll
Danzaburou
7
2 / 1 / 3
8,779
585
1,810
2,815
1,099
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
10 / 4 / 5
12,875
858
16,119
20,143
19,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
themilkmantj
Chang'e
18
4 / 1 / 10
12,078
805
15,717
17,147
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
16
17
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Le monke5191
Cthulhu
1
10
1
0.15
L
Chaac
1
1
5
3.5
W
Danzaburou
PPPhiiillll
Danzaburou
2
1
3
3.5
L
4
6
2
0.83
W
10
4
5
3.13
W
Chang'e
themilkmantj
Chang'e
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,843
Damage
33,646
50,560
Taken
40,105
32,317
Mitigated
26,960
5,554
Healing
16,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Le monke5191
Cthulhu
10,678
1,664
284
3,240
23,010
14,503
75
6,317
16,693
34,964
0
L
Chaac
5,195
1,539
0
1,715
8,942
8,673
307
2,022
6,920
0
18,482
W
Danzaburou
PPPhiiillll
Danzaburou
1,810
708
0
188
2,815
1,099
23
348
2,428
0
6,058
L
13,970
4,819
0
315
18,608
9,141
1,052
7,472
11,136
0
72,606
W
16,119
4,313
455
7,208
20,143
19,017
1,722
6,387
13,527
0
54,011
W
Chang'e
themilkmantj
Chang'e
15,717
2,200
2,260
6,383
17,147
6,844
1,244
4,552
12,381
50,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,901
Gold Earned
33,732
174
Minions Killed
128
0
Camps Cleared
0
633,909
Distance Traveled
619,681
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,016
734
47
3
0
250,257
3
L
Chaac
9,960
664
24
2
0
146,000
0
W
Danzaburou
8,779
585
11
1
0
68,216
0
L
Medusa
11,925
795
103
7
0
237,652
1
W
Chaac
12,875
858
55
4
0
283,794
0
W
Chang'e
12,078
805
62
4
0
267,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role