Player Matchup

Kukulkan
Kukulkan
Diamond I
MtZeus
Kukulkan
Diamond I
Level 83
God Stats
38W - 14L
1,802 SR
Queue Stats
92W - 56L
2,390 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
Slankzz
Ne Zha
Diamond II
Level 47
God Stats
41W - 18L
1,877 SR
Queue Stats
114W - 95L
2,109 MMR
Party 1
Fenrir
Fenrir
Platinum II
TrinityPride
Fenrir
Platinum II
Level 160
God Stats
5W - 1L
1,890 SR
Queue Stats
37W - 23L
2,250 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 97
1,857 SR
2,250 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,543 SR
1,548 MMR
Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Silver II
MagiicPiineapple
Thoth
Silver II
Level 158
God Stats
0W - 1L
1,447 SR
Queue Stats
6W - 7L
1,557 MMR
Party 2
Cabrakan
Cabrakan
Silver I
NiightZeta
Cabrakan
Silver I
Level 39
God Stats
2W - 1L
1,682 SR
Queue Stats
6W - 7L
1,588 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
MtZeus
Kukulkan
17
6 / 0 / 5
10,652
819
18,242
3,030
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Slankzz
Ne Zha
16
4 / 0 / 9
9,723
748
10,429
14,982
17,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
3 / 2 / 10
10,168
782
9,256
16,153
16,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AtlasTerraAh Muzen CabSobekAo Kuang

VS

Bans
YmirCupidScyllaGuan YuVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 4 / 1
7,561
582
8,592
16,806
17,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 1
9,028
694
6,159
9,556
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
NiightZeta
Cabrakan
12
1 / 5 / 1
8,887
684
3,975
15,034
20,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
1
0.13
L
1
4
1
0.38
W
Kukulkan
MtZeus
Kukulkan
6
0
5
8.5
L
Cabrakan
NiightZeta
Cabrakan
1
5
1
0.3
W
Ne Zha
Slankzz
Ne Zha
4
0
9
8.5
W
Fenrir
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,927
Damage
18,726
34,165
Taken
41,396
35,728
Mitigated
42,178
11,733
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,592
3,192
0
2,709
16,806
17,423
0
6,657
9,797
0
24,749
L
6,159
432
87
825
9,556
4,721
0
4,756
4,671
53,779
0
W
Kukulkan
MtZeus
Kukulkan
18,242
291
0
278
3,030
1,523
764
649
2,334
71,881
0
L
Cabrakan
NiightZeta
Cabrakan
3,975
705
1,098
3,350
15,034
20,034
0
6,986
7,584
6,910
0
W
Ne Zha
Slankzz
Ne Zha
10,429
2,009
0
5,222
14,982
17,239
505
5,119
9,524
60
31,532
W
Fenrir
9,256
2,371
788
5,445
16,153
16,966
516
4,492
11,138
25
34,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,543
Gold Earned
25,476
189
Minions Killed
146
0
Camps Cleared
0
785,111
Distance Traveled
672,426
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,561
582
27
2
0
246,309
4
L
Thoth
9,028
694
107
8
0
222,837
1
W
Kukulkan
10,652
819
128
10
0
246,784
1
L
Cabrakan
8,887
684
12
1
0
203,280
4
W
Ne Zha
9,723
748
31
2
0
269,957
2
W
Fenrir
10,168
782
30
2
0
268,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role