Player Matchup

King Arthur
King Arthur
Crítules
King Arthur
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
150W - 14L
1,925 Elo+
Party 1
Cabrakan
Cabrakan
GameFreakJN
Cabrakan
Level 88
God Stats
96W - 33L
1,767 SR
Queue Stats
277W - 96L
1,652 Elo+
Party 1
Neith
Neith
Lilkaos64
Neith
Level 27
God Stats
46W - 9L
1,802 SR
Queue Stats
78W - 33L
1,639 Elo+
Party 1
Nu Wa
Nu Wa
Lokai Gsd
Nu Wa
Level 102
God Stats
2W - 2L
1,652 SR
Queue Stats
76W - 50L
1,624 Elo+
Party 1
Yu Huang
Yu Huang
McDanlel
Yu Huang
Level 160
God Stats
1W - 0L
1,689 SR
Queue Stats
151W - 117L
1,570 Elo+
Party 1
Team Averages
Level 81
1,682 SR
1,682 Elo+

VS

Team Averages
Level 63
1,447 SR
1,450 Elo+
Cabrakan
Cabrakan
D4NKM3M32
Cabrakan
Level 37
God Stats
4W - 7L
1,497 SR
Queue Stats
41W - 36L
1,499 Elo+
Solo
Bellona
Bellona
MR_GOODWRENCH17
Bellona
Level 43
God Stats
1W - 6L
1,500 SR
Queue Stats
42W - 51L
1,511 Elo+
Solo
Sol
Sol
chazwagger
Sol
Level 107
God Stats
1W - 4L
1,314 SR
Queue Stats
452W - 490L
1,380 Elo+
Solo
Bastet
Bastet
jarrodls72
Bastet
Level 86
God Stats
9W - 9L
1,468 SR
Queue Stats
40W - 34L
1,454 Elo+
Solo
Nox
Nox
reauxz
Nox
Level 44
God Stats
65W - 77L
1,454 SR
Queue Stats
120W - 165L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crítules
King Arthur
16
3 / 1 / 15
9,827
1,092
13,041
9,897
10,809
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
GameFreakJN
Cabrakan
16
10 / 1 / 9
10,667
1,185
14,217
9,467
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
Lilkaos64
Neith
16
2 / 1 / 14
9,648
1,072
11,664
5,752
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Lokai Gsd
Nu Wa
15
4 / 0 / 12
9,911
1,101
12,817
4,048
1,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
McDanlel
Yu Huang
15
2 / 1 / 13
9,842
1,094
13,858
4,121
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

316

VS

Team 2 Tickets

188

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
D4NKM3M32
Cabrakan
14
0 / 7 / 2
9,483
1,054
5,501
20,452
26,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 5 / 2
8,418
935
4,948
16,029
15,823
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 1
8,212
912
5,933
6,063
2,065
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
jarrodls72
Bastet
14
2 / 3 / 1
9,023
1,003
9,893
15,347
6,243
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
reauxz
Nox
14
2 / 4 / 1
9,587
1,065
4,386
11,698
7,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
11
21
Kills
4
4
Deaths
21
63
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Crítules
King Arthur
3
1
15
10.5
L
Cabrakan
D4NKM3M32
Cabrakan
0
7
2
0.14
W
Cabrakan
GameFreakJN
Cabrakan
10
1
9
14.5
W
Neith
Lilkaos64
Neith
2
1
14
9
W
Nu Wa
Lokai Gsd
Nu Wa
4
0
12
10
L
0
5
2
0.2
W
Yu Huang
McDanlel
Yu Huang
2
1
13
8.5
L
0
2
1
0.25
L
Bastet
jarrodls72
Bastet
2
3
1
0.83
L
Nox
reauxz
Nox
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,597
Damage
30,661
33,285
Taken
69,589
24,601
Mitigated
57,554
2,023
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Crítules
King Arthur
13,041
1,729
0
250
9,897
10,809
0
4,753
5,144
136
20,398
L
Cabrakan
D4NKM3M32
Cabrakan
5,501
912
393
2,279
20,452
26,021
0
12,608
7,611
19,978
0
W
Cabrakan
GameFreakJN
Cabrakan
14,217
1,190
0
458
9,467
6,992
0
5,166
4,301
17,355
0
W
Neith
Lilkaos64
Neith
11,664
6,240
0
606
5,752
3,045
0
2,433
3,319
0
33,470
W
Nu Wa
Lokai Gsd
Nu Wa
12,817
4,277
0
194
4,048
1,886
0
1,949
2,099
31,422
0
L
4,948
1,193
0
553
16,029
15,823
0
8,193
7,615
848
22,272
W
Yu Huang
McDanlel
Yu Huang
13,858
439
0
515
4,121
1,869
0
1,990
2,131
32,504
0
L
5,933
895
0
411
6,063
2,065
0
4,854
1,152
22,604
0
L
Bastet
jarrodls72
Bastet
9,893
2,854
0
1,713
15,347
6,243
0
8,626
6,548
0
20,776
L
Nox
reauxz
Nox
4,386
1,454
0
829
11,698
7,402
0
5,892
5,635
23,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,895
Gold Earned
44,723
186
Minions Killed
163
7
Camps Cleared
3
775,099
Distance Traveled
751,700
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,827
1,092
10
1
0
176,593
0
L
Cabrakan
9,483
1,054
22
2
0
149,702
0
W
Cabrakan
10,667
1,185
13
1
1
143,369
1
W
Neith
9,648
1,072
74
8
3
146,899
0
W
Nu Wa
9,911
1,101
46
5
1
156,097
0
L
Bellona
8,418
935
31
3
0
170,760
0
W
Yu Huang
9,842
1,094
43
5
2
152,141
0
L
Sol
8,212
912
28
3
1
109,875
0
L
Bastet
9,023
1,003
24
3
1
180,884
0
L
Nox
9,587
1,065
58
6
1
140,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role